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Author | Message |
AntarosChronicles
Seaman ![]() Joined: 10 May 2008 Online Status: Offline Posts: 15 |
![]() ![]() ![]() Posted: 20 October 2009 at 11:14pm |
Hello there,
Right now we're in the middle of private group testing an online adventure game named, AC: The Story World. Right now we're getting to a point where the solid programming is enough to start letting in private testers. For those of you who would like to view our website you may view so here: http://antaroschronicles.com You can visit the site above, the information regarding the game is not included on the site, so look to the following. The game is a combination between a text-rpg, and massive adventure game, with unlimited maps, quests, dungeons, and quests. How you may ask? It seems unreal to make this claim as there are limits to everything, but alas in this case the game has no limits. Presently all map data is set via database reference, but with further image resources I believe I may be able to compose a random array, for basic random quests and dungeons. As for the storyline, there are several complex leads a player will be able to take or simply just fight independently and explore the world. Some areas of the map will require level or item requirements, some even race requirements to advance the story and individuality to each character. As for the game setting it's a fantasy world theme, the timeframe is a extremely flexed for this game and can advance in any direction based on storyline leads, the possibilities are endless. It's complex to explain, but if you would like to grant access to the game, I will release codes to test. As for what is needed in the way of pixel art, it mainly comprises around icons , weapons, armor, etc. An on-need basis list will be comprised weekly. Although we are looking into adding in a character doll system to enhance player showcase and allow the possibility for multiplayer interaction. Layout example... http://i276.photobucket.com/albums/kk3/AntarosChronicles/screenshot.jpg This is the beginning town, when you hover over a link I plan on scripting a small animated arrow key to indicate the activity location, example the weapon shop would cause an animation over where I assign the weapon shop, leaving town, would indicate where the map exists are etc. The town you see, is only a concept of the desired map style we'll be using for the game, not an official game graphic. Have any questions? Please ask or PM. For anyone interested in joining the testing, please PM me. |
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