WIP (Work In Progress)
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Pikcher
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Quote Pikcher Replybullet Topic: The hero of my game
    Posted: 17 February 2012 at 12:23am
I decided to make the game and try to draw in pixel art ))
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cure
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Quote cure Replybullet Posted: 26 February 2012 at 8:54pm
There seem to be over a hundred colors here, which is way more than necessary for the amount of detail. I got it down to around 32 and tried to improve the contrast (which keeping a small palette will naturally help you to do).

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Fobwashed
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Quote Fobwashed Replybullet Posted: 26 February 2012 at 10:53pm
Out of curiosity, what is the reason for keeping the color count as low as possible? Is it for aesthetic or size reasons or just to maintain a sort of low tech type look?
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Cyangmou
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Quote Cyangmou Replybullet Posted: 26 February 2012 at 11:33pm
It's not necessary to keep the color count low - colors are just tools which you use. But a balanced palette with some restrictions makes definitely a better picture.
Also in traditional and Digital Drawing techniques you usually choose some main and some sub colors - just for mixing them.
In pixel Art you are restricting yourself usually much more. It keeps your clusters crisp and especially if you are doing animations it helps a lot.
Aaaand ... why using all colors you could use if you are able to create beautiful things with just a few tones? 
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cure
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Quote cure Replybullet Posted: 27 February 2012 at 12:57am
A smaller palette forces you to reuse colors, which promotes harmony by using the same colors throughout the piece. Mostly it's just a matter of having a manageable palette. If you want to alter the contrast of a general area, change the skin tone, etc, then it's going to be much more difficult if you're working with 100+ colors. And if you aren't using the colors to define details or noticeable shading, then there's no real benefit. It's also best to start with fewer colors, if you want to add more it's better to do so later after all of the general forms/hues/contrast of the image is worked out.
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