WIP (Work In Progress)
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Pickles
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Quote Pickles Replybullet Topic: Flash Game WIP
    Posted: 20 June 2010 at 9:58am
Well guys, this is my game interface.

I'm developing a flash game called Viral Defense, in the game play there are going to fall tetris pieces (viruses) (as you can see in the SS) in different color arrangements. The player must press the SPACE key in order to change the virus shown in the top-left of the screen, when it matches with the virus falling the player must press C or D key, in order to collect or destroy it. There's a list of three viruses the player have to collect in the right portion of the screen, the other ones must be destroyed.



My purpose was to make a cute game... The graphics are only a draft by now...

C&C on the interface, on the gameplay, on the name... on anything finally... is VERY welcome... as it's my first game developed =D...

^^

Edited by Pickles - 20 June 2010 at 9:59am
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PixelSnader
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Quote PixelSnader Replybullet Posted: 22 June 2010 at 9:16am

Your character reminds me of an old classmate of mine, he used the same drawing style.

I hope you're still going to do something with the black and white center piece because it doesn't look nice. Even filling in with the blue of the 'virus' rounded square would look nicer.

Also, I'm not sure why you need the big center area. You only have to choose between keeping and throwing away, right? So no need for the whole dropping part IMO.


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Quote Pickles Replybullet Posted: 22 June 2010 at 11:00am
Actually the pieces are going to fall down, just like a tetris gameplay and when the viruses touches the floor it becomes blackish, you cannot remove/collect it anymore...

About the black and the white region surely I'm gonna work on it, it's just a WIP ^^, the last few days I should have made something but I didn't have enough time...

If you have any idea of what can be done I'd thank you a lot, ideas are always welcome...

Thanks for replying, soon I'm gonna post updates ^^...
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Quote Pickles Replybullet Posted: 24 June 2010 at 6:01am


Here it is... The last update of the interface...
Is it better to understand the game engine?

Any suggestions are welcome... =D
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Manupix
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Quote Manupix Replybullet Posted: 25 June 2010 at 3:42pm
The viruses are cute and cool, the scientist is nice but maybe a little out of style, the game environment and fonts are cold and boring. Moar imagination pliz! :)
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Quote Pickles Replybullet Posted: 28 June 2010 at 9:16am


Well.. this is how it is until now...

Hey manypix... what do you think about the scientist? what can I improve...
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Quote Pickles Replybullet Posted: 28 June 2010 at 9:41am


Update :)

Now I'm drafting some lab stuff on the interface ^^

Edited by Pickles - 28 June 2010 at 9:41am
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Manupix
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Quote Manupix Replybullet Posted: 28 June 2010 at 4:57pm
what do you think about the scientist? what can I improve...


Well, maybe try to give him the same kind of treatment than the viruses: more geometric (his face is already, not his hair), similar light, textures, colors.
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Quote Pickles Replybullet Posted: 29 June 2010 at 8:29am


@Manupix
Did I understand your suggestion?
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Manupix
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Quote Manupix Replybullet Posted: 29 June 2010 at 9:26am
You did, you can go further.



(Sorry to fall for the bald scientist myth)

You might do the same for his clothes too.
Also I don't think (after uploading) the difference between hair and eyebrows / moustache / beard is the best option.




Edited by Manupix - 29 June 2010 at 9:28am
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Quote Pickles Replybullet Posted: 05 July 2010 at 11:50am
Here's my last update...
The new scientist really worked, I'm very impressed... thank you a lot Manupix =D

^^



Any ideas are welcome... =)

Edited by Pickles - 05 July 2010 at 11:51am
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Quote Pragz Replybullet Posted: 05 July 2010 at 1:06pm
Perhaps give the big green background a little bit of that bubble texture you've used on the virus blocks?

[Edit] Though I'd use the yellow from the beaker at the bottom for the bubbles. If you use the darker green, the green blocks will blend into it too much.


Edited by Pragz - 05 July 2010 at 1:06pm
Hello - I'm new here. :)
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Quote Buddy90 Replybullet Posted: 05 July 2010 at 6:46pm
i think the gameplay area should be dark. Not pure black, but like, a dark blue-violet. You could also try a simple texture, like the inside of a building. Most of the colors are pretty bright here, so that could help balance the piece.

Plus, if I'm looking at the game playing space all the time, I want it to be easy on my eyes.
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Quote Pickles Replybullet Posted: 06 July 2010 at 9:52am
Here's my last update... I think Buddy90's advice really worked...

Now I'm gonna work on the background texture... I liked Pragz suggestion of using the bubble texture... Let's try it =D



C&C are welcome...
Let me know what you think 'bout the new colors...

Edited by Pickles - 06 July 2010 at 9:53am
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Quote Pickles Replybullet Posted: 06 July 2010 at 11:29am
Actually the bubbles haven't worked.... =\\
If somebody come up with another idea i'd be thankful =)
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Quote PixelSnader Replybullet Posted: 06 July 2010 at 7:59pm
This new color looks nice, not so harsh on the eyes. Maybe a simple bubble pattern? Just a quick shoop so don't mind the colorcount =P.

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Quote Pickles Replybullet Posted: 09 July 2010 at 2:13pm
Hmmm... I like it =D
Thanx... I'm gonna work on the scientist animations... I'll post 'em soon
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Quote Pickles Replybullet Posted: 13 July 2010 at 5:00am
Here's the latest update... what do you think of a lab background?

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Quote wenruto Replybullet Posted: 13 July 2010 at 7:53am
The ears look kinda strange to me
Earn free stuff by searching like Google
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Quote Pickles Replybullet Posted: 15 July 2010 at 4:53pm
I think I'm getting better *_*... With some advices of you, the pixelart masters, I know I can learn a lot and improve my technique even more... so, there it goes, my last update...



@wenruto
What would you suggest for me to change? Its shape?
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Quote jalonso Replybullet Posted: 15 July 2010 at 6:42pm
tbh, I thought this would look crappy and seemed hopeless. I was very wrong. It looks great, fun, pixelly and yet very FLASHy, kudos.
My only crit is the fatness, jaggy and overall even line on the screen. I would maybe add a light circle on the floor under the light to make the glow look like one, instead of the beaded curtain look it now has, ya noes.


Edited by jalonso - 15 July 2010 at 6:43pm
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Quote StepDragon Replybullet Posted: 16 July 2010 at 1:33am
You've got some banding on the wire, which is also uneven and inconsistantly shaded.

what are the 'dithers' on the floor, tiles? shadow from a sunroof (moonlight)?

overall, not bad (right now i'm only critiquing the BG) the main thing is that one cord, which is not only irregulary shaded, and has banding, and needs to be smoothed out, but it is also jumping into the center of the picture. (which is not a problem, its just that it's making the 'roughness' of it more pronounced.

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Quote Pickles Replybullet Posted: 17 July 2010 at 4:01pm


Well.. here's my last update... I tried to fix the banding by giving it a texture...

Still working...
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Quote Pickles Replybullet Posted: 19 July 2010 at 11:27am


Well... Maybe this is the final work... If you have any suggestion it's VERY welcome... =D
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Quote Spherical Ice Replybullet Posted: 19 July 2010 at 11:44am
Wow, seeing the progression on this piece is quite cool.

Some ways to improve:
- In the background, you seem to have light lines on the pipes and the desk which sort of makes them stand out, when they are meant to be the background (correct me if I'm mistaken). Perhaps softening those colours will help.

- The cute lil' flasks at the bottom-right corner of the screen are really cute, but I think the flask with the yellow chemical inside's highlight should become a light, yellowy-orange shade instead.

- The text used for the professor/scientist's "Hey! Let's start the class." isn't very easy to read, and looks very blocky (for want of a better word). Perhaps a slightly smaller version of the text used for the score bar at the bottom-left would work better.

- I think making the expressions on the green, red and purple blocks bolder (to suit the style of the blue one) would not only make the piece more consistent, but also make the expressions easier to 'read' (this applies especially to the green one's eyes).

- Although it works against the orange background, I think the blue text for the 'Exit' button should be darkened a little, and perhaps the light source should be changed from the bottom to the top. This is more a matter of opinion though, and wouldn't change the quality of the piece much.

I really love the way you used dithering in this piece, by the way. Apart from what I've listed above, I think this is a fab piece, and is very colourful and appeals to the eye. Well done!



Edited by Spherical Ice - 19 July 2010 at 1:03pm
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Quote Pickles Replybullet Posted: 20 July 2010 at 7:01am
@Spherical Ice
I'm thankful you sent these suggestions, they're very useful... I tried to make them all...



I liked pretty much the new viruses' faces =D

-----

I'll only need some help with the doctor's speech font... =\\\
I have no idea of what I can do... Is it better to download a ttf or draw all the characters on an image?
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Quote Spherical Ice Replybullet Posted: 20 July 2010 at 8:46am
Great improvements on the red green and purple ones, though I think the blue one's expression was better before. As for the speech bubble, I think the style and font used for the bar displaying the score would work very well instead. I also think that the light should be removed, as otherwise the lighting on the pipes which are above the light looks incorrect.

Below is an edit I've done. They are mostly minor changes, but I think the overall result is much improved. (:



Edited by Spherical Ice - 20 July 2010 at 8:52am
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Quote StepDragon Replybullet Posted: 20 July 2010 at 11:19am
The cord I mentioned before is still a big issue for my eyes.

Another thing I notice is you have very little AA going on in the background. Places i could see it useful are on, the side of the book, the edges of the cords, the edge of the table.

I know its only a BG, but people still look at it. (for example, ever looked at the background in something like DDR, ITG, PIU, or BM?)

Cheers!
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Quote Pickles Replybullet Posted: 26 July 2010 at 3:53pm


I made some changes on the background tetures and added some elements... also tried to improve the biggest wire (center)...
I'm still working, gonna post soon
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Quote StepDragon Replybullet Posted: 26 July 2010 at 6:31pm
The cord looks much better! perhaps some AA as well?
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Quote PixelSnader Replybullet Posted: 29 July 2010 at 10:05am
I much preferred the clean look and the blue color.

The orange could work if you unify the colors a bit more, but the background is too busy for gameplay I think.

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Quote StepDragon Replybullet Posted: 29 July 2010 at 11:09am
Wow, i didn't even notice the side color changed until snader mentioned it... And i agree the blue worked better.

also for the BG to make it a little less distracting, perhaps making it a little darker, and decreasing the contrast (i know right)

i still think that the cord in the center could use some AA. right now its a little distracting.

EDIT: "(i know right)" has the wrong tone to it, i meant (I know, its quite the opposite of normal pixel suggestion, right?!) but that seemed a little long. Cheers!

Edited by StepDragon - 29 July 2010 at 11:09am
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Quote W M Replybullet Posted: 30 July 2010 at 11:23pm
The AA-ing on the shapes (especially the diagonal sides of the triangles) is creating jaggies, which is kinda to the opposite of what that AA is intended for. Try putting those lighter pixels actually in the outline rather than outside them to avoid this problem.

Also, even though you're probably aware of this and intended to do so, the shape of the triangles is not symmetrical -- a portion of the outline is moved out of place.

I like the style you've used -- it's very vibrant and exciting :D
Please make sure to post a link to the final product for us.
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