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bonehead11
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Quote bonehead11 Replybullet Topic: Ranger
    Posted: 02 February 2010 at 12:29pm
Okay so I tried to create ranger kinda guy, no not power ranger...so here it is, I really dont know how to continue with those trees,head and scenery, I dont quite like it but I cant put mine finger on it...so any suggestions, tips and edits are extremelly welcome and dont forget the cold blooded critique, pity please. Oh and take in mind that his arm will be stretched out for a falcon wich will be landed, or in action landing, wich you can suggest to what to do...so go ahead.
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Quote Pipro Replybullet Posted: 02 February 2010 at 12:54pm
I really really like the background with the trees, please don't change a thing about that!!! I LOVE IT <3  how it fades to blue, very cool <3
I'm not an expert so I probably can't help you that much but I think maybe the character doesn't stand out that much?? perhaps it's because he blends in with the trees, unless that was your intention, then it's pretty cool. totally ninja <3 haha
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Quote Dhr. Bosch Replybullet Posted: 02 February 2010 at 5:03pm
like pipro said, the charecter is quite hard to read. i would also consider the cloak to be pillowshaded and it looks too simple, no piece of cloth would actually fall like that. I'd suggest you find refrences. Stuff like this: http://www.thebrighamgalleries.com/Artists/JAristides/Images/SmallAristidesDrapery.jpg (found in google images, keyword: drapery) pay special attention to shading and shape and the direction of the curves. i also think you should desaturate your background colours a little more, this will make the intire immage more readable.

good luck
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Quote Manupix Replybullet Posted: 02 February 2010 at 5:23pm
Agree with previous comments. Lovely colors and bg.

Generally you have a noise problem. Mostly with that grass, it severely bounces the eye aimlessly around. Go for calmer patches with a few nice details: a fern, a twig, a leaf here and there, with forest-like shadows and light.
Similarly, the foreground trees conflict for attention with the guy, because of their amount of detail and their colors. Make them simpler and less red.

Last, I don't think you'll succeed very well with that mail-coat, that's one thing pixel at isn't best equipped for; and it's noisy too. I'd suggest to try that checkerboard pattern with light and close shades of grey, or else just go for a metallic smooth shine.


Edited by Manupix - 02 February 2010 at 5:24pm
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Quote bonehead11 Replybullet Posted: 03 February 2010 at 2:40am
Originally posted by Pipro

I really really like the background with the trees, please don't change a thing about that!!! I LOVE IT <3  how it fades to blue, very cool <3I'm not an expert so I probably can't help you that much but I think maybe the character doesn't stand out that much?? perhaps it's because he blends in with the trees, unless that was your intention, then it's pretty cool. totally ninja <3 haha

Yay some praise, thanks .
like pipro said, the charecter is quite hard to read. i would also consider the cloak to be pillowshaded and it looks too simple, no piece of cloth would actually fall like that. I'd suggest you find refrences. Stuff like this: http://www.thebrighamgalleries.com/Artists/JAristides/Images/SmallAristidesDrapery.jpg (found in google images, keyword: drapery) pay special attention to shading and shape and the direction of the curves. i also think you should desaturate your background colours a little more, this will make the intire immage more readable.

good luck

Tried to change the cloak but meh,cant figure it out,will work on it more as I progress maybe it will turn out good in the final and about desaturating dunno will think about it.

Originally posted by Manupix


Agree with previous comments. Lovely colors and bg.Generally you have a noise problem. Mostly with that grass, it severely bounces the eye aimlessly around. Go for calmer patches with a few nice details: a fern, a twig, a leaf here and there, with forest-like shadows and light.Similarly, the foreground trees conflict for attention with the guy, because of their amount of detail and their colors. Make them simpler and less red.Last, I don't think you'll succeed very well with that mail-coat, that's one thing pixel at isn't best equipped for; and it's noisy too. I'd suggest to try that checkerboard pattern with light and close shades of grey, or else just go for a metallic smooth shine.

Thanks for pointing out the main problem, I am chaotic, so it makes sense. Tried to create some scenery added the some fern,leaves,rocks etc. etc. I though those trees are too simple, I tried to repair somewhat the chainmail hope it looks better.
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Quote Manupix Replybullet Posted: 03 February 2010 at 4:37am
Oh noes, you've added noisy stuff! :O

My idea about grass was to remove most of it, and just add those small details instead of the noisy texture. Check this piece.

New background stuff in mid-air doesn't help much either.

Mail-coat has improved, it's got volume now, but I'd still reduce contrast of the upper side by using some grey instead of black there.
Besides, there's too much pure black in the piece, I don't think it's needed at all.

Cloak: ref ref ref ref! (just the first result that popped, find more!)

Keep at it! ;)


Edited by Manupix - 03 February 2010 at 4:45am
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bonehead11
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Quote bonehead11 Replybullet Posted: 03 February 2010 at 9:59am
Originally posted by Manupix




Oh noes, you've added noisy stuff! :OMy idea about grass was to remove most of it, and just add those small details instead of the noisy texture. Check this piece.New background stuff in mid-air doesn't help much either.Mail-coat has improved, it's got volume now, but I'd still reduce contrast of the upper side by using some grey instead of black there.Besides, there's too much pure black in the piece, I don't think it's needed at all.Cloak: ref ref ref ref! (just the first result that popped, find more!)Keep at it! ;)

Followed your instructions and it poped up pretty nicely im kinda satisfied but still...I would like to add one more tree right in your face,but I think it will ruin it,dunno...open for suggestions.


Edited by bonehead11 - 03 February 2010 at 9:59am
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Quote Manupix Replybullet Posted: 03 February 2010 at 7:07pm
One more tree? Don't you dare!



See what I mean? Dunno what's with all you guys and grass lately. :D

Removed black, replaced by some dark blue. Otherwise your palette is beautiful and fun to use, but probably lacks a few less saturated tones. Useful sometimes.

I don't know what's supposed to be the face, since I can't draw faces I just blurred something instead.
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Quote Ambient Replybullet Posted: 03 February 2010 at 8:11pm
I like what Manupix did to the ranger. I can't tell which direction it is facing or anything else about it really... That green bit by his hood really throws me off, as does the loop.
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Quote kenpokis Replybullet Posted: 03 February 2010 at 8:33pm
I think he is wearing cloth over his face. It's hard to tell, because the cloth on his face blends in with the rest of environment. I like manupix's edit, as always, because the grass is not near as noisy. It definitely defines the character more. 
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Quote jeremy Replybullet Posted: 03 February 2010 at 11:50pm
Basically what Manu said. Tone down the grass (Can still imply the length), lose the black (Very rarely should one use pure black; like Manu said a desaturated blue or brown is better). I think that the blue shadows aren't working on the foreground trees.

I suggest reverting your ranger to lines and simplify :)
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Quote bonehead11 Replybullet Posted: 04 February 2010 at 8:53am
Yay so many responses okay lets sumarize.
Tried to redo the almost everything as manupix said,tried to tweak the grass more,hope it isnt much chaotic...and by the way if you like mine palette so much you can rip it and use it all the way you want.Changed the colour of his facemask,tried to tone down the grass and I used blue at those trees for the purpose of reducing colours...here it is
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Quote bonehead11 Replybullet Posted: 07 February 2010 at 8:14am
Ok so I took some break...
Here is the newer progress,added hawk,made just rough sketch...I would like to add wolf next to his legs,but I think it would be too much...
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Quote linx Replybullet Posted: 07 February 2010 at 9:11am
Yes the wolf would be too much :P, the ranger seems to blend in with the trees i'd try making him stand out more :).
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Quote Shrub Replybullet Posted: 07 February 2010 at 10:48am
Originally posted by bonehead11

Ok so I took some break...
Here is the newer progress,added hawk,made just rough sketch...I would like to add wolf next to his legs,but I think it would be too much...

Change the colour of the bird, it blends in too much with the ranger - it's hard to see where the ranger's face stops and the bird's belly begins (at a quick glance).
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Quote Manupix Replybullet Posted: 08 February 2010 at 6:52am
Agree with shrub. Also, falcons are more dark steel blues, no? Check some refs.
I would show its profile rather than facing (more readable I think), and close the wing, takes too much space. The ranger needs some open space in front of his face, he's the subject, the bird is only accessory and shouldn't take equal attention.

Congrats for the grass! It might use a slightly more horizontal texture, to convey distance.

I still think the tree on the left is too colorful and noisy, actually the 2 trees and the ranger are equal (in size and 'noise' level) elements that conflict for attention.



Edited by Manupix - 08 February 2010 at 6:52am
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Quote bonehead11 Replybullet Posted: 20 February 2010 at 12:47pm
Finnally I get some time for pixeling, had lot of work and I am glad that I can relax...okay so I read all suggestions tried to applied them hope it looks better.
Oh and there are more types of falcons .
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Quote bonehead11 Replybullet Posted: 22 February 2010 at 10:44am
Tweaked it even more mainly the trees the falcon,removed the blue shading...it didnt fit you were right...tried to tweak cape...ahh well see for yourself.
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Quote Dhr. Bosch Replybullet Posted: 22 February 2010 at 11:02am
you need more distance between the rangers face and the falcon cause they are blending together to much making it hard to read. i also think it would look better if you made the face of the ranger slightly more reconizabeble. Humans are hardwired for facial recognition so doing just that will make the entire ranger more readable. right now he kinda looks like a treetrunk or a peculiar rock-formation.
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Quote Dr D Replybullet Posted: 22 February 2010 at 12:14pm
Originally posted by Dhr. Bosch

you need more distance between the rangers face and the falcon cause they are blending together to much making it hard to read. i also think it would look better if you made the face of the ranger slightly more reconizabeble. Humans are hardwired for facial recognition so doing just that will make the entire ranger more readable. right now he kinda looks like a treetrunk or a peculiar rock-formation.


This.

Personally, I'd go for a color and priority overhaul. The two tree trunks up front look very similar to the hunter and even seem to be using the same colors, bringing them on the same level as the hunter, priority-wise, and competing for attention.
Subsequently, it also makes the hunter appear to look like a tree trunk.

I'd highly advise you change the color of the rangers cloak, I feel a nice blue would do. Experiment. You want him to fit in with the piece as a whole, but at the same time, to stick out from the rest of the objects to increase his importance. Yet another element, the falcon, uses those same browns, too. It's also very small and unreadable, to me.

Your rendering also leaves a lot to be desired. You're muddying up your forms with loose or 'meaningless' pixels. You want to create recognizable shapes (or pixel clusters, like they're often called) of flat colors. If the pixel doesn't aid in the readability of the whole, or aid it in some other way, it probably doesn't need to be there. The ranger is far too busy, I can't make out anything.

In all fairness though, my monitor is pretty fudged up and I can't see pixels too clearly at the moment.

I must say, though, I enjoy the background, and I love the grass as well.
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Quote bonehead11 Replybullet Posted: 22 February 2010 at 12:34pm
you need more distance between the rangers face and the falcon cause they are blending together to much making it hard to read.

Yup, will work on it.

Humans are hardwired for facial recognition so doing just that will make the entire ranger more readable. right now he kinda looks like a treetrunk or a peculiar rock-formation.

Its kinda hard to make face in such scale and in mine opinion it looks better with hided face, he is a ranger a mysterious character,lone wolf etc. etc.

Personally, I'd go for a color and priority overhaul. The two tree trunks up front look very similar to the hunter and even seem to be using the same colors, bringing them on the same level as the hunter, priority-wise, and competing for attention.
Subsequently, it also makes the hunter appear to look like a tree trunk.

The priority, you are right, hmmm but have no ideas how to do that...


I'd highly advise you change the color of the rangers cloak, I feel a nice blue would do. Experiment. You want him to fit in with the piece as a whole, but at the same time, to stick out from the rest of the objects to increase his importance. Yet another element, the falcon, uses those same browns, too. It's also very small and unreadable, to me.


and for those colours I wanted to recycle them so it would have minimum number of colours and well a ranger should blend in with the forest,camouflage you know so I dont think some major changement of colours would be good,but that blue would go nicely with the background and make the ranger more defined so will work on it...

Your rendering also leaves a lot to be desired. You're muddying up your forms with loose or 'meaningless' pixels. You want to create recognizable shapes (or pixel clusters, like they're often called) of flat colors. If the pixel doesn't aid in the readability of the whole, or aid it in some other way, it probably doesn't need to be there. The ranger is far too busy, I can't make out anything.

I know, I am really chaotic person and I suck at pixelling...*sigh*I am still learning.Thanks for those tips.

In all fairness though, my monitor is pretty fudged up and I can't see pixels too clearly at the moment.

No pity please, I dont want to live in a lie .

I must say, though, I enjoy the background, and I love the grass as well.

Well, for praises, they make me somewhat motivated .

Thanks for all critique will work tommorow, today tired.
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Quote bonehead11 Replybullet Posted: 23 February 2010 at 6:09am
Pimped it up even more,I kinda like the result thanks for the feedback. Would like to add a light right into his face trough the trees,but I dont think it would work.



Edited by bonehead11 - 23 February 2010 at 6:09am
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Quote Manupix Replybullet Posted: 23 February 2010 at 6:42am
It could work.

Falcons perch on the wrist, not the arm.

The falcon's front being turned away from the light should be darker than its back.
Both falcon and ranger might be in a wood-like light halo, might help with overall readability.
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Quote bonehead11 Replybullet Posted: 24 February 2010 at 6:17am
It could work.

Falcons perch on the wrist, not the arm.

The falcon's front being turned away from the light should be darker than its back.
Both falcon and ranger might be in a wood-like light halo, might help with overall readability.

Hope it works,add a halo in the background too.
Suggestions on how to improve extremely welcomed...again

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Quote bonehead11 Replybullet Posted: 25 February 2010 at 11:44am
No replies...so its finished or...
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Quote Manupix Replybullet Posted: 25 February 2010 at 12:58pm
Wow, great improve! But no, not finished yet ;D

The bird is still not very readable, although it's tons better. I'd concentrate on the beak and eye, make them as simple as possible. Also it's probably a bit too big.

What's that staff or whatever he's leaning on? Is it necessary? It's not readable either anyway, I hadn't even really noticed it before. It's now distracting because it's catching some light. It looks like a prop under his armpit.

How about moving the ranger's leg forward, out of the cloak? You'd want to have a good balance carrying that bird. It would help with the composition too.

Then, the cloak shading might still probably improve.
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Quote Dhr. Bosch Replybullet Posted: 25 February 2010 at 3:43pm
quick edit of the cloak shading



the bigest problem with convincingly drawing draping cloth is that it follows very simple laws of physics that we all feel but don't necesarily comprehend. this makes it very easy for us to see that the drapery is off but very hard actually define what's wrong with it. the simple (though at times tedious) solution to this is actually thinking about it in physics terms.  When drawing cloth formulate for yourself wich forces manifest itself on the cloth and how it would react. in your piece the most obvious force is gravity (not so in pieces with significant wind and apearantly the cloak of CATS from AYBABTU) but due to the shape you chose i assume there has been a sideways motion and because the cloak is longer then the ranger that would still show as its rim would be draging allong the forrest floor causing another force.

if that sounded incoherant then maybe it was, this guy however http://conceptart.org/forums/showthread.php?t=14739 does a much better job

also you have 39 colours on there and some of them are really close to eachother. you could probably do more with less.

good luck! it has seen major improvement

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Quote bonehead11 Replybullet Posted: 03 March 2010 at 10:49am
The bird is still not very readable, although it's tons better. I'd concentrate on the beak and eye, make them as simple as possible. Also it's probably a bit too big.

Hope its better...
What's that staff or whatever he's leaning on? Is it necessary? It's not readable either anyway, I hadn't even really noticed it before. It's now distracting because it's catching some light. It looks like a prop under his armpit.

How about moving the ranger's leg forward, out of the cloak? You'd want to have a good balance carrying that bird. It would help with the composition too.

Then, the cloak shading might still probably improve.

Moved out his leg as suggested,removed the sword,yup it was sword...will work on the cloak when the basic shape is up.

the bigest problem with convincingly drawing draping cloth is that it follows very simple laws of physics that we all feel but don't necesarily comprehend. this makes it very easy for us to see that the drapery is off but very hard actually define what's wrong with it. the simple (though at times tedious) solution to this is actually thinking about it in physics terms. When drawing cloth formulate for yourself wich forces manifest itself on the cloth and how it would react. in your piece the most obvious force is gravity (not so in pieces with significant wind and apearantly the cloak of CATS from AYBABTU) but due to the shape you chose i assume there has been a sideways motion and because the cloak is longer then the ranger that would still show as its rim would be draging allong the forrest floor causing another force.

*sigh* Im still learning,I always jump at everything without reading tutorials and such stuff, I start looking at them when I stumble upon problem...such as this one...thanks for those tips anyway...

also you have 39 colours on there and some of them are really close to eachother. you could probably do more with less.

I was experimenting,changing,adding colours as the piece was worked at...so there are many many unuseful colours out there,but I think I will leave it for last steps of this piece...if I ever get there it would be pointless because I will still rechange add nor delete colours as I continue...here it is, still it sucks really badly...
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Quote kenpokis Replybullet Posted: 03 March 2010 at 2:12pm
Originally posted by bonehead11

still it sucks really badly...

Bite your tongue! This looks great. Great improvement.


Edited by kenpokis - 03 March 2010 at 2:12pm
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Quote Manupix Replybullet Posted: 03 March 2010 at 5:37pm
I will still rechange add nor delete colours as I continue.


That's not the way to go. Always try to re-use an existing color first, then to adjust an existing color, then as a last resort only add a new one.
Do some palette challenges, they are the best way to train in that trick, more importantly to understand the point of it (in a word, how the eye and brain use and tweak color information) and most importantly to realize the fun in doing it.

still it sucks really badly...

It's not perfect for sure, but it's worth every effort you put in it and what you've learned doing it is there to stay. You're on the right track! (s'posing there is one, that is )

I don't have the time to give detail C&C or edit, I just think the bird mostly is still not there (noisy, not shaded accordingly to light source; keep it as simple as possible), and the guy's face. Yeah, I know .


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Quote bonehead11 Replybullet Posted: 07 March 2010 at 10:24am
Oki dokey so lets continue...
That's not the way to go. Always try to re-use an existing color first, then to adjust an existing color, then as a last resort only add a new one.
Do some palette challenges, they are the best way to train in that trick, more importantly to understand the point of it (in a word, how the eye and brain use and tweak color information) and most importantly to realize the fun in doing it.

I use this thing already , I think you misunderstood me,the colours will be changing as the process goes so pixel hunting for loose or almost the same colours at this stage would be...good for nothing will leave it at finishing touches.

Bite your tongue! This looks great. Great improvement.

Thanks,some praise is hearthwarming .

It's not perfect for sure, but it's worth every effort you put in it and what you've learned doing it is there to stay. You're on the right track! (s'posing there is one, that is )

I don't have the time to give detail C&C or edit, I just think the bird mostly is still not there (noisy, not shaded accordingly to light source; keep it as simple as possible), and the guy's face. Yeah, I know .

Tried to simplify the bird and tried to shade him according to lightsourc. So here it is.
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Quote Manupix Replybullet Posted: 14 March 2010 at 3:02am
Done this edit a few days ago, and forgot to upload it.
Just a quick idea of how I see that birdie.

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Quote bonehead11 Replybullet Posted: 20 March 2010 at 2:09am
Took a rest and im back,had a lot of things going on etc. etc.
Here it is...still its looking weird...but I really dont know what...
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