WIP (Work In Progress)
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SuperPanda
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Quote SuperPanda Replybullet Topic: Isometric building WIP
    Posted: 13 August 2009 at 7:10pm
I need help on this building would be much appreciated with the palette i'm using thanks in advance =)

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Pragz
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Quote Pragz Replybullet Posted: 13 August 2009 at 7:58pm
It looks like you just attacked it with the spraypaint tool?

Refined textures look much more appealing. :)
Hello - I'm new here. :)
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arrrgh
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Quote arrrgh Replybullet Posted: 14 August 2009 at 2:16am
Will you be using all of the colours in your palette? At the moment, you're only using the oranges, greens and black/greys, but you have blues, purples reds and pinks. If you don't plan on using them, delete them to get rid of redundancy.
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minipuck
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Quote minipuck Replybullet Posted: 14 August 2009 at 4:18am
your lines arent straight, they got loads of jaggies in them,

please click it, otherwise it will die, and it seems special.
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SuperPanda
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Quote SuperPanda Replybullet Posted: 14 August 2009 at 5:53am
what do you mean by refined textures?
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SuperPanda
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Quote SuperPanda Replybullet Posted: 14 August 2009 at 6:52am
ok here's without spray can.

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minipuck
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Quote minipuck Replybullet Posted: 14 August 2009 at 7:00am
in pixel art you carefully define each pixel, with spraycan you can't decide yourself where you place each pixel, and i do hope you're going to change what you've got on it now, because this is just random scribblings.

please click it, otherwise it will die, and it seems special.
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Hatch
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Quote Hatch Replybullet Posted: 14 August 2009 at 7:16am
What is the building made of? What is its purpose? How old is it? Is it in good repair? Does someone take care of it? What architectural style is it in? In what part of the world does it exist?

Right now it's just a brown box with a door; give it an identity. Then you'll have a much better idea what texture to give it.
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SuperPanda
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Quote SuperPanda Replybullet Posted: 14 August 2009 at 11:08am
Suppose to be a middle eastern building. made of that brown rough texture i want to use as little colors as possible. Also if you can point me to any tutorials so i can take a look that would be awesome
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Quote Hatch Replybullet Posted: 14 August 2009 at 11:55am
The middle east is a big area, and "that rough brown texture" could be almost anything. You still don't really know what you're drawing. Are you talking about adobe?
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ekobor
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Quote ekobor Replybullet Posted: 18 August 2009 at 5:08am
I'm not going to speak on your colouring, because it's obvious it needs work, and so many other people are much more qualified to advise you on that~

So I'm going to talk on the shape of your building~

Firstly: What is your constituent block size? Or, simpler, did you build this up using a simple iso-block?

Second: from the looks of your diagonal lines, you've used an imperfect block pattern, or in other words, one which doesn't align properly to form a smooth uninterrupted line.

Third: If you didn't use blocks to build up to this, where is it going to be used? In a game? Is this supposed to be tiled? Or is it just a one off art piece?

and fourth: The door. Look to some real life buildings. You will see that the door rarely reaches half way up the wall on the front of a building. This is for support issues, mostly~

So I think the first thing you need to work on, before splashing some colour on there, is a nice, working base for your building~

It's a good mock-up for showing where you want to take it, but far from finished. Good Luck~
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SuperPanda
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Quote SuperPanda Replybullet Posted: 18 August 2009 at 5:45pm
the adobe is what the house is kinda going for. I just don't know how to make it look really good with only 3 colors of brown. I don't really wanna make the color count higher than that. So i'm at a loss at how to do it.
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SuperPanda
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Quote SuperPanda Replybullet Posted: 18 August 2009 at 5:48pm
Originally posted by ekobor

I'm not going to speak on your colouring, because it's obvious it needs work, and so many other people are much more qualified to advise you on that~

So I'm going to talk on the shape of your building~

Firstly: What is your constituent block size? Or, simpler, did you build this up using a simple iso-block?

Second: from the looks of your diagonal lines, you've used an imperfect block pattern, or in other words, one which doesn't align properly to form a smooth uninterrupted line.

Third: If you didn't use blocks to build up to this, where is it going to be used? In a game? Is this supposed to be tiled? Or is it just a one off art piece?

and fourth: The door. Look to some real life buildings. You will see that the door rarely reaches half way up the wall on the front of a building. This is for support issues, mostly~

So I think the first thing you need to work on, before splashing some colour on there, is a nice, working base for your building~

It's a good mock-up for showing where you want to take it, but far from finished. Good Luck~


very good advice. I don't mind the door height since it's just a video game but i have fixed the lines allot and will probly post what it looks like currently once i get an idea how to color it
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