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GormenGhast
Seaman
Joined: 28 September 2009 Online Status: Offline Posts: 8 |
![]() Topic: Menu/Font problemsPosted: 12 November 2009 at 5:41am |
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Hi guys. I'm in the middle of making a game which has been taking far too long - I'm completely stuck right now on menu buttons and fonts. I want the entire game to be pixel art based, and a bit of a theme in the game is black outlined sprites (well, grey outline). I want it to look snes-ish or nes-ish, but when it comes to fonts I'm completely scuppered. Here's a really shaky first draft:
![]() I want the buttons to be shiny / jellyish, but other than that I've got no real ideas. Any help? Thanks! :D Edited by GormenGhast - 12 November 2009 at 5:41am |
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Zeratanus
Commander
Joined: 03 December 2020 Online Status: Offline Posts: 576 |
![]() Posted: 12 November 2009 at 8:33am |
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Those bits of the M's coming above the gray kills its readability. The yellow just blends in with the background. If you're going to use thin letters coming up above a background like that you need to use a color with more contrast so it stands out. The T in Mute is also a bit hard to read, i think because the top of the T is so short and stops right at the top bar of the gray area.
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GormenGhast
Seaman
Joined: 28 September 2009 Online Status: Offline Posts: 8 |
![]() Posted: 12 November 2009 at 9:19am |
![]() Right... thanks for the advice. Firstly I scrapped the whole 80's cookbook 'text-too-big-for-the-box' thing. Second I got rid of the colour scheme... I then changed the t! So all the things you suggested, although perhaps not as well executed as you'd've liked. Does this look/read better? Thanks for your help, by the way! :D |
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Zeratanus
Commander
Joined: 03 December 2020 Online Status: Offline Posts: 576 |
![]() Posted: 12 November 2009 at 2:31pm |
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actually in all honesty it's just as bad, for the same reasons but in different areas
![]() The words themselves are more legible now, but now instead of the tops blending into the background the whole thing blends in to the gray behind them. You need something with contrast to make it stand out. hmm... It may be easier to read if you just take out the gradients inside the lettering... in fact now that i think about it that'd probably go a long way in helping it. I know you want that kind of effect, but maybe tone it down so it's much lighter. Edited by Zeratanus - 12 November 2009 at 2:32pm |
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GormenGhast
Seaman
Joined: 28 September 2009 Online Status: Offline Posts: 8 |
![]() Posted: 20 November 2009 at 5:25am |
![]() Is this any better? I lessened the gradient, made the 'u' and the 'm' a bit less confusing and made the buttons wood textured... Still need help, though! |
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inphy
Commander
Joined: 24 June 2014 Online Status: Offline Posts: 116 |
![]() Posted: 20 November 2009 at 10:09am |
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It looks more readable, but it can be improved. Here's a quick edit as a suggestion. The second one is without the gradient, and the bottom one is bolder, tighter, background texture removed. Forum theme and text included for comparison.
![]() Try looking from a distance, say, about 1 meter. I can't read the topmost button and the middle one is barely readable, while the bottom one and the forum text are still fine. I'd say that effects on text that small is not a good idea, but if you still want to do it, I'd suggest a bigger font and more contrast between the background and the text. |
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