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Mindiell
Commander
Joined: 05 October 2015 Location: France Online Status: Offline Posts: 52 |
![]() Topic: Isometric cavernPosted: 24 November 2005 at 5:24am |
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I posted here some days ago, but had no response, I edit my post to ask C& C about colors. I just want to obtain cavern colors, but I don't know how to find the good one. Something gray would be better I think.
My first try : Edited by Mindiell |
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Mindiell
French n00b |
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Mindiell
Commander
Joined: 05 October 2015 Location: France Online Status: Offline Posts: 52 |
![]() Posted: 29 November 2005 at 5:45am |
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My today's try :
Someone can help ? :) |
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Mindiell
French n00b |
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BruceJuice
Midshipman
Joined: 22 June 2005 Online Status: Offline Posts: 84 |
![]() Posted: 29 November 2005 at 6:36am |
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It needs a lot more contrast. I can barly see any different colors when it's not zoomed in.
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Mindiell
Commander
Joined: 05 October 2015 Location: France Online Status: Offline Posts: 52 |
![]() Posted: 29 November 2005 at 10:22am |
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Yep, like Tsugumo sayed : for a ground floor, it's better not to see too much contrast, because the important thing is the guy over it. (yes, I know there is no guy at the moment)
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Mindiell
French n00b |
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
![]() Posted: 29 November 2005 at 10:55am |
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It could still use a little contrast.
I suggest that you start adding other tiles like walls. What you have now is hard to crit because it has no context. EDIT: typo. Edited by Brian the Great |
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Mindiell
Commander
Joined: 05 October 2015 Location: France Online Status: Offline Posts: 52 |
![]() Posted: 30 November 2005 at 5:21am |
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all right, i'll do that
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Mindiell
French n00b |
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Mindiell
Commander
Joined: 05 October 2015 Location: France Online Status: Offline Posts: 52 |
![]() Posted: 01 December 2005 at 4:54am |
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I remove all textures on the ground, and add the walls. I tried to make a light, but not sure of the good thing...
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Mindiell
French n00b |
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