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joanrocagas
Seaman ![]() Joined: 06 July 2011 Online Status: Offline Posts: 4 |
![]() ![]() ![]() Posted: 10 November 2011 at 2:18am |
Hi everybody,
I've just had a quite bad experience contracting an art studio. They delivered very uneven quality assets. They were quite irresponsible because they lacked the skills to develop such project but they just wanted to scracth money from the project budget. My fault I didn't realize this until they developed some assets. It was my fault too I was interested in them because their prices were cheap and I ended up with cheap assets. They didn't show any interest in the project and they just kept developing inconsistent assets until I told them to stop. I ended up wasting money and I was wondering if there could be a place in the forums where I could denounce this. I'm no pixel artist, but I love what you do guys, but some called "studios" pretend they can do anything you ask them. Sorry for my little rant. |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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Nah, rant away if it helps.
Sorry to hear you got screwed. Can't really offer any advice myself, but maybe one of the big boys or girls might. |
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Delicious
Rear Admiral ![]() ![]() Joined: 18 January 2015 Online Status: Offline Posts: 273 |
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You get what you pay for, cheap artists gives you cheap assets. ;)
Next time consider doing some background research and ask for the previous work they've done to get a feel for their experience and ability.
I do find that tons like to act as though they've been freelancing for years, but it's your responsibility to make sure they're quality artists before you consider hiring them. No worries for the rant either, it helps to let these things out!
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joanrocagas
Seaman ![]() Joined: 06 July 2011 Online Status: Offline Posts: 4 |
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Well, we did a little art test. They did a small sprite character with animations. I even paid them for the test. The test art seemed fine to me. They have a decent portfolio I think. I think they could be ok for a very very small project.
I gave them an asset list with over 75 assets, buildings and characters. (It's a city builder game) and it all started to go wrong. We even did conceptual art for every asset. They started to almost copy the concept and kind of pixelate it to make it "pixel art". In some cases I could notice which artist was doing what. There were some assets that were ok and others that were awful. Out of scale, not isometric, the color palette was growing with every asset... What's worst is that they finally said yes after telling them to stop, I was right, the job was not done right. They didnt have the decency to say it from the beginning. Amateurish studio!. More than 1000 € wasted. |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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Originally posted by joanrocagas I even paid them for the test. I think that should have been your first and only red flag to stay away from them. ![]() |
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Nazu
Seaman ![]() Joined: 10 November 2011 Online Status: Offline Posts: 3 |
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I know some of these "studios" doesn't really have a permanent art crew, and actually subcontracts the work they get to other freelance artists at a lower price. Without a lead artist or art director looking over all the work at their studio, you'll mostly end up with a mish-mash of art styles and quality.
It's hard to spot these kind of "studios", so it's advisable to do some research or ask for reference before handing over large contracts, as Delicious mentioned. Edited by Nazu - 11 November 2011 at 6:55am |
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Sergiotron
Commander ![]() ![]() Joined: 22 August 2018 Online Status: Offline Posts: 118 |
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really? and I thought you scammed me when you didn't pay me for the art test I made. But it's ok, I learned a lot from that experience
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Frost
Midshipman ![]() ![]() Joined: 02 June 2021 Online Status: Offline Posts: 32 |
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What studio?
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joanrocagas
Seaman ![]() Joined: 06 July 2011 Online Status: Offline Posts: 4 |
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Originally posted by Sergiotron really? and I thought you scammed me when you didn't pay me for the art test I made. But it's ok, I learned a lot from that experience ![]() Oh, I remember your test Sergiotron. You wanted me to send the test money to a parent of yours that was in my country. Besides, you didn't supply what was asked for the test. End of story. The current artist did a test job for free and it was really nice art. He even did a bit more of what was asked. He obviously knew that he has the skills for getting the job done instead of just trying to scratch some bucks. So you guys think that I should stay away from artists asking for paid tests right? Edited by joanrocagas - 11 November 2011 at 7:56am |
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Sergiotron
Commander ![]() ![]() Joined: 22 August 2018 Online Status: Offline Posts: 118 |
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No problem Joan, we are learning
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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Originally posted by joanrocagas So you guys think that I should stay away from artists asking for paid tests right? I do. But I don't really have any expertise to back up that statement. Hopefully jalonso or Adarias or Fool might look into this topic and provide you with real advice. |
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Delicious
Rear Admiral ![]() ![]() Joined: 18 January 2015 Online Status: Offline Posts: 273 |
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Originally posted by joanrocagas So you guys think that I should stay away from artists asking for paid tests right? Not correct.
Artists who ask for payment for their test work is completely respectable and normal. If the artist is going to put any amount of work in for you, he should atleast get some payment for his time. Really, it's up to you to do the research as the commissioner.
I have been pixeling professionally for around two years, I never once was not paid for my test art...
Stay away from artists without referrals, especially if they ask for upfront payments. If they have referrals (Which they should, unless the studio or artist lacks any experience in which case he shouldn't be hired), take your time to contact them and find out their experience with the artist/studio. It'll definitely save you time and money, and avoid the scums!
Edited by Delicious - 11 November 2011 at 1:58pm |
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Argyle
Midshipman ![]() ![]() Joined: 06 May 2021 Online Status: Offline Posts: 60 |
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Delicious is on the money for this one.
If you are gathering candidates for a job, the experienced and professional ones will expect payment for their time. When you make your living from the artwork you make for others, spending time doing speculative sprite work for a potential client for free can only go one of two ways: Not being picked is essentially time spent that you cannot get back that could have been spent toward something more fruitful and productive; be it doing more work for existing clients that they might still have, sending in rate bids for other jobs, or even time spent updating their portfolio or blog (which will aid in the future legitimizing of themselves as capable in the eyes of a potential client).Of those two situations, there is one that's a good outcome, but the odds that they will not get picked are not in their favor, so it stands as a safer option to seek opportunities elsewhere than to potentially work for free with no projected gain unless they are in a tight situation. You honestly should not even be asking an artist to do a test sprite (which you should pay for!) unless you have talked with them and weighed other potential artists that are within your price range and skill level that you want anyway, so it's not like it will wreck your budget to be paying people for samples. This is money that should be budgeted and planned for which stands as an investment of trust between the worthy candidates. It will show the artists that you aren't half assing what you are doing so that they can put a legitimate effort into the test sprite while having the peace of mind that you aren't a seedy individual that might not pay them for the actual work once all is said and done if they do end up working for you afterward. Putting your money where your mouth is will draw better artist bids, as well as form a better image for yourself as an employer that is not doing this as a hobby project that might never finish. Gotta go put the baby to bed, so sorry if this is cutting off in the middle of a point. Wanted to dethrone all this nonsense going around that artists asking for a paid sample are RED FLAGS NO NO NO because that is simply scary to think that people might be convincing employers to be thinking that is true. EDIT: Wanted to add that it was unfortunate that they started working far below the bar that was initially established to be acceptable from the start. It is their job to live up to the standard of work that they set your expectations of them to be from the start. You wouldn't have hired them if the art looked as bad as it was when it began declining, would you? It is your job to be direct in giving direction and feedback on the artwork that they deliver so that it lives up to the product that you agreed to pay them to create. It is one thing if you were changing your mind and having revisions sent back for things that weren't asked for from the start multiple times - If more extra work or frustrating indecision keeps clogging up what needs to be done then I could see where they might start getting sloppy just to get it done and over with until you make up your mind. But if it just starts getting crappier and crappier looking from deliverable to deliverable to the point of being clearly under par of what they presented being able to make, a line must be drawn. If you tell them that the work is unsatisfactory and inconsistent compared to what they said they would produce at the rate they boasted to be capable of from the test sprite and quote given, then they should be realistically expected to step their game up or risk losing the contract. And you should be rational in realizing at what point things are not working out and put a stop to production before you get yourself in too deep into paying for inadequacy. If they were legitimate, they would be realistic in recognizing that they were not working to the ability they represented themselves as having and remedy the problem. If they are unwilling to admit or see the issue in what you have with it, and if you aren't being unreasonable in your accusations, then you need to just get out of that business partnership before you end up paying for even assets that weren't what you agreed upon when you ordered. Pay them for the work that was earned and done correctly and inform them that they will be paid what you agreed upon for the parts that they made badly if they are willing to fix the issues, then move on to find somebody capable to complete the remainder of what was needed. If it is not made clear when things are looking against the grain, then they will just keep doing it. If they still stay their course of doing sh*tty work in unmatching styles, then leave a non-malicious-but honest review. Chances are that word will get out and people will just stop working with them. There are trustworthy artists out there. You just have to take the time and allow the process of finding a good artist to be done correctly. And if it is not what it seems even after they prove reliable and capable from the screening, then be honest and direct that you will have to terminate the agreement to keep working together. MAN I'M TIRED, sorry if any of this dribbled together as incoherent. Felt myself getting really tired in the middle of making this post so my brain may have had a few lapses while forming thoughts, haha. Edited by StickyTape - 11 November 2011 at 8:18pm |
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Clest
Midshipman ![]() ![]() Joined: 14 February 2024 Location: Brazil Online Status: Offline Posts: 62 |
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Sticky went over the subject perfectly, I´d almost say it is a tutorial on hiring artists in general.
Some people, both artists and clients, see things too mechanically, like "client pays, artist delivers, simple" but it is all human relations, communication. Most of the time you have that awesome image in your mind then you describe to the artist expecting then to picture the wonderful vision you imagined... and it comes diferent. Sometimes it is a nice surprise, but most often it comes as disappointment and you must put an effort to express what is different in your mind which the artist must portray. With pixelart it is usually quite easy and flexible, unless you need the asset completely redone, but then the miscommunication went out of proportion or you were indecisive or the artist reaaaally screwed up. By the description it all seems barbaric, specially isometric not being isometric... I hated isometric at first but sincxe it usually pays very well I´ve learned to work with it until it became nice, so to me it is even disrtespectful to imagine ppl screwing with the iso view o.o Anyway, I think communication is key and tell that to evrery one. If I or any other artist produce an asset which doesn´t work for you, please explain in detail what must be corrected and ask for priority in fixing the asset before moving on to any other tasks... otherwise the problem gets bigger and might start to happen to any future assets. However don´t cut people off while they are still putting an effort to correct;fix an asset. Sometimes it takes a lot of direction from the client for us artists to get things the way you want and it is a game of patience on both sides, being friendly is also a plus, on both sides. |
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