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BrightBit
Midshipman
Joined: 11 May 2014 Online Status: Offline Posts: 98 |
![]() Topic: Character Creation MenuPosted: 28 December 2011 at 4:19pm |
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Hello Pixeljoint community,
I am still trying to develop a roguelike game. So I'll need a menu to create the player character and this is what I came up with: ![]() In my opinion the menu looks too futuristic and cold. Do you have any suggestions on how to fix that? BTW: Here is a link to the thread with "in game" graphics of my roguelike. It might help to get some impressions for the desired look and feel: My Roguelike Thread. Greetings BrightBit |
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Furritus
Seaman
Joined: 31 July 2011 Online Status: Offline Posts: 16 |
![]() Posted: 28 December 2011 at 5:07pm |
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make the colors warmer. thats all other than that amke a background instead of that red, and it looks really nice
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 28 December 2011 at 5:47pm |
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It's already great, you could add colors. I would replace the +/- symboles of the face and hair by arrows and change the gender selection for a male and female icon.
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Rayovatron
Commander
Joined: 24 September 2011 Online Status: Offline Posts: 143 |
![]() Posted: 28 December 2011 at 6:41pm |
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Edit ;)
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BrightBit
Midshipman
Joined: 11 May 2014 Online Status: Offline Posts: 98 |
![]() Posted: 29 December 2011 at 11:37am |
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Thank you for your opinions,
@Rayovatron: You're right! The arrows look much better than plus and minus. Thanks for that. I am not sure about the gender icons, though. Maybe I just don't like their location... Hmmm... Have to think about it. I tried to play with the colours and that's what I came up with so far: ![]() To be honest: I only like the third one. If you have some suggestions I would appreciate to see a corresponding mini layout, too. ;-) (I am not good with colours.) Greetings BrightBit |
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BrightBit
Midshipman
Joined: 11 May 2014 Online Status: Offline Posts: 98 |
![]() Posted: 30 December 2011 at 3:44pm |
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I used the third colour scheme for further improvements:
![]() Ignore the white little fella to the lower right, please. It's just a placeholder for an illustration. I am not sure if I will keep that, though. I just thought about adding something similar to those Fallout Pip Boy illustrations like this: Pip Boy Illustration. Cheers BrightBit |
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BrightBit
Midshipman
Joined: 11 May 2014 Online Status: Offline Posts: 98 |
![]() Posted: 11 April 2012 at 1:56am |
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I overhauled the character creation menu:
![]() I reworked it to make the UI and the website of my game look as if they fit together. All of them should share the same design principles. The UI: ![]() ...and the corresponding website: ![]() The website really exists and the login and registration options already work. The content is the only thing missing now. :) However, the graphical stuff is still a work in progress, so feel free to criticize me. Greetings BrightBit Edited by BrightBit - 11 April 2012 at 2:09am |
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Elk
Commander
Joined: 12 May 2024 Online Status: Offline Posts: 483 |
![]() Posted: 12 April 2012 at 3:36am |
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What if I'm 104 years old?
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BrightBit
Midshipman
Joined: 11 May 2014 Online Status: Offline Posts: 98 |
![]() Posted: 12 April 2012 at 4:55pm |
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lol :)
I'm not sure if I will allow an age beyond 50 but I am definitely sure that I won't allow an age beyond 99 (at least during the character creation). But thanks nontheless. ;) |
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BrightBit
Midshipman
Joined: 11 May 2014 Online Status: Offline Posts: 98 |
![]() Posted: 14 April 2012 at 9:47pm |
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I now tried to make the control elements look more simple and used frames to organise the entries:
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BrightBit
Midshipman
Joined: 11 May 2014 Online Status: Offline Posts: 98 |
![]() Posted: 15 April 2012 at 11:22am |
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Some minor changes:
![]() I made the frames thinner, the text a little bit darker and I increased the contrast of the buttons (and added some shininess to them). |
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BrightBit
Midshipman
Joined: 11 May 2014 Online Status: Offline Posts: 98 |
![]() Posted: 13 May 2012 at 4:14pm |
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I made minor adjustments to my GUI mockup:
![]() I also started to program the GUI. If you want to take a look at the real counterpart of the mockup, you can download this file: Basements & Bosses 0.0.1 [Rev. 53] Please note: The GUI isn't finished yet. The logo and the faces are missing in the app. The skills are nameless and the interactive "game" part is just a rather boring infinite terrain demo. You can return to the main menu by pressing Q or ESC. Movement controls are mapped to the WASD keys. It's a very, very, very early prototype for my game, so please, be gentle. :) So far I only did some tests under Windows 7 64 bit. If you encounter problems running this app, please tell me. Critiques and Comments are as always highly appreciated. Greetings BrightBit |
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Jumble
Seaman
Joined: 13 October 2021 Online Status: Offline Posts: 14 |
![]() Posted: 14 May 2012 at 11:20pm |
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The interface is reminding me of the first fallout. Good stuff.
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