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Faceless
Seaman
Joined: 27 December 2005 Online Status: Offline Posts: 5 |
![]() Topic: [Revisit] Zelda MockupPosted: 09 April 2012 at 9:37pm |
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I'm still not really happy with how this turned out, so I'm going over it again, correcting shadows and fixing some perspective issues.
![]() Old version on the left, new version on the right. I still haven't added shadows for the Ocroroks yet, but before I finish this up I wanted to get people's opinions on the second Octorok, and to see what people thought of the flooring. I've been feeling like it's missing something for quite a while (the reason for the box in the middle of the room in the old version). Edited by Faceless - 09 April 2012 at 9:37pm |
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Friend
Commander
Joined: 01 April 2015 Online Status: Offline Posts: 710 |
![]() Posted: 10 April 2012 at 4:20am |
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the second ocrorok makes the room feel too crowded. Maybe a trapdoor instead, to give something to the floor, and to make the room less crowded?
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Elastico-Gadget
Midshipman
Joined: 04 September 2019 Online Status: Offline Posts: 59 |
![]() Posted: 10 April 2012 at 5:06am |
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Originally posted by Frost Butt the second ocrorok makes the room feel too crowded. Maybe a trapdoor instead, to give something to the floor, and to make the room less crowded? I agree with you. A staircase of this kind may as well be appropriate : Edited by Elastico-Gadget - 10 April 2012 at 5:08am |
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 10 April 2012 at 9:15am |
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Link's pose is too static, he could be waving his sword or something.
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Friend
Commander
Joined: 01 April 2015 Online Status: Offline Posts: 710 |
![]() Posted: 10 April 2012 at 9:23am |
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or holding his shield out to defend himself from the incoming deku nut
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Faceless
Seaman
Joined: 27 December 2005 Online Status: Offline Posts: 5 |
![]() Posted: 10 April 2012 at 7:31pm |
![]() ![]() Once again the update is on the right. Changes/Response to Crits:
I'm still looking for some suggestions on the flooring. I still think it's missing something. |
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Base
Seaman
Joined: 11 September 2008 Online Status: Offline Posts: 13 |
![]() Posted: 10 April 2012 at 9:48pm |
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One thing I immediately notice with the flooring is that the boards never 'end'. Throw in some horizontal lines here and there to make the floorboards look more natural and break up the vertical flow.
Example of what I mean: http://ftextures.com/textures/Wood-floorboards-texture.jpg Edited by Base - 10 April 2012 at 9:48pm |
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Bouzolf
Seaman
Joined: 20 April 2007 Online Status: Offline Posts: 24 |
![]() Posted: 11 April 2012 at 10:39pm |
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I have a problem with the perspective of the bombs in the boxes.
REALLY quick edit to show you what I mean:
I agree that Link's pose would be much better he was looking at the enemy and perhaps protecting himslef. I must say that this some really nice pixel art though! Edited by Bouzolf - 11 April 2012 at 10:39pm |
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Elk
Commander
Joined: 12 May 2024 Online Status: Offline Posts: 483 |
![]() Posted: 12 April 2012 at 3:20am |
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Dont over AA too much
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Faceless
Seaman
Joined: 27 December 2005 Online Status: Offline Posts: 5 |
![]() Posted: 07 May 2012 at 5:14am |
![]() Finally got around to working on this again. You can see the progress made from the uploaded version and my current progress in the animation. I'm just about ready to call it done. |
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