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Author | Message |
Beorc
Seaman ![]() Joined: 30 May 2011 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 30 May 2011 at 5:53pm |
I'm searching for a sprite artist (preferably two or three, though, since I imagine it'll be a lot of work) for a tactical RPG in the vein of Fire Emblem or Final Fantasy Tactics. It'll pretty certainly be unpaid, unfortunately, since it's my first project and unless I can find a programmer to make a unique TBS I'll be using GubiD's version. There will be 25 playable summons, not to mention enemies and NPCs, so there'll be quite a bit of sprite work needed to be done.My e-mail address is UnassumingLocalBeorc@yahoo.com. Please post if you are interested.
Here's the concept, if you're interested... Story: The gods, called Eidolons (the summons of Final Fantasy) created summoners to serve as their prophets, essentially, so that they could serve as a link between the realm of Eidolons and the realm of humans. However, as time wore on, the summoners grew power-hungry and enslaved the Eidolons to do their own bidding and control the masses with their powers. One day, centuries later, a summoner is born who becomes friends with his Eidolons and is closer to them than humans. One day, the Eidolons inform him that the high gods plan to destroy the world and begin anew if the summoners do not cease their ruthless tyranny. Thus he sets out to bring down the summoner rule. I also have other assorted ideas like a human revolution that begins as heroes but cross the line and must be stopped by you. Gameplay: A tactics game in the vein of Final Fantasy Tactics or Fire Emblem. There would be as many as 40 summons in the game that can be found and used in battle, each with unique properties and abilities. It would be mostly an RPG, but the summons would have no leveling up or equipment, instead simply unlocking abilities through Ability Points earned in battles. My other ideas are that if you attack an enemy while another one of your units is adjacent to the enemy you do a team-up attack, and different elemental combinations will trigger different attacks. Each character would also have a Limit Break, but I haven't decided how they would be unlocked. Also, another concept is that, for example, if you attack with a Water-elemental special, it will give the Water status to the enemy, which would make a Fire attack less potent but make the enemy more likely to get the Freeze status if an Ice special is used on them. Edited by Beorc - 01 June 2011 at 12:41pm |
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