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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Topic: Earth benderPosted: 18 January 2009 at 9:20am |
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Yeah, for one it has nothing to do with avatar, just don't know another name to call it :P
Anyway, i posted one like 5 months ago or more dunno and i decided to re-do it.. http://www.wayofthepixel.net/pixelation/index.php?topic=7110.0 ^ Link to the original.. Anyway, here it is.. ![]() ![]() ![]() Sorry about the magneta background, i've just been doing some stuff on the nds.. C+C pls. :] Edited by Quake - 18 January 2009 at 10:01am |
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pixelman4
Seaman
Joined: 18 January 2009 Location: United States Online Status: Offline Posts: 3 |
![]() Posted: 18 January 2009 at 10:26am |
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lol funny.
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NaCl
Midshipman
Joined: 20 December 2008 Online Status: Offline Posts: 69 |
![]() Posted: 18 January 2009 at 2:09pm |
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You need to look at each limb and make sure they are the same size on both size. Right now, his right arm and leg are way fatter then the left arm and leg. This is the most glaring and easy to fix problem, but there are more.
The pose has errors. The chest is facing at an angle, and the arms appear to be facing straight at the screen. Try raising his left arm a few pixels to account for the perspective. His legs need work, why would they be facing out at different angles like that? It is an uncomfortable way to stand. With both legs bent, he looks odd, if you straighten one leg, then it will look like he is resting his weight on it, and balancing with the other bent leg. I think the head is way too squat and fat. The head is not a circle, it is an egg shape that is taller then it is fat. Yours right now is fatter then it is tall. You have improved from your last piece, but not significantly. TehWexxl0rz edit in the old post still has a lot of value that you are not taking advantage of. For instance, look how TehWexxl0rz gave the guy elbows and knees. You are still lacking them. Note how he centred the guys weight over the legs so he looked balanced. Note how he made the head taller, so it wasn't all squat. Good luck |
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Batzy
Seaman
Joined: 12 November 2018 Location: Finland Online Status: Offline Posts: 9 |
![]() Posted: 21 January 2009 at 9:09am |
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You need to study the anatomy much more here's an edit for the abs:
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 21 January 2009 at 10:17am |
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Thanks :]
I did this one, planning to change the hair since it's too like the one by Teh.. ![]() |
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Evilagram
Commander
Joined: 05 August 2008 Location: United States Online Status: Offline Posts: 168 |
![]() Posted: 21 January 2009 at 10:23am |
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It looks like an alien saw a muscley guy and tried making a robot in the same shape without looking at a reference while making it, then plopped a human head on it.
You could use to practice anatomy. Also, adhere to your lightsources better, it's just above pillow shading right now.
EDIT: Posted at the same time you did.
The new one looks better than the old, except the shading is now nearly non-existent, and the legs along with lower torso need a lot of work. The top part is mostly good on anatomy. Edited by Evilagram - 21 January 2009 at 10:23am |
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 21 January 2009 at 11:01am |
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lol thanks :P
When i read it, i thought you were talking about the new one until i read further.. I was like WAT, an alien xD ::EDIT:: Done what Evil said *I think*.. Before --> After ----> Bit more shading on the torso.. ![]() Sorry about the magneta background x.x Edited by Quake - 21 January 2009 at 11:30am |
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 02 February 2009 at 9:15am |
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Tried to do an animation:
![]() still Image: ![]() the animation looks boring, and i don't really know what else i can add. Although, it isn't meant to be that big since it's just a small attack it still looks boring.. Any ideas are all welcome :] |
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Metaru
Commander
Joined: 20 November 2025 Online Status: Offline Posts: 3305 |
![]() Posted: 02 February 2009 at 9:40am |
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don't mess with animation for now, stick to fix the said anatomy problems 1st.
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I ate leel's babies
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Zeratanus
Commander
Joined: 03 December 2020 Online Status: Offline Posts: 576 |
![]() Posted: 02 February 2009 at 9:42am |
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What is he supposed to be doing exactly? Kicking in the shin? lol. or I assume more likely kicking earth or stomping.
Since stomping is what fits it the most I'll assume that's what it is and, if I'm right - you have it backwards - the raising the leg should be slow and the slamming the foot down should be the faster movement. |
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 02 February 2009 at 9:51am |
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It is stomping.. and i have tried to do what you said..
I've made the going up have 3 frames and going down have 2 frames. I've also made the down frames have a smaller interval.. And Metaru, what are these anatomy problems you speak of? Lol, sounded like a monk :P thanks, Quake. |
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skooba-dude
Commander
Joined: 24 October 2007 Online Status: Offline Posts: 104 |
![]() Posted: 03 February 2009 at 10:34pm |
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Quake, I think his left knee really needs to be raised and his left arm needs to be more similar to his right one. edit: Edited by skooba-dude - 03 February 2009 at 10:36pm |
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Metaru
Commander
Joined: 20 November 2025 Online Status: Offline Posts: 3305 |
![]() Posted: 04 February 2009 at 2:49am |
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I ate leel's babies
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 04 February 2009 at 7:55am |
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thanks for both the edits, i'll try both and then most them here :]
I'll edit this post when i've done them. |
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 05 February 2009 at 4:09am |
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ok, i change it.. is it better?
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Hapiel
Rear Admiral
Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
![]() Posted: 05 February 2009 at 5:02am |
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Its falling forward now, and its standing on his toes.. his shoulders look way to high compared with the rest of his pose now that he is not in his bodybuilderpose any more..
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 05 February 2009 at 5:44am |
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Is this better?
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Hapiel
Rear Admiral
Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
![]() Posted: 05 February 2009 at 7:08am |
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How about an inbetween?
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 05 February 2009 at 7:11am |
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xD thanks :P
I'll get it done :D done :] ![]() Edited by Quake - 05 February 2009 at 7:13am |
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Metaru
Commander
Joined: 20 November 2025 Online Status: Offline Posts: 3305 |
![]() Posted: 05 February 2009 at 11:29am |
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take that shadow on the left side of his hips.
actually, fix the shading of his hips. |
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I ate leel's babies
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 05 February 2009 at 11:37am |
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I believe this is better..
![]() -Quake |
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Hapiel
Rear Admiral
Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
![]() Posted: 05 February 2009 at 3:55pm |
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So do I. Now make his feets nice, especially HIS right should be turned more towards us.
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 14 February 2009 at 12:31pm |
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Before i coloured it in i wanted some C+C on this animation. Meant to be like him breathing (kind of ;P)
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Hapiel
Rear Admiral
Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
![]() Posted: 14 February 2009 at 2:35pm |
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His lungs are in his arms?
I guess not. |
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NaCl
Midshipman
Joined: 20 December 2008 Online Status: Offline Posts: 69 |
![]() Posted: 14 February 2009 at 4:56pm |
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Quake... think about what the body does for different actions. You're being really lazy with these animations, no one just moves one part of their body for an action. When you stomp, your leg doesn't just lift up then come back down... when you breathe then your arms don't just move up.If you want them to look at all decent, don't be lazy.
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 15 February 2009 at 4:45am |
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I think this one is better than before (in the animation point of view).. it's meant to be a small attack..
![]() Not sure what i should do with the other hand though ]: |
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Zeratanus
Commander
Joined: 03 December 2020 Online Status: Offline Posts: 576 |
![]() Posted: 15 February 2009 at 8:11am |
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it's still very stuff and not very powerful. Here, i made a quick edit:
![]() Now i only edited the stomping - the arm movement is still the same. but here's what I changed: 1 - the stomping leg while down a bent leg doesnt give a very good visual for strength. when you stomp you're foot your leg probably is straight at the end of it. This gives a better sense of the force of the stomp. I did keep the original more bent standing leg as the first frame of the stomp animation though. 2 - more frames for the foot rising. you gotta put some OOMF into that stomp! 3 - as the foot rises the whole body moves again, this conveys a better sense of the effort going into the stomp. 4 - As the foot hits the body is lowered 1 pixel from its original standing postion The whole body is being put into this stomp! Now, it could be improved a lot from where I have it now but it's a lot more interesting to look at then the little tap. As for the moving arm - I'd say do the same as the foot. have a few frames of pulling back time and then shove it forward quickly in 1 frame. Give it a good sense of speed and force. right now he looks like he's rather lazily just saying to the rock "go over there". If you want the other arm to do something maybe make it join the moving arm so becomes a two handed pushing motion. Anyway, you are coming along but you do have to get into doing more complex animations :) Edited by Zeratanus - 15 February 2009 at 8:14am |
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 15 February 2009 at 8:23am |
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thank you, your edit and Comments were much obliged..
I think first, i need to try and get the stomp done :] Here's what i did.. I also tried to shift the weight of his body back, so it looks like he's putting his whole weight in the stomp (i hope xD) ![]() Edited by Quake - 15 February 2009 at 9:18am |
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Zeratanus
Commander
Joined: 03 December 2020 Online Status: Offline Posts: 576 |
![]() Posted: 15 February 2009 at 1:26pm |
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ah, yes I think that the back shift worked well :D
Edited by Zeratanus - 15 February 2009 at 1:28pm |
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 15 February 2009 at 1:34pm |
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I thought of doing it since i started acting out the move and see what happens when i do it :P
EDIT:: mhm, here.. ![]() Edited by Quake - 15 February 2009 at 2:28pm |
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Metaru
Commander
Joined: 20 November 2025 Online Status: Offline Posts: 3305 |
![]() Posted: 16 February 2009 at 3:34pm |
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you're being way too radical raisinng that leg. you'd better smooth a bit the previous and following frame to that on, so i wouldn't look so unmatching.
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I ate leel's babies
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Quake
Commander
Joined: 03 September 2008 Online Status: Offline Posts: 190 |
![]() Posted: 16 February 2009 at 3:42pm |
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i don't get you sorry?
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Zeratanus
Commander
Joined: 03 December 2020 Online Status: Offline Posts: 576 |
![]() Posted: 17 February 2009 at 4:56pm |
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I -think- Metaru's saying add 2 more frames - one right before and one right after the leg gets to its highest point.
I'd be a bit worried about the leg no longer looking as if it's slamming as hard but since another frame is being added before it too it could even out just fine. also that shading jump on the arms when he stomps looks funky. he's not moving -that- much. |
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