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Topic: The Metro |
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benanderson
Seaman
Joined: 15 August 2009 Online Status: Offline Posts: 16 |
![]() Topic: The MetroPosted: 07 November 2010 at 4:24pm |
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Firstly, sorry for shear size but I am going for an eventual big pixel picture.
I don't consider myself that great at pixel art so try not to rip me a new one I'm gonna tweak the lines in future so they all blend better, create windows that actually look like windows with shine and glare anyone got any tips for making good windows in pixel?, shading, dirt and general ware on the train itself, again, anyone got good advice on this? and an underground platform scene to wrap around it all. Before anyone says, yes the wheels are indeed very crappy, I didn't put a lot of thought into them since they are going to be covered by a platform anyway - they're purely there for reference incase I want to do more with the model in future. Just some info on the side - rail cars from my local light rail system, The Tyne and Wear Metro ('The Metro' for short) painted in their original colour scheme used in the 80s and first half of the 1990s. Thanks for taking a peek EDIT: Just the different colours you see around the line. 1x1 textures also removed from the yellow/cream car. ![]() Edited by benanderson - 08 November 2010 at 7:21am |
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Itimation
Seaman
Joined: 01 November 2010 Online Status: Offline Posts: 8 |
![]() Posted: 08 November 2010 at 3:03am |
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Hey, I think it looks good, just a little bit to clean and "empty" as you noted yourself.
Like beeing a toy or plastic metro, hope you know what i mean. But I´m sure once you add shades and lights it will look great! I guess when you build a station around this train, there will be reflections on the windows, so maybe you should add them late in the process.. Edited by Itimation - 08 November 2010 at 3:06am |
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benanderson
Seaman
Joined: 15 August 2009 Online Status: Offline Posts: 16 |
![]() Posted: 08 November 2010 at 3:29am |
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Originally posted by Itimation
Hey, I think it looks good, just a little bit to clean and "empty" as you noted yourself.Like beeing a toy or plastic metro, hope you know what i mean.But I´m sure once you add shades and lights it will look great!I guess when you build a station around this train, there will be reflections on the windows, so maybe you should add them late in the process.. I'm gonna have to take a camera down to the station to take some ref shots on those reflections then, not just for the windows but for the entire length of the train - in person they are surprisingly glossy. In your message before you edited it you mentioned the wheels being a bit to near the edge. Yes they are, you didn't need to edit that out :b The actual wheel assembly themselves can stay where they are, the actual wheels need to be moved upwards. Q.E.D. The base of the wheel assembly is just off the rails. Looking at that pic has also made me realise that I forgot to add headlamps too, so much for being able to see in the tunnels :B |
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ChrisButton
Commander
Joined: 10 September 2010 Online Status: Offline Posts: 371 |
![]() Posted: 08 November 2010 at 6:11am |
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Some good advice:
- Don't use black lines, maybe only as an outline.
- Replace inner black lines with dark version of what's coloured.
- Do some lighting and some shading too!
- Take a shot at anti-aliasing to soften the picture. Edited by ChrisButton - 08 November 2010 at 6:11am |
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benanderson
Seaman
Joined: 15 August 2009 Online Status: Offline Posts: 16 |
![]() Posted: 08 November 2010 at 6:38am |
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Originally posted by ChrisButton
Some good advice: - Don't use black lines, maybe only as an outline.
- Replace inner black lines with dark version of what's coloured.
- Do some lighting and some shading too!
- Take a shot at anti-aliasing to soften the picture. -Horrible habit of drawing an entire picture with black lines first since I don't worry about colour until afterwards. -As stated, I'm going to add shading later on :) -Got any good sites for anti-aliasing tips? I always seem to end up with nothing but horrid banding. |
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Itimation
Seaman
Joined: 01 November 2010 Online Status: Offline Posts: 8 |
![]() Posted: 08 November 2010 at 7:37am |
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Originally posted by benanderson Originally posted by ChrisButton
Some good advice: - Don't use black lines, maybe only as an outline.
- Replace inner black lines with dark version of what's coloured.
- Do some lighting and some shading too!
- Take a shot at anti-aliasing to soften the picture. -Horrible habit of drawing an entire picture with black lines first since I don't worry about colour until afterwards. -As stated, I'm going to add shading later on :) -Got any good sites for anti-aliasing tips? I always seem to end up with nothing but horrid banding. Same with me I make a sketch, then I draw the outline (black). I would appreciate a good tutorial or showcase for anti-aliasing aswell, having a lot of trouble with it. |
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ChrisButton
Commander
Joined: 10 September 2010 Online Status: Offline Posts: 371 |
![]() Posted: 08 November 2010 at 6:13pm |
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I love this tutorial as a whole. This is the one I started off with.
He doesn't go insane on the AA, but in the page where it teaches you AA should suffice! : D Edited by ChrisButton - 08 November 2010 at 6:14pm |
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vlad61
Midshipman
Joined: 22 April 2015 Online Status: Offline Posts: 96 |
![]() Posted: 08 November 2010 at 9:49pm |
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Give the doors and windows some depth no?
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benanderson
Seaman
Joined: 15 August 2009 Online Status: Offline Posts: 16 |
![]() Posted: 09 November 2010 at 4:12am |
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Originally posted by ChrisButton
I love this tutorial as a whole. This is the one I started off with. He doesn't go insane on the AA, but in the page where it teaches you AA should suffice! : D ooooo, very nice! Thank You :D Originally posted by vlad61
Give the doors and windows some depth no? I'll give the windows depth on the inside rim (double thickness lines or clever shading maybe?). The doors when shut sit flush to the side of train, as do the windows. I will do some shading around the doors so they don't look like bits of vinyl sticker slapped on the side but I don't think I need to do much more than that. ("think" being the keyword here). :) |
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 09 November 2010 at 5:07pm |
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I have to disagree with Derek Yu's anti-aliasing. Because it keeps the black lineart line and just adds grey, the line becomes thicker, visually.
Here's a better approach: http://courses.engr.illinois.edu/ece390/archive/archive-f2000/mp/mp4/anti.html |
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benanderson
Seaman
Joined: 15 August 2009 Online Status: Offline Posts: 16 |
![]() Posted: 09 November 2010 at 5:20pm |
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Originally posted by snader
I have to disagree with Derek Yu's anti-aliasing. Because it keeps the black lineart line and just adds grey, the line becomes thicker, visually. Here's a better approach: http://courses.engr.illinois.edu/ece390/archive/archive-f2000/mp/mp4/anti.html That tutorial also assumes uses black lines as well and adds grey for AA so where's the difference? Granted your link shows an algorithm which, as MSc Comp-Sciences student, I find fascinating, but to be honest it looks way overdone. It has went beyond AA to just looking blurry - at least to me. |
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ChrisButton
Commander
Joined: 10 September 2010 Online Status: Offline Posts: 371 |
![]() Posted: 10 November 2010 at 5:40am |
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I love the scientific way. I just can't get my head around it. Maybe I should read the whole article. I wish I could slap myself in the face with simple steps.
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