| Resources and Support | |
| |
|
| Author | Message |
|
Paragon
Seaman
Joined: 03 February 2010 Online Status: Offline Posts: 3 |
![]() Topic: How do i fix this...Posted: 03 February 2010 at 10:42am |
As you can see, one of the short rows is supposed to be elevated. The section circled in red is the part that I don't know how to fix. Even though the tiles in front of and to the side of the elevated portion are obviously on a different elevation the tiles above the elevated tiles look as though they are on the same level. How can I make it so that there is clearly no place where the two elevations meet? Edited by Paragon - 03 February 2010 at 10:43am |
|
IP Logged |
|
|
Hatch
Admiral
Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
![]() Posted: 03 February 2010 at 12:07pm |
|
Originally posted by Wikipedia
As with all types of parallel projection, objects drawn with isometric projection do not appear larger or smaller as they extend closer to or away from the viewer. While advantageous for architectural drawings where measurements need to be taken directly, the result is a perceived distortion, as unlike perspective projection, it is not how our eyes or photography normally work. It also can easily result in situations where depth and altitude are difficult to gauge This is just one of the unavoidable limitations of iso. I have no clue how your tile engine works, or how iso tile engines work in general, but you could avoid it by not using whole steps in height, if that makes sense. You could also have lower tiles colored slightly different than higher tiles, say by being slightly darker. |
|
IP Logged |
|
|
Paragon
Seaman
Joined: 03 February 2010 Online Status: Offline Posts: 3 |
![]() Posted: 03 February 2010 at 12:26pm |
|
Ok, that sounds good. thanks for the input
|
|
IP Logged |
|
|
KittenMaster
Midshipman
Joined: 23 November 2015 Online Status: Offline Posts: 83 |
![]() Posted: 03 February 2010 at 12:39pm |
|
I would, on top of having partial height increase to show the tiles they're partially obscuring, also having a shadow cast onto the tiles that are behind the elevated ones.
|
|
IP Logged |
|
|
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
|