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KelseyRoden
Seaman
Joined: 13 March 2011 Online Status: Offline Posts: 15 |
![]() Topic: The Tile Wizard SoftwarePosted: 13 March 2011 at 10:02pm |
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I have developed cross-platform software that may help you with creating terrain tiles for two-dimensional tile-based games. Its called The Tile Wizard. The Tile Wizard was designed for the main purpose of testing your tiles to see how they look together as they would be in your game. The program is being constantly improved. Find updated information at http://www.twodimensionalgames.com
Edited by KelseyRoden - 01 April 2011 at 3:35am |
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KelseyRoden
Seaman
Joined: 13 March 2011 Online Status: Offline Posts: 15 |
![]() Posted: 16 March 2011 at 2:47pm |
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The program has been slightly updated today.
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KelseyRoden
Seaman
Joined: 13 March 2011 Online Status: Offline Posts: 15 |
![]() Posted: 16 March 2011 at 4:14pm |
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Edited by KelseyRoden - 02 April 2011 at 5:43am |
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KelseyRoden
Seaman
Joined: 13 March 2011 Online Status: Offline Posts: 15 |
![]() Posted: 16 March 2011 at 4:41pm |
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KelseyRoden
Seaman
Joined: 13 March 2011 Online Status: Offline Posts: 15 |
![]() Posted: 24 March 2011 at 2:57pm |
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There have been various fixes and enhancements since the project became available online. One of the enhancements is that you are no longer restricted to using the Tile folder of the program to store and load your created tiles. You can now load or save anywhere on your computer. You can read more on the Features page and the Fixes and Enhancements page on the website (found directly on the Projects page) http://www.twodimensionalgames.com
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KelseyRoden
Seaman
Joined: 13 March 2011 Online Status: Offline Posts: 15 |
![]() Posted: 28 March 2011 at 1:06am |
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The Tile Wizard now supports tiles 8x8, 16x16, 32x32 or 64x64 pixels in size. It is no longer limited to having only four tiles, you can have as many as you need.
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KelseyRoden
Seaman
Joined: 13 March 2011 Online Status: Offline Posts: 15 |
![]() Posted: 02 April 2011 at 4:02am |
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The newest version of The Tile Wizard now supports animations and custom tile sizes!
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shampoop
Commander
Joined: 12 January 2015 Online Status: Offline Posts: 202 |
![]() Posted: 04 April 2011 at 9:48am |
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I haven't tried the software yet but I was wondering how you output the tiles. As a game developer, I think it would be nice to have the program output the tiles indexes as a csv file with physics flags. Something like this:
1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, This first set of one and zeros would be the index of a tile sheet, a 0 would be the first tile, a 1 would be the second tile. The second block would be the physics flags where 1 would be solid and zero would be nothing ie walk through. To be able to output the level for a game to read it in and make sense of it would be huge. |
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KelseyRoden
Seaman
Joined: 13 March 2011 Online Status: Offline Posts: 15 |
![]() Posted: 04 April 2011 at 8:10pm |
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Currently you do not output any kind of tile map for your games. You just edit the image of the actual tile and save that as either a .png, .bmp, .jpg, .jpeg, or .gif . Once I get the large tile tester window (the window you can manually stamp an assortment of tiles in) working efficiently I could perhaps add in saving a map file for your game.
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