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botodev
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Quote botodev Replybullet Topic: Skylines or cityscapes
    Posted: 25 January 2011 at 11:36pm
In most pixel art, A backdrop that depicts a city is usually layered with a darker color in front and maybe 2 layers of lighter color buildings in the back.
 
Are there any good rules to follow when designing this? I mean it seems simple enough, but are there guidelines you could follow? Choosing colors and so on.
 
If you are reading this and you did a backdrop like that, could you please link it in this thread? Maybe give a quick rundown on how to composite something like that? Or a link to another thread or tutorial if you know one.
 
Also, are there considerations if you want to make it a parallax scrolled background?


Edited by botodev - 26 January 2011 at 7:07am
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cure
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Quote cure Replybullet Posted: 26 January 2011 at 2:18pm
color-wise just use the rules for atmospheric perspective: stuff farther back is going to be lighter and less saturated.

canabalt comes to mind as an example:


I'm sure there's tons of other stuff, just gotta dig it out of the gallery.

here are a few I found:













Edited by cure - 26 January 2011 at 2:18pm
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jeremy
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Quote jeremy Replybullet Posted: 26 January 2011 at 6:32pm
jal's levels come to mind too






I think that typically, when it comes to games, the speed of the parallax is defined by the programming.

oh, one more that's a bit different:

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botodev
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Quote botodev Replybullet Posted: 26 January 2011 at 9:17pm
Ok, that gives me some good examples to work with. Thank you.
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