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eagle28
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Quote eagle28 Replybullet Topic: [WIP] Tiles.
    Posted: 20 March 2011 at 12:06pm
Hello everyone, i wanted to show my second ever pixel art creation, my first being a a house that i made 2 years ago and that never made it into the gallery.

I made 6 stone tiles for a zelda-perspective path for a game im working on. I dont terribly mind the grid being visible, i tried to work it out but didnt manage completely (someone have a suggestion?) but at least i got them to tile fine i think.


Click here for real size if it seems weird.

What do you think?

Edit 1: Reuploaded with grass!
Edit 2: Reuploaded the whole thing with new grass and grass-path transition start.

Edited by eagle28 - 21 March 2011 at 9:52pm
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tanuki
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Quote tanuki Replybullet Posted: 20 March 2011 at 8:51pm
Personally I don't mind the grid either because it's not at all unusual for placed stones on a path to be in some form of pattern. It's very nice that there's 6 different tiles too, which avoids monotony even if there is a pattern.
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eagle28
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Quote eagle28 Replybullet Posted: 20 March 2011 at 8:56pm
Originally posted by tanuki

Personally I don't mind the grid either because it's not at all unusual for placed stones on a path to be in some form of pattern. It's very nice that there's 6 different tiles too, which avoids monotony even if there is a pattern.

Yes, it took me a while to get them all to work one with the other, and thats probably also why i couldnt get rid of the grid.
Im probably worried more then necessary because i wanted to iron out this problem before i started grass tiles (that im starting right now). Maybe keeping those to 3 will make it easyer.
Anyway ill post up the grass later.
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eagle28
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Quote eagle28 Replybullet Posted: 20 March 2011 at 10:24pm
Huzzah! Reuploaded with my first grass tiles
I had to grayscale the pavement because the brownish-gray was messing with my grass (couldnt get it to read through) but if you still want to see it, its here.
I think i got lucky on the first try by not getting any grid, and i think i developed a personal method for quick grass.
Yes, they are mirrored, the grass will all be facing the direction of the left ones, im just tired and am going to to bed.
Also, the swirly effects, wich im not sure i disapprove of yet, were not intentional so i might not be able to replicate throughout the tiles.

What do you think? Any suggestions before i go on making all the interlacing tiles?
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eagle28
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Quote eagle28 Replybullet Posted: 21 March 2011 at 9:42pm
Well since silence is usually approval, or no one caring about it :) ; i went on and worked on it some more, update on top. 3 Different tiling grass-path transition tiles.

What do you think?
Also, i was planning on keeping this grass tile and making it more interesting with trees, bushes, flowers (although a lot of it needs to be clear since player must be able to build upon). Think i should just make 3 other grass tiles or it can work like this for now?
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tanuki
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Quote tanuki Replybullet Posted: 21 March 2011 at 10:19pm
The grass does kind of have a grid pattern to it. I think the issue spot is where there's a slightly increased concentration of the darkest green. I think it's the left and right sides of each grass tile that have the most of it. Adding just a little more of a middle green in those areas to break up a few of the darkest green pixel clumps into smaller pieces might reduce the grid pattern.

The blades of grass are definitely all leaning in one general direction (as seen in the mirrored ones that lean toward each other) which is kind of nice because it's like the wind has blown them all that way or maybe they're all leaning toward the sun. I think that should be kept if possible, but it might be easier to make non-grid patterned grass if there wasn't any lean to them. I'm not 100% sure, I'm just throwing some ideas out there.

The color choices seem to be working out very well. I think characters would be able to stand out pretty well against the soft colors there.
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