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Marcos_Del_Baue
Seaman
Joined: 28 March 2005 Location: United States Online Status: Offline Posts: 9 |
![]() Topic: A sideview tilesetPosted: 01 October 2005 at 8:00pm |
![]() Tell me what you guys think. |
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Rifts
Commander
Joined: 14 April 2005 Online Status: Offline Posts: 355 |
![]() Posted: 02 October 2005 at 10:40am |
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looks good, bit confused about whats what, can u make a mockup?
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Marcos_Del_Baue
Seaman
Joined: 28 March 2005 Location: United States Online Status: Offline Posts: 9 |
![]() Posted: 02 October 2005 at 8:44pm |
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Here's a mockup. The character in it is just to show you how it's oriented. (He's actually from another project of mine.)
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 02 October 2005 at 11:34pm |
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Ooh, pretty. Before the mockup I actually thought it was for a top-down RPG, but this works very nicely too.
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 03 October 2005 at 7:01am |
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Very well done, but the curtin is too bright in my opinion. Maybe a darker purple would be best.
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EyeCraft
Commander
Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() Posted: 04 October 2005 at 4:08pm |
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Very nice. But the tileset will look very monotonous after a while. I
suggest having different tiles for floors and walls, as opposed to
using the same, I think it would look much better. Also the
brightnesses and contrasts of each tile are very different from others,
making the scene as a whole not work well together.
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