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LokiF
Seaman
Joined: 31 May 2009 Online Status: Offline Posts: 3 |
![]() Topic: This is driving me insanePosted: 09 August 2009 at 9:44am |
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I am working on a 4 directional RPG sprite and having a lot of trouble with the side view for some reason. Although I am sure the other views have issues too, what I am really stuck on is the frames where the character faces the left/right. I know the angle is a little too isometric, but when the character walks it will be more straight forward. I just want more of the body to be shown while idle. If anyone could point me in the right direction I'd be grateful. If there are any specific examples or references I should look at, that would be helpful too.
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Antifarea
Commander
Joined: 09 May 2009 Online Status: Offline Posts: 181 |
![]() Posted: 10 August 2009 at 8:47am |
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To show part of the body while just standing static, use the first frame to the left, which means that's how the character will look while standing, and then do it differently in the 3rd frame, which means that same direction as if it was standing, but it is actually part of the animation movement... that way it doesn't look akward while you are walking in that direction.
An example in how RMXP works like... when you press left to go left, the program automatically uses the frames 2,3,4 for the movement. When you stop pressing the button and you stay in that direction, then the program uses the 1st frame. (from left to right: frame 1, 2, 3, 4) As for how to sprite the frames, you can check the RMXP character sprites, and or download some sprites rips from commercial rpgs for ideas on how to make the left-right directional poses. Edited by Antifarea - 10 August 2009 at 8:47am |
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