Collaborations/Challenges | |
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MIERDINSKY
Midshipman ![]() ![]() Joined: 07 January 2024 Online Status: Offline Posts: 50 |
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Originally posted by ultimaodin Just a wip. Working out the basic lines before I start on blocking out the shading then detailing: ![]() hello man. how many frames did you use? |
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randomboy2007
Seaman ![]() ![]() Joined: 29 August 2011 Online Status: Offline Posts: 37 |
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Nevercreature
Commander ![]() ![]() Joined: 04 July 2022 Online Status: Offline Posts: 164 |
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First WIP
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Sergiotron
Commander ![]() ![]() Joined: 22 August 2018 Online Status: Offline Posts: 118 |
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Here's an update:
![]() I'm thinking to animate the glare and drops. @Mierdinsky, la animación tiene 16 frames. Para averiguar esto debes darle click derecho a la imagen que quieres analizar y en propiedades copias la Dirección (URL) y la pegas en el cuadro de texto en este sitio: http://hivemind.in/pj/specs/ y le das click al botón "check". Es muy útil! @Nevercreature, that's a really funny animation! I love his face when he punches fast!
![]() Edited by Sergiotron - 07 March 2012 at 2:25pm |
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Nevercreature
Commander ![]() ![]() Joined: 04 July 2022 Online Status: Offline Posts: 164 |
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@Sergiotron,
ES: ¡Gracias! Es mi propia cara cuando me enfado... EN: Thanks! It's my own angry face... |
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Jawnsunn
Seaman ![]() ![]() Joined: 27 November 2011 Online Status: Offline Posts: 6 |
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Before I submit it, would love some crits.
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ultimaodin
Commander ![]() ![]() Joined: 04 May 2010 Location: Australia Online Status: Offline Posts: 162 |
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Originally posted by MIERDINSKY Originally posted by ultimaodin Just a wip. Working out the basic lines before I start on blocking out the shading then detailing: ![]() hello man. how many frames did you use? 8 separate frames x2 to slow it down so 16 total in animation. @Jawnsunn - Very stylish character, my only crit is that he has a very terrible fighting stance. As is it would be hard to block a punch to the face. Edited by ultimaodin - 07 March 2012 at 7:04pm |
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The world is but a shadow of emotion, cast in shades of grey.
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fay
Seaman ![]() ![]() Joined: 21 February 2012 Online Status: Offline Posts: 7 |
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Oh my it looks so fluid!
![]() It's easy for me to forget about keeping it simple at first for animating then adding details...I get carried away with the details early on and then it turns into frustration once I start animating. ![]() |
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AirStyle
Commander ![]() ![]() Joined: 13 November 2017 Online Status: Offline Posts: 376 |
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@ fay: You're right. I get caught up in the same thing. Thankfully, I didn't put too much detail in before starting this. Nice work, ultimaodin.
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Nevercreature
Commander ![]() ![]() Joined: 04 July 2022 Online Status: Offline Posts: 164 |
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I'd like to show the buttons you have to press to make moves.
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Delicious
Rear Admiral ![]() ![]() Joined: 18 January 2015 Online Status: Offline Posts: 273 |
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Nice stuff, but the challenge is to create just a fighter sprite based on yourself - Nothing more.
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ultimaodin
Commander ![]() ![]() Joined: 04 May 2010 Location: Australia Online Status: Offline Posts: 162 |
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Ok guys I just found out my dental work will cost me a whopping $12,000 in total so my creativity just got smashed down with that. So here is the first frame in case I don't finish the entire animation. I'll probably remove the sellout though as it looks bad on dark backgrounds.
![]() @fay - I should mention that it has taken many failures fr me to learn to block out the basic for animation. Many failures. Edited by ultimaodin - 08 March 2012 at 2:41am |
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The world is but a shadow of emotion, cast in shades of grey.
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eclep
Seaman ![]() ![]() Joined: 15 January 2023 Online Status: Offline Posts: 25 |
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I will try to do something this week :
![]() Not sure I will have time to finish |
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AirStyle
Commander ![]() ![]() Joined: 13 November 2017 Online Status: Offline Posts: 376 |
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It might be too late, but see if you can't add some recoil action to the rest of the body when he shoots. He seems to rigid and unnatural. I like the concept, though.
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Nevercreature
Commander ![]() ![]() Joined: 04 July 2022 Online Status: Offline Posts: 164 |
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Third (advanced) WIP...
![]() Suggestions? |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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less dithering. the outline is thick where it bends. more contrast overall, especially in skintones.
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eclep
Seaman ![]() ![]() Joined: 15 January 2023 Online Status: Offline Posts: 25 |
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Update :
![]() Added a bit of recoil, but not too much since it's still a fake gun :) |
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Franuka
Midshipman ![]() ![]() Joined: 09 February 2021 Online Status: Offline Posts: 26 |
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No body recoil made it look funnier. Still love the idea :)
(Studio Ghibli shirt <3) Edited by Franuka - 09 March 2012 at 7:44am |
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AirStyle
Commander ![]() ![]() Joined: 13 November 2017 Online Status: Offline Posts: 376 |
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Nah, it's just that the physics are off.
The recoil should be centered more around the shoulder joint, and then translate to the torso and legs. However, by the time the ripple of the recoil reaches the legs, it should be greatly dissipated. Nice try, though. I still like the added recoil. |
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eclep
Seaman ![]() ![]() Joined: 15 January 2023 Online Status: Offline Posts: 25 |
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Thanks for the replies, I agree there is something off here
But as I said it's not a real gun, so logically there should be no real recoil. I mimicked the movement a dozen times and I moved quite like what I have pixelled here. But the movement of the hair suggests that there is a real recoil.. I think I will have to chose between an overall real recoil (by fixing the recoil on the body) and a fake one (by removing the movement of the hair) The first option would be more impressive I guess |
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fay
Seaman ![]() ![]() Joined: 21 February 2012 Online Status: Offline Posts: 7 |
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Here is my entry so far a homemaker with a giant rolling pin for a weapon, trying to keep it simple before detailing. I want to try and animate an idle if I have time before the deadline. Open to critiquing.
![]() Edited by fay - 09 March 2012 at 5:31pm |
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MIERDINSKY
Midshipman ![]() ![]() Joined: 07 January 2024 Online Status: Offline Posts: 50 |
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MIERDINSKY
Midshipman ![]() ![]() Joined: 07 January 2024 Online Status: Offline Posts: 50 |
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![]() quiero usar pocos colores... los colores de game boy |
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RodrigoCard
Seaman ![]() ![]() Joined: 27 January 2011 Online Status: Offline Posts: 8 |
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![]() My idea was to make something like a The King of Fighters character, but they are a bit taller than the restrictions. So I make the body smaller, maintaining the head size. I think it looks somewhat ok =) But I need some tips: - About the body proportions (except for the head). Do they look correct? - I am struggling with the shirt, I can't make it look right =( Also, I dont know how to make cloth fold correctly Any ideas? EDIT: I think the shirt is looking OK now... EDIT2: fixed the legs... I think. Edited by RodrigoCard - 11 March 2012 at 3:38pm |
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Adam
Midshipman ![]() ![]() Joined: 26 July 2021 Online Status: Offline Posts: 85 |
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Here is my concept:
![]() Pose based on a relatively unknown piece a guy named Michelangelo painted some years ago.
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RodrigoCard
Seaman ![]() ![]() Joined: 27 January 2011 Online Status: Offline Posts: 8 |
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Originally posted by fay Here is my entry so far a homemaker with a giant rolling pin for a weapon, trying to keep it simple before detailing. I want to try and animate an idle if I have time before the deadline. Open to critiquing. ![]()
Nice hair! Love the expression too.
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Ndenoronha
Seaman ![]() Joined: 28 November 2011 Online Status: Offline Posts: 1 |
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Originally posted by Adam
Here is my concept: ![]() Pose based on a relatively unknown piece a guy named Michelangelo painted some years ago. This is cool, man, you did a great job ![]() Edited by Ndenoronha - 10 March 2012 at 6:11pm |
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royser
Seaman ![]() ![]() Joined: 17 June 2021 Online Status: Offline Posts: 6 |
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Chibiwing
Commander ![]() ![]() Joined: 02 June 2024 Online Status: Offline Posts: 122 |
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I'm back, homies! I just saw this challenge really late last night but it intrigued me (despite how much I fail at drawing the human form). Here's is my first wip, and as you can see it needs a lot of work.
![]() ![]() Edited by Chibiwing - 11 March 2012 at 2:58am |
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Bloobier
Seaman ![]() Joined: 14 July 2014 Online Status: Offline Posts: 13 |
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This is my first try at one of the weekly challenges. I started creating a sprite, and I think that it has come along well, but there are many things to fix about this. If you have any recommendations, please tell me.
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Nevercreature
Commander ![]() ![]() Joined: 04 July 2022 Online Status: Offline Posts: 164 |
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Finished!!
![]() Maybe is not very good, but I've worked a lot... ![]() |
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fay
Seaman ![]() ![]() Joined: 21 February 2012 Online Status: Offline Posts: 7 |
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Oh very cool! It really looks like you put a lot of time and thought into your fighter.
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The B.O.B.
Commander ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 461 |
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Well, hell...was planning on submitting a piece to the challenge, but I started it too late because I was already working on another big animation I was planning to submit....Very wippish, and VERY handsome, if I may add:
![]() Not sure if I'll finish it now. Think I'll just let this fella go peacefully in obscurity. *Yes, all his body parts are meant to do exactly what they are doing. Why? Because he is filled to the brim with too much awesome-sauce... |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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FINISH IT
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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Finish this epicness!
Edited by a3um - 11 March 2012 at 11:22pm |
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upanotch
Seaman ![]() Joined: 22 March 2012 Online Status: Offline Posts: 1 |
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My noobish attempt at myself.
Titled: Noob Boy!!!1!one! ![]() |
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