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Author | Message |
maciik
Seaman ![]() Joined: 28 March 2010 Location: Slovakia Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 28 March 2010 at 2:30pm |
Heya all! I try to keep this as short as possible :) Something about me: I'm in the flash game development for 5-6 years now doing flash games as my hobby all the time. I work part time as a c# programmer and study IT at a university. My two released flash games: StarCraft Flash RPG: http://www.newgrounds.com/portal/view/428425 Box2Dtetris: http://www.kongregate.com/games/maciik/box2dtetris The project: http://fabro.sk/maciik/TinyHeroes/GDD.pdf ScreenShots from actual game play: Game engine is almost done, but only using free graphic. Demo will be completed in few days. Who am I looking for? 1. Anyone who whould like to contribute even few images. For those in 1st group - Only 1 rule: it must fit the style. If it's good - I'll add it. If I add it - you get credited in-game, no more no less. For those(or the one hopefully) in 2nd group - As you can see in the GDD the "DeadLine" is specified. So if we are to make the most out of it, it's gonna be hard (but fun) work. I'm not doing this for money and i expect the same from you, but I'm open to talk about them aswell. I'm sure i forgot someting, so feel free to ask - I gladly answer. ps: sorry for my english :) |
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onek
Commander ![]() ![]() Joined: 19 May 2009 Online Status: Offline Posts: 416 |
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whats the point in posting all those screens?.... they are all kinda the same,...
anyway...whats the style u are going for?....do u want more 8 bit like style (like the player sprites) or more 'hi-res' (like the items)..... id go 8bit-ish.... maybe i will redo some of the items in 16x16 ... also the item menues and text boxes need serious rework since they are very very busy and at first glance dont provide any information at all .... i think im gonna do some stuff soon, |
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maciik
Seaman ![]() Joined: 28 March 2010 Location: Slovakia Online Status: Offline Posts: 2 |
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I'd go 8bit like. Yes, you'r right the whole gui needs lots of work (same goes for the rest).
Looking forward.. |
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