Collaborations/Challenges | |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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They say plagiarism is the highest form of flattery.
I'm sure all of you have seen this excellent pixel art by Mis-BUG. I think it would be extraordinarily cool (and also deliciously devious and evil) to just steal the idea and do a PJ collaboration project to create a deck of cards. To ensure that the deck looks coherent, rather than just a random collection of pixel art, I suppose we would agree on a palette beforehand. And to ensure that the quality is high, I suppose there would have to be some kind of voting on which cards were selected. Now, if each contributor just made a single card, it would be a nightmare to vote on 52 seperate cards (+2 or 3 jokers). It might be best to just blatantly copy the Versus deck and let each contributor make 4 cards. Perhaps agree on a certain canvas size, and one that really shows the importance of each pixel, even printed on paper cards. I would certainly buy this deck. I'm just not sure if stealing the idea is too outrageous. Perhaps check with the creators of the Versus deck if they're cool with it. (Even though it's not legally necessary) |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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Ah, cool. Haven't seen that. In my humble opinion, it might be interesting to do again. Not just because the last deck was five years ago, which would hopefully mean that the PJ community would be able to do it better today. But also because I think a version with a set palette and canvas size (i.e. borders within the card) would look more coherent.
I think it would be cool, anyway. Edited by CELS - 15 September 2011 at 11:40am |
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shampoop
Commander ![]() ![]() Joined: 12 January 2015 Online Status: Offline Posts: 202 |
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Plus most of the links on that thread are broken.
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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Pixel cards want! (not that I actually play cards)
I reckon:
Edited by surt - 15 September 2011 at 4:57pm |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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If we want to put this thing into print for serious, I would definitely be up for all of Surts rules. However, we might not want to get into agreeing on a CC-BY before a publisher has been found, it might give some trouble. I would be in too! For the colors: How about something like a 6 color palette (low count), 4 base colors, and 2 colors dependent on the suit? While R, G and B stand out as bright colors on screen, it might be a good idea to go with something that stands out on print. That way you keep the bright pixel feeling.. Too bad that the most suitable bright print colors are obviously cyan and magenta :p Perhaps some pantone specials, such as metallics or neons? Edited by Hapiel - 16 September 2011 at 5:26am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Good idea.
The other card collab worked because the cards were made for an online playable card game so there was a reason to get involved. Just making cards may not work out so we'll need a project plan, imo. |
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Alex Pang
Commander ![]() ![]() Joined: 23 February 2025 Online Status: Offline Posts: 224 |
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Why do we need a publisher? We can just make a sheet and printout ourselves.....
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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CMYK based palettes?
Cyan and blacK for black suits. Magenta and Yellow for red suits. Pixelly themed suits? 1ups, hearts (as in health pick-up), coins, gems (not diamonds), pixels, skulls, mushrooms, etc. Don't need a publisher, but do need a printer so you can get nice laminated cards and box. There do appear to be some on-demand options for playing cards. EDIT: Example: Magenta, Hearts, Good alignment, Natural world Yellow, Coins, Good alignment, Artificial world Cyan, Mushrooms, Evil alignment, Natural world Black, Skulls, Evil alignment, Artificial world Edited by surt - 16 September 2011 at 7:34am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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I wouldn't want to set too much rules on the themes and leave it up for the artists..
Just a color palette and agreement on the shape of the suit icons would be enough for me. On demand playing card printing would be great! |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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Whether or not there would be a set theme for each suit isn't a major issue for me. I'm sure it would be great either way, as long as the palette is restricted to a few colours. When you see the great stuff that PJ comes up with folr the weekly challenges, regardless of how severe the restrictions are, it leads me to believe that this could turn out awesome no matter what.
In terms of motivating artists, I notice that some people have badges for contributing to the old Halloween collabs. Certainly, anyone who contributed to the deck could be rewarded with an appropriate badge? Personally, the opportunity to own a deck of card with pixel art would be enough motivation for me. I do think that the bar needs to be set a bit high to motivate the best artists. If any submissions are accepted, then the deck won't look good, and people won't be motivated to contribute. The main issue is coherency and readability. You want the cards to look like they're from the same deck, and you want them to be practical, and not just eye candy. Note how different these two cards are. This doesn't work. You should be able to identify each card at a glance, and you can't do that if each card has a completely different style and design. ![]() ![]() Edited by CELS - 16 September 2011 at 11:57am |
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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Yes I very much agree that submissions should be vetted for quality. The deck should be be able to promote pixel art in a positive light. But we still want a diversity, so we shouldn't expect everything to be Fool-grade. And there's always the WIP forum to help improve the pieces that fall short.
Also on those cards their unique images carry all the way to the edge so they are potential identifiable while hidden. It would be cool to allow intra-card collaboration, so if perhaps a member isn't quite experienced enough to meet quality standards, then they could for example post a line-work with another member may finish. Size test: ![]() A larger res has the benefit of allowing varying pixel scales in different cards and multi-res styling, while a smaller res of course means less pixel labour and so a greater likelihood of completion as well as fundamentally greater pixeliness. Edited by surt - 16 September 2011 at 7:59pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by surt ...submissions should be vetted for quality. The deck should be be able to promote pixel art in a positive light. But we still want a diversity, so we shouldn't expect everything to be Fool-grade. And there's always the WIP forum to help improve the pieces that fall short. Indeed Originally posted by surt ...It would be cool to allow intra-card collaboration, so if perhaps a member isn't quite experienced enough to meet quality standards, then they could for example post a line-work with another member may finish. I dislike this not because its a bad idea but because the artist wouldn't learn much from the experience AND these pieces wouldn't get in the gallery and everyone should have that option. About size: How about getting a real card dimension and then doing a quarter (288dpi) or fifth scale (360dpi) so that if they are printed then the pixels don't truncate and can be produced in HIRES? At 1X pixels either works for screen use. If not I think the 96x136 size is nice enough for the adventurous and small enough for the timid |
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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You mean there aren't any pixels based on other people's line-art in the gallery?
![]() Real poker cards (according to Wikipedia) are 2.5x3.5" so at 360dpi 900x1260 dots. 1/6 = 150x210 pixels 1/9 = 100x140 pixels 1/10 = 90x126 pixels 1/12 = 75x105 pixels We could do with input from someone with experience in the printing field (I certainly don't know a thing about it) in regards to dimensions and colour selection. Edited by surt - 16 September 2011 at 8:25pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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Just thinking aloud, not saying these are good ideas:
Possibly allow any integer division resolution where pixeliness it present, while keeping the card index at a common res for all cards? Maybe differ resolution hierarchically? Face cards higher res, number cards lower res. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I don't get it ...seems complicated.
How will colors be chosen? Comp, user post, free for all? Edited by jalonso - 16 September 2011 at 9:10pm |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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For the sake of uniformity, I would prefer to have the same resolution all around.
I think the moderators could agree on palettes and, possibly, themes for each suit, if that is indeed desirable. The only problem with themes is that it A) potentially makes the project less interesting for certain artists who aren't inspired by the themes and B) potentially restricts the diversity you would have otherwise. Oh, and C) very specific themes appeals to a more specific group of people. But, as already mentioned, restrictions sometimes lead to amazing creativity. The 4 color rainbow challenge is a good example. Surt, what do you mean by "Also on those cards their unique images carry all the way to the edge so they are potential identifiable while hidden." ? Edited by CELS - 16 September 2011 at 9:24pm |
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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CELS: If for example one card in the pack is printed black all the way to the border and that card is face down on the table, then it may still be possible to identify that card based on the black printing showing at the edge. This is why real playing cards always have a border of white-space.
Size test again: ![]() I'd go with either of the middle two. |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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Something like one or two compulsory colours could help to unify the deck, similar to these challenges or indeed the deck Mis-BUG's are in.
Definitely gonna get in on this ;D |
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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Colour-wise I'd say either one good fixed palette (eg. Arne's or Dawnbringer's) or per-suit colour theme of one or two distinct colours (eg. Cyan & Red, Magenta & Green, Yellow & Blue, blacK & White).
Edited by surt - 16 September 2011 at 10:39pm |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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I would rather have a palette that is based on just some colors than ones that try to cover everything, like arnes and dawns. That way you increase unity among cards.
Still, I am completely up for making a set of 4 cards! 90x126 is my vote :). And all white BGs! How about starting to suggest some palettes? I like this http://www.colourlovers.com/craft/trends/handmade/7869/The_Coasters I made this ![]() Or we could always go oldschool. Although I once printed some cga stuff and it is really boring without the superbrightness you get on screen. |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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"I would rather have a palette that is based on just some colors than
ones that try to cover everything, like arnes and dawns. That way you
increase unity among cards."
I very much agree. But I will leave the palette suggestions to you experienced pixellers. @surt: Ah, I understand, and agree. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I'd say colors and palettes can be ignored for now. We can run a comp and then whatever happens, happens and participants will just work with a winning palette(s).
In the meantime, I am going to research what is out there for HIRES printing output thats cheap enough to produce yet high quality. I suggest focusing on the specs and details and playing a round of devil's advocate with the rules and specs. I can help with this too but I'd much rather this be community based and as 'mod' free as possible (cept the running of the Card Thread when that's ready.) If anyone seriously commits to being project manager then we'll coordinate the first 2 thread posts so that person has editing/updating abilities and stuff. |
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MyO
Seaman ![]() ![]() Joined: 12 January 2011 Online Status: Offline Posts: 22 |
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Have you seen this pixelpiece, by the way?
![]() http://www.pixeljoint.com/pixelart/4266.htm Just for the background and outline idea. =) As for the suit types... What about Pixels, Squares, Triangles and Circles? Or something of this kind? Spammers, Nerds, Fools, Newbies? Pencil, Pen, Floodfill, Dither? Speaking about printing: maybe asking somebody from DeviantART who already had some experience with making card decks will help? As far as I remember, Culpeo-Fox and Skia from DeviantART once made an interesting card deck for a game called "Skat of Foxes". The journal entry explaining it... Edited by MyO - 18 September 2011 at 11:16am |
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shampoop
Commander ![]() ![]() Joined: 12 January 2015 Online Status: Offline Posts: 202 |
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Are these cards going to be for sale?
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Marken4
Seaman ![]() Joined: 03 June 2011 Online Status: Offline Posts: 24 |
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Will newbs be allowed to join?
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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@shampoop: I imagine that you would buy them online from a site that prints cards. So yes, they would be for sale, but probably not from Pixel Joint itself.
@Marken4: Well, the idea would be to let pixel artists "compete", so that only the most beautiful pixel art is used for the deck. But it wouldn't matter if you're a newb or not, as long as you make pretty pixels :) @MyO: Not sure what you're suggesting. Do you mean that instead of Hearts, Clubs, Spades and Diamonds, you would have circles, triangles, squares and pixels? Or that all the cards in the suit of hearts would have circles as part of their imagery, for example? Personally, I would like to see something more abstract, which leaves lots of room for design, but is still easy to connect. I liked surt's idea of nature vs artificial, for example. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I will try really hard to find how to produce such a deck of cards.
If anyone knows of such a printing place or where to even search for this type of thing. Please post. Maybe its selling point (outside PJ) is showcasing 8bit/pixelart itself? Maybe all the proceeds could be for special event contests, like Pixelween, cash and prizes? I think everyone should be allowed to contribute but quality, originality and creativity will need to be strictly enforced. |
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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Personally I dislike the "competition" idea - we have weekly challenges for this kind of activity. Furthermore, what is the point for a newbie to participate, if he has no skill yet to make a "beautiful" pixel art and thus his work won't matter much?
Edited by a3um - 20 September 2011 at 7:56pm |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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Well, the point is to make a pretty deck of cards that showcases the beauty of pixelart. I for one would not buy the deck if the art was of so low quality that it would barely be accepted to the PJ Gallery. If we don't agree that there should be some form of quality control, there is no more to be said. If we do agree, then we just need to decide how it works. Jal urged that it not be left to the moderators. We're left with either democratic voting or some sort of "council". Unless I have overlooked something.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I can see what a3um means and he's probably right. Maybe we just need a 'quality' rule or standard of some kind. Different levels of skill and styles seems ok to me.
Btw, I only urged that the project rules, specs and details be a community activity. The Mods can handle the project and keep things rolling after that much like iso-cology has run. Including writing it up and sorting details out. Edited by jalonso - 21 September 2011 at 5:32am |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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Alright then, cool.
So then we have suggested the size as 90 x 126 pixels, which by surt's model is 73 x 109 pixels if you take away the white border. And your suggestion, jal, was to run a comp and let the winning submission be a guide in terms of color and palette? We would need a design for the whole deck, the flip side of every card. If there are one or two colors for each suit, it might be cool if all the colors of the four suits (say 4 or 8 colors) were incorporated in that piece. For example, one might pick 8 colors Arnes or Dawnbringers palette, of which 2 are used for each suit. It would perhaps be good for making the deck cohesive. Just an idea. Should there be a limit to how many cards one member may submit? Edited by CELS - 21 September 2011 at 9:24am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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I have been browsing for publication options, the best I found so far was this:
https://community.thegamecrafter.com/publish/templates/cards/poker-cards They estimate a price of about 5 dollar for 52 cards, but the price of a box is not included. https://community.thegamecrafter.com/publish/cost-estimator Sounds fair? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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As a general rule, for cost reasons (like real cards) the front of cards have multiple printing colors but the backs only one (usually blue or red).
As soon as I find time I'll put together a first draft of rules and specs. If anyone wants to handle this first draft, go for it. See the iso-ology rules for guides and remember that with PJ members you MUST find and cover every loophole you can dream off, no matter how obscure orfeasable, because whichever is left will be found >>> used >>> abused. So whats the color idea? ? total colors or ? colors per suit? or other? --- @Hapiel, I'll look into those links. idea: Maybe the 4 (or 2? ) jokers can be by invitation? It would be awesome if fool made one, right? Edited by jalonso - 21 September 2011 at 11:22am |
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Pandora'sSecret
Midshipman ![]() ![]() Joined: 05 February 2017 Online Status: Offline Posts: 80 |
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This project sounds amazing.
I'd say we do the same as with iso-collab, and get a pre-made colorpalet so it looks cohesive. I think in the end after everyone has made cards we get to make votes on which cards are the best and print those. Perhaps we could make a theme per set like; Hearts would be made in L-shaped pixels and Clubs in widepixels? etc. As for the back, it defintly should feature Pixeljoints logo.. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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While I don't like the competition idea, there should be a solid rule to keep the quality up. A moderator should be commissioned to judge the finished works' quality (but giving the C&C is for everyone). The rule can go as:
-Every PJ member can participate, yet a card is over when both the participant and the moderator say it's over. So taking C&C into consideration is a must, while applying them is upto the participant. The participant is obliged to catch up with the quality standards that the moderators decide, in the finished work. Edited by Gecimen - 23 September 2011 at 2:40am |
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MyO
Seaman ![]() ![]() Joined: 12 January 2011 Online Status: Offline Posts: 22 |
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Now I remembered about two decks of "cartoon" cards I bought when I was a child. It was nice to play games like "Crazy Eights" or a game similar to "Mau Mau" with them, and the latter was the favourite among all the players.
Their quirk was that the cartoon-ish characters of each suit were dressed in different colours (red, blue, green, yellow), and the characters in one deck also were of different cartoon nationalities (Slavic, Nordic, European Crusaders and Eastern Nomads). Due to this differentiation, and to the fact that there were some key characters in each suit (for example, all 8-s were Emperors, all 4-s were Warriors, etc), these decks were really well suited for playing "Mau Mau". Maybe some differentiation of this kind could help? And it would also help expanding the "Red VS Blue" game into something a bit more interesting. After all, not only there should be some really cool "fighters", "defenders" or "healers": there is a place only for the best, and all the suits should be almost equal in terms of pixel ownage potential. Edited by MyO - 22 September 2011 at 5:51am |
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DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
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Cool prospect!
A thinking about colors: I think the deck/suits should have a quite soild conformity, but it would be nice if it still allowed for some artistic distinction/freedom. The deck could have 3-5 grayscales that defines the darkest/brightest colors and create a frame of reference + perhaps some other color(s) found useful or that have a specific meaning. Each suit could have an additional 5-7(?) unique colors, maybe selected via a compo. Then the artist could be allowed to add 2-4(?) colors of his own to each card (must conform somewhat to the deck/suit). (a total of 8-16 colors per card) Just a thought... :) Edited by DawnBringer - 23 September 2011 at 5:32am |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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I'm just bumping this in the hope that someone may find the time and inspiration to post a draft for the rules. I think there's been a lot of great suggestions now, so it's just a matter of picking a direction.
@Dawnbringer: Interesting idea of letting the artists choose a few colors. I would be ok with that, as long as the set colours of each suit were dominant and have the solid conformity you mention. |
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zch
Midshipman ![]() ![]() Joined: 26 August 2021 Online Status: Offline Posts: 24 |
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Here's some suggestions for rules
Each suit has a theme and 4 color palette : Spades : purple / robots Hearts : red / pirates Diamonds : blue / ninjas Clubs : green / zombies & woodoo (Some more original themes would be good) Cards also have a "sub theme" as follows 2,3,4 : tools, weapons & other items 5,6,7 : places 8,9,10 : transportation J, Q, K : characters A : abstract design featuring huge symbol of the suit The suit symbols and numbers in the tl-corner and br-corner come from the same set for all the cards. They use separate palette of maybe 4 colors (so each card has 8-colors) If people would make suggestions for "corner symbol sets" we could vote best one from them. Card artwork may NOT contain any text, number or other symbols except for authors name and possibly the at most one symbol of the suit of the card. Aces are required to contain the symbol for the suit. Every card should contain authors name. It should be in same place and font in each of the cards (bottom right, simple 3x5 pixel font). For cards J, Q and K character should be fully visible. Background should be simple. All 12 characters should be in same scale an perspective. Each author can make at most one card. There is 52 cards + 3 jokers and backside of cards, so we need 56 authors. The card you make is chosen at random from non-reserved cards. Swapping cards with other artist is allowed if both are willing. Authors should collaborate as much as possible, especially inside the suit. So if someone makes cool looking sword for two of hearts, it would be sweet if the Pirate Captain in the king of hearts would be wielding that same sword. Authors should not hog all the cliches for themselvers. So Jack of hearts can have peg-leg or eye-patch or parrot or monkey or hook, but not all of them so that there is something left for king and queen also. ![]() Edited by zch - 04 October 2011 at 7:31am |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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I like the rules, but I'm not really sure about the theme restrictions. If the theme is too specific, you kill creativity. If it's too broad, then there's no point in having it, as it won't be recognised.
I would strongly suggest that there aren't any sub-themes within each deck, but maybe it would be interesting to see some deck specific themes, if the ideas are good. As long as we're brainstorming... Diamonds - Prehistoric Clubs - Medieval Hearts - Renaissance Spades - Modern Diamonds - Coins Clubs - Clubs Hearts - Cups Spades - Swords Diamonds - Fire Clubs - Earth Hearts - Water Spades - Air |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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No need for more originality, perhaps some alteration on the palette but I vote completely for ZCH! Thanks for the nice examples you made :D
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PureAwesomeness
Midshipman ![]() ![]() Joined: 20 July 2011 Online Status: Offline Posts: 46 |
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Haven't read the rest of the thread yet, but I definitely want to participate in this. It sounds awesome!
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Zch's points are very well put, the only thing I disagree is the 4 color palette which I find dull as hell. I'd suggest a 8 color all-round palette + 4 colors for each suit. The theme per suit + object per number constriction is an awesome idea. With this in mind CELS' Fire/Earth/water/air idea combined with this (air places, water transports, fire characters etc.) could give a productive result.
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zch
Midshipman ![]() ![]() Joined: 26 August 2021 Online Status: Offline Posts: 24 |
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Colors in my example pic were low contrast on purpose so that suit-symbols and numbers would be easy to read. I quess that makes them sort of dull as hell also :D
anyway. Those were not supposed to be final colors, but an example of what I was talkin about. And the number of colors doesn't have to be 4 either (It just that lately I've found out that using only 4 colors is lots of fun). But I think that it would be good to keep the base color - suit combinations (Spades=purple, Hearts=red, Diamonds=blue, Clubs=green) as they are the colors from 4 color deck http://en.wikipedia.org/wiki/Four-color_deck technically spades should be black but that would not work I think |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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I love this collab idea. I think the main goal should be CELS' main priority and fully carried out in setting the palette and theme limitations.
"A deck of cards that showcases the beauty of pixel art." In this case, I think the colors need to be limited to a small number, but also vibrant, or else the cards could start to look too much like ordinary cards, but pixely. Also, I think the theme should just be a collection of original sprites, but have things such as the numbers and heart/club etc. Have a united design throughout. Edited by Frost Butt - 10 October 2011 at 2:43pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Frost Butt I love this collab idea. I think the main goal should be CELS' main priority and fully carried out in setting the palette and theme limitations. "A deck of cards that showcases the beauty of pixel art." In this case, I think the colors need to be limited to a small number, but also vibrant, or else the cards could start to look too much like ordinary cards, but pixely. Also, I think the theme should just be a collection of original sprites, but have things such as the numbers and heart/club etc. Have a united design throughout. I second that. An all blue or all purple palette will not allow many gifted artists shine as they can. I beleive an 12 or 16 color palette is limited enough. Still zch's idea except the color thingie rocks IMO. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Guys, I really want to help out with details and stuff but I'm swamped with other stuff.
Someone please write a to-do list. |
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CELS
Commander ![]() ![]() Joined: 23 September 2022 Online Status: Offline Posts: 758 |
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@Jal: Not sure what you mean by a to-do list there. As in, what things need to be decided?
@Frostbutt: I think you've got a good point. It's already been mentioned, but it's critical that the palette, canvas size and dpi are carefully selected so that it's possible to appreciate the individual pixels in the artwork, even on paper. Otherwise, we might as well do everything as NPA. For example, this is one of my favourite pieces on PJ, but it's so realistic that it would only look like a picture or a painting if printed on paper. I mean, it almost looks like a picture even on my screen, at 1x. |
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