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Author | Message |
Gameloft
Seaman ![]() Joined: 22 August 2005 Location: United States Online Status: Offline Posts: 31 |
![]() ![]() ![]() Posted: 27 September 2005 at 3:55pm |
Gameloft is a leading international developer and publisher of video
games for mobile phones. Established in 1999, it has emerged as one of the top
innovators in its field. The company creates games for mobile handsets equipped
with Java, Brew or Symbian technology. The total number of mobile handsets with
this technology is anticipated to exceed one billion units in 2007. Partnership agreements with leading licensors and sports personalities
such as Ubisoft Entertainment, Universal Pictures, Viacom, FifPro, Lamborghini,
FHM, Vans, Derek Jeter, Vijay Singh and Geoff Rowley allow Gameloft to form
strong relationships with international brands. In addition to the
partnerships, Gameloft owns and operates titles such as Block Breaker Deluxe,
Asphalt: Urban GT, New York Nights and Siberian Strike. Through agreements with major telephone wireless carriers, handset
manufacturers, specialized distributors and its online shop, Gameloft has a
distribution network in over 65 countries. Gameloft has worldwide offices in New York, San Francisco, Montreal,
Buenos Aires, Paris, London, Düsseldorf, Milan, Barcelona, Beijing, Tokyo, Hong
Kong and Seoul. Gameloft is listed on Euronext Paris (ISIN: FR0000079600,
Bloomberg: GFT FP, Reuters: GLFT.PA) For more information visit www.gameloft.com. Your
Profile
You
have already done pixel art for released products (low-resolution
computer graphics – 2D video games, sprites, icons …). You have already done pixel works for
GB, GBA or mobile games. You
are highly motivated, with a passion for video games. You are proficient in Photoshop,
Promotion and/or other drawing software. Understanding of optimization of
computer art is a PLUS. You
have a strong understanding of the principles of animation. You have a solid background in academic
drawing, sketching, and/or illustration. Your
Upon joining the
art department, your mission will be to execute game art and work with a
project team (game designers, engineers, producer), from the concept through
delivery. We are mainly
seeking people with good all-round experience (applications from self-taught
candidates will also be accepted). The projects in
question are video games for mobile phones and N-Gage. The position is
based in Please send your
application (CV + a few samples of significant work + address of personal web
site, if you have one), under the reference “GFX-PIXEL2D-US”, to: E-mail: recrutgfxus@gameloft.com IMPORTANT: PLEASE ENSURE THAT YOU SEND IMAGES OR ANIMATIONS
FROM YOUR PORTFOLIO IN YOUR CV E-MAIL OR .DOC (Word) OR .PDF (Acrobat), OR SEND
US THE WEBSITE ADDRESS FOR YOUR ONLINE PORTFOLIO (if you have one). ANY CV THAT
DOES NOT FULFILL THIS REQUIREMENT WILL NOT BE READ. Thank you for your
cooperation. |
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Citizen_Insane
Commander ![]() ![]() Joined: 30 March 2005 Online Status: Offline Posts: 189 |
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sorry Edited by Citizen_Insane |
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Niss
Midshipman ![]() ![]() Joined: 26 April 2005 Location: Germany Online Status: Offline Posts: 57 |
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What's up with you C_I ? Any grudge against 'em? I for one am pretty
happy that they post here too and when I got some real reference to
show (off with) I hope they will still offer jobs in pixel forums...
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Citizen_Insane
Commander ![]() ![]() Joined: 30 March 2005 Online Status: Offline Posts: 189 |
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haha, I dunno actually.. sorry edit: Actually I'm just upset that the position is new york based only, or at least everytime I or someone else asks about this (because they've posted the same message three times) or email them they fail to clarify.. Edited by Citizen_Insane |
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nvision
Midshipman ![]() ![]() Joined: 24 May 2014 Location: Canada Online Status: Offline Posts: 85 |
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Then maybe you should move to New York...there are relatively few positions with professional companies that wil allow you to work remotely, so if you want to be a professional pixel artist, you'll most likely have to move somewhere.
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