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Author | Message |
genshu
Seaman ![]() Joined: 25 May 2011 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 25 May 2011 at 12:01pm |
Hi,
my name is Joern Akkermann and I'm creating just for the fun of it a RPG card game. There is no company I'm in for that and my portfolio website had to go offline for a while, so I cannot fully complete the wanted info as written in the "Read before post"-posting. But here's my email adress: email Here's my Facebook. So I'm actually programming a RPG browser based card game, which is tile based. You walk through a world, seen from above and beat monsters. It's the evil apasmara, who blinded the people and made them restless zombies, you and your ally has to fight. Fighting works like a card game, you can create several decks, you collect cards as loot by beating monsters. There are attack, defence, magic, action, money* and gem* cards. * these are dead weight for the fight. You start on a randomly generated planet, which's surface can be "Grass", "Lava", "Desert", "Ice" or "Shattered". A planet consists of worlds which are equal to scenes in Zelda. There are special buildings, one of each on every planet: You can bring money and gem cards to the bank. You can summon new cards and clone cards in your deck with gems at the alchemist. You can sell and buy cards at the market. You can replenish your health at wells. You can start PVP in the arena. You can change the planet at the portal/teleporter. If you've reached the highest level for the planet, you will want to compete the planets dungeon. Dungeons are made of prerendered scenes. Every scene has 0-3 (actually 3 but can easily made for more than 3 doors) doors you can click on to go through. Doors are randomly connected to other rooms. Some rooms are treasure rooms. In the dungeon you start in a cave and have to search for the dungeon's entrance. Dungeons have, depending on it's level, one or more floors you can access by stairs. Randomly a monster may attack and in the highest floor waits the boss. A dungeon will be played like an adventure-game (monkey island, but with much less interaction). So as you can see, almost everything is generated randomly. What I need now are: * Tiles for the World-Scenes This is a good example for the grass-theme: grass-theme I also need tiles like this for all the other themes, listed above. More obstacles than in the example above would be great. * Tiles for the monsters (as many as you can imagine) * Avatars for the monsters (as many as different monsters exist - one for each monster-type) * Tiles for the character classes There is a "Fighter", "Magician", "Thief", "Monk" and "Cleric" Something like this: Player-Tiles * Avatars for the character classes; 5-7 for each class Something like this. Avatars * Prerendered Scenes for the Dungeons * Scenes with several doors or holes in the wall, treasure rooms, dead end rooms and so on Something like this: Comic Style Dungeon Scene or this: Stunning Dungeon Entrance Scene * GUI Graphics, best in Diablo style, so something gothic with stone and gold More details on the graphics I will explain if a candidate has been found. Note that I cannot pay you because it is a hobby of mine to create this game, if it will ever bring money, you will of course get your part. But firstly I only can offer your name in the game's credits. Your name will be shown directly after mine, it won't be a game by me, it will be a game by you AND me. So I need people with fun and joy in creating graphics. P.S: This is a development state screenshot of the game, with graphics I collected with Google Picture Search: ![]() Interested? E-Mail or FB me! Edited by genshu - 26 May 2011 at 10:37am |
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