| WIP (Work In Progress) | |
Topic: Indian animation |
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AlexHW
Commander
Joined: 19 June 2019 Online Status: Offline Posts: 285 |
![]() Topic: Indian animationPosted: 15 October 2011 at 12:37am |
![]() here's what I'm currently working on.. basically an american indian character with various animations. |
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Sahrab
Midshipman
Joined: 12 October 2011 Online Status: Offline Posts: 52 |
![]() Posted: 15 October 2011 at 3:34am |
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Nice but the colors seem a bit dull and roll animations kind of seem wierd
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jeremy
Rear Admiral
Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
![]() Posted: 15 October 2011 at 4:01am |
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The normal walk sorta looks like he's in high heels. Good to see you back :>
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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 15 October 2011 at 9:40am |
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@Sahrab: that's not really critique. how are the colors dull? which colors are dull? how is the animation weird? leaving 'drive-by' critiques that are vague and give no real information to the artist aren't very helpful.
Edited by cure - 15 October 2011 at 9:40am |
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Aastikya
Midshipman
Joined: 19 September 2011 Online Status: Offline Posts: 86 |
![]() Posted: 15 October 2011 at 10:04am |
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Everything looks okay to me.
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Delicious
Rear Admiral
Joined: 18 January 2015 Online Status: Offline Posts: 273 |
![]() Posted: 15 October 2011 at 12:07pm |
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This is beautiful. Really love the colors, the animation and this character design. This might look like it's over-animated, but what about moving the clothe between his legs a bit more especially in the attacking phase? Keep up the excellent work.
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reis
Commander
Joined: 13 March 2014 Online Status: Offline Posts: 118 |
![]() Posted: 15 October 2011 at 12:17pm |
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Great color, but as the Jalonso said, walking in high heels looks.
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AlexHW
Commander
Joined: 19 June 2019 Online Status: Offline Posts: 285 |
![]() Posted: 15 October 2011 at 3:34pm |
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thanks for the replies, here's an update.
![]() adjusted the feet in the walk anim.. also shifted a frame in the punch anim, and added more details to further frames. i'll have to experiment with making the cloth move more. |
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ChrisButton
Commander
Joined: 10 September 2010 Online Status: Offline Posts: 371 |
![]() Posted: 17 October 2011 at 2:05am |
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Pretty cool! If you upload the frames or make some sort of sheet I could
analyze the animation for you. Is this rotoscoped by any chance?
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AlexHW
Commander
Joined: 19 June 2019 Online Status: Offline Posts: 285 |
![]() Posted: 17 October 2011 at 2:22am |
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thanks :)
it's not rotoscoped, you can see some of the process explained here: www.alexhw.com I'm not sure how to make a sprite sheet with photoshop, i really ought to figure that out if I keep add more animations x_x |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 17 October 2011 at 3:22am |
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It's quite cool except the air somersault. He bends way too much than he should. I just googled it and the first link shows quite an artistic one.
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jeremy
Rear Admiral
Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
![]() Posted: 17 October 2011 at 3:59am |
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Photoshop itself doesn't have a sprite sheet extractor, there are free addons you can google though.
P.S post some of those lovely environments you have on your site |
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Sahrab
Midshipman
Joined: 12 October 2011 Online Status: Offline Posts: 52 |
![]() Posted: 17 October 2011 at 5:24am |
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nice liked the update i could fell the power of those punches !!
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CELS
Commander
Joined: 23 September 2022 Online Status: Offline Posts: 758 |
![]() Posted: 17 October 2011 at 5:37am |
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I kind of agree with Gecimen. It doesn't quite look natural, he looks almost like Sonic the Hedgehog when he jumps. I would extend his body a bit more. Though it might look better when he's actually moving across the screen, rather than spinning in mid-air. I also have a bit of a problem with his uppercut punch. I know you're exaggerating it for the sake of a dynamic animation, but right now his punch has a range of five inches. He's basically just punching straight upwards, and wouldn't hit anyone unless they were standing directly nose-to-nose. Not really a mistake, but just... something to consider. |
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