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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Topic: Pixel Art Animation (WIP)Posted: 12 November 2005 at 3:52am |
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I've just started this project
How this for the road texture ? Things not yet added: 1. Gunshots out the window
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Irate Corpse
Seaman
Joined: 09 November 2005 Online Status: Offline Posts: 18 |
![]() Posted: 12 November 2005 at 6:12am |
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Hey, I like the cars, they're nicely shaded, but I have a question:
How come the bottom red line moves? Also, the road texture is cool but it would look better if it was darker. This would also add contrast between the road and the car windows. Then again, I'm a noob so I don't know much :) |
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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Posted: 12 November 2005 at 6:34am |
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1: make it faster irate corpse: that is propably just an error he corrected after noticing. |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 12 November 2005 at 7:10am |
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How come the bottom red line moves?
The red line is just a guide so I keep the car in the middle of the road.. and will be removed later..
2: the car goes to straight, a person shooting out the window cant drive like that.
Someone else will be shooting
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inkspot
Commander
Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
![]() Posted: 12 November 2005 at 7:24am |
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I can't see the car interior and reflection. Like, there is no sun? Then what is it what's lightning the place?
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 12 November 2005 at 8:05am |
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Originally posted by Irate Corpse
Also, the road texture is cool but it would look better if it was darker. This would also add contrast between the road and the car windows. Is this better ?
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initial_reality
Midshipman
Joined: 03 March 2005 Location: Brazil Online Status: Offline Posts: 53 |
![]() Posted: 12 November 2005 at 10:48am |
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google "road texture" to see some examples.
some highlights on the car windows could help |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 12 November 2005 at 3:14pm |
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Originally posted by initial_reality
google "road texture" to see some examples. some highlights on the car windows could help Good idea |
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Irate Corpse
Seaman
Joined: 09 November 2005 Online Status: Offline Posts: 18 |
![]() Posted: 12 November 2005 at 4:29pm |
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Originally posted by Fugitive Is this better ?
Hmm, the problem with that is that the tile is more obvious now... perhaps a more random, slightly sparser texture. Failing that, add more in the sparser areas to bring it together more... Get some lines crossing tiles too to break them up a bit, etc... Looks cool though, should look nice once the window highlights are in ![]() |
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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Posted: 12 November 2005 at 4:35pm |
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Originally posted by Fugitive
2: the car goes to straight, a person shooting out the window cant drive like that. Someone else will be shooting ![]() well it still should wiggle alittle to the sides, or maybe hes driving past a kindergarden in 15mph? |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 12 November 2005 at 7:14pm |
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The thing is I've not long started doing pixel art I know what I would like to do look like... I just don't have the skillz to do it yet..
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grave
Commander
Joined: 27 November 2019 Online Status: Offline Posts: 127 |
![]() Posted: 13 November 2005 at 12:41am |
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dont worry, youll get there in time
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Irate Corpse
Seaman
Joined: 09 November 2005 Online Status: Offline Posts: 18 |
![]() Posted: 13 November 2005 at 7:36am |
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Originally posted by grave
well it still should wiggle alittle to the sides, or maybe hes driving past a kindergarden in 15mph?
Think about it, if the car's moving faster a tiny wiggle in the steering equates to a much larger, longer turn. If the car was wiggling it would need to be going slower - that said perhaps some deviation from the dead straight line wouldn't go amiss. |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 13 November 2005 at 6:49pm |
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Car updated
Let me know if it need more work... |
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theoreyes
Midshipman
Joined: 02 November 2005 Location: United States Online Status: Offline Posts: 45 |
![]() Posted: 15 November 2005 at 12:16am |
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i like that one ALOT! very sweet transparent effect.
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 18 December 2005 at 12:24pm |
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Originally posted by theoreyes
i like that one ALOT! very sweet transparent effect. Thanks Here's a small update Thanks to Shark for this :)
Edited by Fugitive |
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Fugitve is playing on his XBox 360
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Halcyon
Seaman
Joined: 17 December 2005 Location: Australia Online Status: Offline Posts: 9 |
![]() Posted: 18 December 2005 at 3:11pm |
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Thats looking pretty good, especially the car, the side walks on the road could use some more detail.
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 19 December 2005 at 1:51am |
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Originally posted by Halcyon
Thats looking pretty good, especially the car, the side walks on the road could use some more detail. Yeah! I'm not to happy with the side walk.. |
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Fugitve is playing on his XBox 360
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inkspot
Commander
Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
![]() Posted: 19 December 2005 at 3:44am |
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It is funny to see how someone is putting so much work on an easy little thing as this.
Well, texture is too plain repetitive and everything is just flat. Highlights to the car and car shadow to the ground, please. |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 19 December 2005 at 12:51pm |
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Originally posted by inkspot
It is funny to see how someone is putting so much work on an easy little thing as this. I'm happy you think it's funny... Thanks |
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Fugitve is playing on his XBox 360
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 19 December 2005 at 12:58pm |
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i think it good that your putting effort into not-the-biggest-project-
ever. it will make it seem more worth while in the end. |
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Blick
Commander
Joined: 19 November 2025 Online Status: Offline Posts: 389 |
![]() Posted: 20 December 2005 at 3:34pm |
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Where's its trunk? Fenders? Bumpers? Mirrors? And instead of making the
windows an opaque color with some highlight across it, I'd have a
silhouette of the dashboard showing.
Just a note, from a top down view, you should not be able to see the seats, especially the front seats as they are in the latest transparent window. And I have no idea what's going on with the back window. I suggest looking at how cars are constructed and tweaking this to look more believable. And inkspot: Your arrogance is showing. Edited by Blick |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 20 December 2005 at 4:18pm |
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Originally posted by Blick
Where's its trunk? Fenders? Bumpers? Mirrors? And instead of making the windows an opaque color with some highlight across it, I'd have a silhouette of the dashboard showing. Just a note, from a top down view, you should not be able to see the seats, especially the front seats as they are in the latest transparent window. And I have no idea what's going on with the back window. I suggest looking at how cars are constructed and tweaking this to look more believable. And inkspot: Your arrogance is showing. Why didn't someone say this before ? Thanks Blick |
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Fugitve is playing on his XBox 360
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Blick
Commander
Joined: 19 November 2025 Online Status: Offline Posts: 389 |
![]() Posted: 20 December 2005 at 9:06pm |
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No problem. It's surprising how many people missed it. Although, we're
always around cars and probably don't observe them as closely since
their presence is so common to us, so it's understandable that the
missing pieces were overlooked for a while.
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Sibix
Commander
Joined: 12 March 2005 Online Status: Offline Posts: 200 |
![]() Posted: 21 December 2005 at 2:41am |
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i think you should make the road move aswell. so the car goes right and the road goes left?
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huntye
Seaman
very much the n00b Joined: 28 November 2005 Online Status: Offline Posts: 3 |
![]() Posted: 21 December 2005 at 6:40am |
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hey how do u make these things |
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Opacus
Commander
Joined: 19 July 2025 Online Status: Offline Posts: 328 |
![]() Posted: 21 December 2005 at 6:53am |
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www.spriteart.com Go to the tutorials section, and learn.
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Kazuya Mochu
Seaman
Joined: 28 December 2005 Online Status: Offline Posts: 11 |
![]() Posted: 29 December 2005 at 7:42pm |
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the fact that you used dithering in the hood kind of makes your car look like it's mede of lego, or bricks, or even a net. I'd sugest you make a non dithered shading, because it will help later on, when you want to make stuff like the glow from the gunshot, or even reflectons in the car. the texture for the road, I sugest you make a tile with all the width of the road. this way you can put some dirt close to the sidwal, and some tire marks close to the center and stuff like that! any ways, it's you project Kazuya Mochu |
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Lozzoling
Seaman
Joined: 07 December 2005 Location: United Kingdom Online Status: Offline Posts: 20 |
![]() Posted: 06 January 2006 at 12:28pm |
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scaletrix? XD
Mod edit: Please keep in mind that this is a forum, and not a chatroom. Edited by Brian the Great |
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