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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Topic: Wooden HUDPosted: 02 February 2012 at 1:22pm |
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Hello, this will be the HUD for the skills tree in my game. I would like to know what you think of it and give me advices.
The grey thing in the corners are some sort of metal plate, I would like help for this too. I was inspired by this http://www.pixeljoint.com/pixelart/53187.htm Thanks! |
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 02 February 2012 at 6:45pm |
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No comments?
update:
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Manupix
Commander
Joined: 07 May 2026 Online Status: Offline Posts: 771 |
![]() Posted: 02 February 2012 at 9:22pm |
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The wood looks quite good, nothing to say ;)
The metal doesn't look like metal: needs shiny edges, reflections, tear and wear. Example here, look for more. Edited by Manupix - 02 February 2012 at 9:22pm |
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 02 February 2012 at 10:16pm |
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Thanks for the links, but i think im gonna keep the corners like this. I think they look like stones, abit like my tiles:
Little update:
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 03 February 2012 at 9:35am |
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update:
i'm not sure about the AA of the white line on the stone plate. |
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 03 February 2012 at 10:38am |
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update:
feel free to leave comments :) |
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Fobwashed
Midshipman
Joined: 31 January 2012 Online Status: Offline Posts: 59 |
![]() Posted: 03 February 2012 at 3:46pm |
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Those circular corners really remind me of Naruto for some reason.
Shouldn't there be some amount of shading below the check and x marks? Also, the cut between the stone and wood seems a bit like, not right. I'm new to this so I have no idea what it is but my untrained eye feels like the connection isn't as good as it could be. |
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 03 February 2012 at 5:57pm |
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I didnt really knew how to connect the check and x icons so i added a shadow. I hope it works well.
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 03 February 2012 at 9:44pm |
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Edit:
The thing to the right will be a item combinaison system. |
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Manupix
Commander
Joined: 07 May 2026 Online Status: Offline Posts: 771 |
![]() Posted: 04 February 2012 at 9:20am |
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Doesn't look like stone, rather a totally dull featureless material like a very fine-grained molded concrete slab. Stone has surface irregularities in texture and color.
The spirals are carved grooves, I think: they should have a highlight on the light-facing sides. The + and - icons look like floating because their shadow doesn't connect correctly in the bottom left corner. Also the marks themselves should have a shadow (all icons). |
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 04 February 2012 at 1:30pm |
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How about this?
I added shadows so everything looks like they are floating. I added cracks and irregularities to the stone plates. I not really sure about the highlights, i might try it later. Edited by Rayovatron - 04 February 2012 at 1:31pm |
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jambox_josh
Midshipman
Joined: 12 May 2019 Online Status: Offline Posts: 78 |
![]() Posted: 06 February 2012 at 9:44am |
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looking awesome!!! no critiques here
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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 06 February 2012 at 9:54am |
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Comments should include critique, if you're posting in the WIP forum.
Edited by cure - 06 February 2012 at 12:52pm |
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 06 February 2012 at 12:01pm |
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cure you can if you want but you dont need too, im not a fan of dithering :)
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Trick17
Commander
Joined: 07 April 2021 Online Status: Offline Posts: 120 |
![]() Posted: 06 February 2012 at 12:31pm |
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A suggestion what you could do:
- Increase the contrast - Add an additional color - Add highlights for edges - Some more AA (But don't overdo it) - A fissure is not round, it's more like a lightning, like this. ![]() (Bottom half is edited) |
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 06 February 2012 at 2:01pm |
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Super17 thanks for the edit!
This is the best i can do for the highlights, but I think im gonna keep the last version (maybe change the cracks) because its for the HUD and there will always be stuff over it.
Anyway thanks for the comments! Edited by Rayovatron - 06 February 2012 at 2:03pm |
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Manupix
Commander
Joined: 07 May 2026 Online Status: Offline Posts: 771 |
![]() Posted: 06 February 2012 at 2:09pm |
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What I mean about the shadows and floating buttons:
![]() Also added highlights for the fun. Not sure the buttons and wood need them, but I believe the stone does. Careful about yours and Super17's: they show a light source opposite to whatever casts the shadows! Could be a secondary source, but then it would need to be differentiated from the main source, usually achieved through a different colour. Not sure the nice simplicity and readability would survive that ;) |
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 06 February 2012 at 2:48pm |
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The +/- buttons are floating over the wood and the wood is floathing over the rock plate. Thats why the shadows are not connected like your edit.
Hope you understand.
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Manupix
Commander
Joined: 07 May 2026 Online Status: Offline Posts: 771 |
![]() Posted: 06 February 2012 at 3:45pm |
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Originally posted by Rayovatron Hope you understand. LOL, it took me a while but now I do XD However, this means it's not all that obvious. You should disconnect them more then. |
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 06 February 2012 at 4:12pm |
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Thats why there is a black outline, I tought it was obvious...
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