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washburn
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Quote washburn Replybullet Topic: animated gifs are too fast
    Posted: 05 December 2009 at 12:57pm
Hey folks.When I upload an animated Gif to the site it displays way faster than it does in Graphics Gale or Windows picture viewer.Is there something I can do to fix this other than adding more frames to the original animation?
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greenraven
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Quote greenraven Replybullet Posted: 05 December 2009 at 1:57pm
I remember Met posted something about that waaaaaaaaay back. Let me dig around a bit, maybe I'll find it. :)

edit:

Hope this helps.


Edited by greenraven - 05 December 2009 at 1:58pm
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Manupix
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Quote Manupix Replybullet Posted: 05 December 2009 at 3:10pm
Example?

I checked the 'lazer sphere' in your gallery (congrats for the 217 frames!!!), I can spot one problem: a few frames are timed at 0.01" (the spheres falls). This is faster than any screen can display, and it can confuse some systems and browsers. Firefox can't deal with it and slows it down considerably and makes it choppy (fortunately, only those frames).

I don't know the software you use, but I've noticed that ImageReady is not reliable for displaying anim speeds, it's usually much slower than the finished work (at least on large ones).
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washburn
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Quote washburn Replybullet Posted: 05 December 2009 at 11:27pm
Originally posted by greenraven

I remember Met posted something about that waaaaaaaaay back. Let me dig around a bit, maybe I'll find it. :)

edit:

Hope this helps.


Thanks for the research and fast response! I'll play with the delay and see if that helps.
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washburn
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Quote washburn Replybullet Posted: 05 December 2009 at 11:33pm
Originally posted by Manupix

Example?

I checked the 'lazer sphere' in your gallery (congrats for the 217 frames!!!), I can spot one problem: a few frames are timed at 0.01" (the spheres falls). This is faster than any screen can display, and it can confuse some systems and browsers. Firefox can't deal with it and slows it down considerably and makes it choppy (fortunately, only those frames).

I don't know the software you use, but I've noticed that ImageReady is not reliable for displaying anim speeds, it's usually much slower than the finished work (at least on large ones).


I don't have an example because if an animation plays too fast I just delete it.It seems That larger files like "lazer sphere" play normal,but a simple walk animation goes so fast you can't tell whats going on.I'll post something soon, and if no one else sees a problem I'll blame my computer.Thanks for the info and response!
www.matwashburn.com
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Manupix
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Quote Manupix Replybullet Posted: 08 December 2009 at 8:01pm
@ Green: my everlasting gratitude for this link! Now I have sumthin to link my 'no 0.01' rants to! ;)

@ washburn: just checked your cute Dexter the T-Rex Detective, and guess what? 0.01" frametime!
Here's an edit at a stately 0.2", befitting the massive T-Rex.



I'm aware this was not exactly your question though. But if you often use that speed, I guess your answer might be similar.



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Evilagram
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Quote Evilagram Replybullet Posted: 10 December 2009 at 7:08am
Imageready lags, so you have to understand how fast stuff will go outside of imageready. Don't test your animations in imageready, just use it as a tool to convert it to gif.

Firefox's most recent version has REALLY good animated gif support. It can display gifs set to no delay at next to no delay (constraints of reality still apply). ACDsee is good at this too.

Animate for a 24/30 fps and you'll probably be good.
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