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freesonwang
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Quote freesonwang Replybullet Topic: Gifs and Animation
    Posted: 02 February 2009 at 11:39am
Like other pixel artists (or maybe not, I don't know), I am a complete amateur. In fact, most of my pixel art is done on MS Paint while I'm talking with friends on the phone or waiting for movies/games to finish downloading. I made a lot of sprites, and the only way I know that they "work well" is that fact that the way I animate is to copy-paste-undo repeatedly a new sprite pose over an old one. Yes, very ghetto.

So I was wondering, how do I make those little animated gif files that don't lose quality (last time I remember making a gif in 1998, the colors would become all messed up).

I am using a Mac, btw, but I have Windows too.

Cheers, and thanks in advance!
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greenraven
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Quote greenraven Replybullet Posted: 02 February 2009 at 11:54am
Nothing wrong with MSpaint. (Cheap bastards of the world unite. )

Anyway, yeah, it does mess up with gifs. That's why you should get Giffy (it's free) and simply convert your files to gifs.
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Evilagram
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Quote Evilagram Replybullet Posted: 02 February 2009 at 1:06pm
I use png.

For gifs, I typically string them together in photoshop or flash from a sheet. Tad expensive though.

There are free programs out there that can do the same of course, like unfreez or something like that.
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Metaru
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Quote Metaru Replybullet Posted: 02 February 2009 at 2:19pm
Download Unfreez. fast, simple and free.
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Antiboton
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Quote Antiboton Replybullet Posted: 09 February 2009 at 9:46am
I don't understand the idea of the topic but... I animate my MSPaint works copying and pasting the frames in Gif Movie Gear. I think the copy-paste step is the base of animated gifs.
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Metaru
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Quote Metaru Replybullet Posted: 09 February 2009 at 12:14pm
the op was asking how do we create animated gifs w/o lossing the image quality in the process(wich i assume he means saving gifs in MS paint).

and notice i said 'was'.
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DeProgrammer
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Quote DeProgrammer Replybullet Posted: 14 February 2009 at 8:15pm
You could use my Kinesis Animator, too--it doesn't force your sprites into a specific palette when showing you the preview, and it's specifically designed for sprite sheets.

It has a "Reload Sprite Sheet" button and an "Edit in MS Paint" button to make your life a little easier. :)

(It's for Windows.)


Edited by DeProgrammer - 14 February 2009 at 8:16pm
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Antiboton
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Quote Antiboton Replybullet Posted: 16 February 2009 at 9:10am
I don't think any gif animator cause lost of quality. Their speciality are (off course) the gifs so they save the correct pallette without bad color compression.
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Metaru
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Quote Metaru Replybullet Posted: 16 February 2009 at 1:36pm
what if you are making a gif from a .AVI file. the animator itself is not the one who steals the quality from the image, is the need to compress the image to a 255 palette. not to mention, diferent compresion system lead to diferent image quality results.

but we already noticed the OP was refering to save GIFs in MSPaint
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