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ZoSo
Seaman
Joined: 23 June 2006 Online Status: Offline Posts: 13 |
![]() Topic: Sprites and Tiles for ORPGPosted: 03 August 2010 at 8:51pm |
![]() Really need help with sprite :(. Tried mimicking the style of Legend of Mana games with sprite.. somehow xD. |
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onek
Commander
Joined: 19 May 2009 Online Status: Offline Posts: 416 |
![]() Posted: 04 August 2010 at 6:00am |
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i really like the grass and dirt tiles, also the trees are very nice, especially the textures, overall they look a bit unbalanced and the treetops are a bit too puffy for my liking...
Q: is this all ur own work? because the tiles show way better skills than the sprite does...
heres an edit on the base (maybe it got a bit chubby tho)...
![]() Edited by onek - 04 August 2010 at 6:01am |
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ZoSo
Seaman
Joined: 23 June 2006 Online Status: Offline Posts: 13 |
![]() Posted: 04 August 2010 at 6:34am |
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Its all my work.
I just suck doing sprites xD. Thanks for the reply tho. |
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ZoSo
Seaman
Joined: 23 June 2006 Online Status: Offline Posts: 13 |
![]() Posted: 06 August 2010 at 3:40am |
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Update on the sprite.
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ZoSo
Seaman
Joined: 23 June 2006 Online Status: Offline Posts: 13 |
![]() Posted: 08 August 2010 at 3:45pm |
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Bump, some more updates on the sprite. Still need some help :P.
Bump, more updates. |
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meagz
Commander
Joined: 09 December 2009 Online Status: Offline Posts: 123 |
![]() Posted: 08 August 2010 at 9:55pm |
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he blends into the browns of the house and path quite a bit
i like the walk though :) |
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W M
Commander
Joined: 08 November 2015 Online Status: Offline Posts: 132 |
![]() Posted: 08 August 2010 at 10:46pm |
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In the walk, try to keep his wrist from bending outwards when he moves his arms forward -- it causes this 'sassy' effect which I've encountered in my own walk-cycle creation before. I like the direction your spriting is taking -- keep it up!
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meagz
Commander
Joined: 09 December 2009 Online Status: Offline Posts: 123 |
![]() Posted: 09 August 2010 at 5:52pm |
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Originally posted by W M
In the walk, try to keep his wrist from bending outwards when he moves his arms forward -- it causes this 'sassy' effect which I've encountered in my own walk-cycle creation before. I like the direction your spriting is taking -- keep it up! maybe he's an overtly flamboyant character? |
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ZoSo
Seaman
Joined: 23 June 2006 Online Status: Offline Posts: 13 |
![]() Posted: 15 August 2010 at 4:31am |
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Some progress. Also this will be a orpg, if your guys interested you can check it out more at: orpgcreation.com |
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