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PsithyroiOnline
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Quote PsithyroiOnline Replybullet Topic: AoA ( Academy Of Adventure ) [Voluntary for now]
    Posted: 14 April 2012 at 2:09pm


Academy Of Adventure


Akatsuki here once again,


I would update our old topic, but it sadly wouldn't have bumped the topic back to viewing standards. Anyhow, we've been doing a lot, and have gained a few new developers along the way. Today, we're advertising for 4 advanced web programmers to join our lovely team that will be in charge of the AoA development. I haven't enough time to go into details of all the other changes we've been through, but I will just be going over the basics of this project, and what skills each developer will need to be able to take on this role and join in on the fun.


Academy Of Adventure binds together both learning and having fun, within this text-based MMO-RPG world, players will have the opportunity of improving their real life talents, ranging from programming to improving their artistic abilities throughout this Academy. There is about two years worth of planning already done for this development, and we're now looking for the needed developers to carry out its development. As much as I would love to get programmers already within our team on this project, we are at a limitation as everyone is already apart of one or more developments and I can not add much more onto that. Below I will throw out a few concepts done for the game, and afterwards get into what we're looking for.




This is the characters profile design, obviously you all know what happens here. The design can be changed at any moment if seen necessary. 





This is the registration design, again, obviously you know what happens here, lol.


There are more concepts designs, in depth details and planning, which I can not make public as of now until we've found the needed developers. This game has a lot of potential, and we at JumpButton Studios will see it through as well as our other three projects.


We are looking for four advanced web programmers with great knowledge of MySQL,HTML,CSS,PHP, Java,Ajax, Jquery, and the ability to find,maintain and fix numerous errors. I honestly doubt we will find many on these forums, but it was worth a shot and I have seen interesting talents from this community. Please if you're interested, and have advanced knowledge of the listed web languages, as well as various other, please PM me. 


Oh, one last thing. You must also be able to work cooperatively with everyone within the team, as well as the other web programmers to bring forth the best.



On another note, if you haven't played our first game, Orbit Vector defense, go and play it now. Look forward to a new and improved Vector defense 2, with custom music and most likely sound effects made by the team itself. As well as various other improvements, such as bug fixes, new features and amazingly new game graphics. Here's a sneak peak to one of the sound tracks made for Vector Defense 2. It is still a work in progress by one of our composers,Jose.

Anyway, look forward to a more in depth announcement from JumpButton Studios during the summer. Akatsuki, out.





Edited by PsithyroiOnline - 14 April 2012 at 6:01pm
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Quote PsithyroiOnline Replybullet Posted: 15 April 2012 at 10:49am

Akatsuki here with a few updates ^^ and announcements.

It's been awhile since we last announced anything fun, and we're sorry for taking soo long. Though we have no plans of making another announcement anytime soon after this one, so I'll try not to leave anything out. As anyone might've noticed already, Indie Opportunity is no longer what we go by,instead we've made a change to JumpButton Studios. Why the change you may ask? well its simple, we are jumping forward in bringing the best within any games we develop, there's no way anyone can achieve something just by standing around.

Company Overview

JumpButton Studio is made up of 15 dedicated developers ranging from programmers, graphics artists, sound engineers ( still needed ), musicians, and illustrators. We mostly work on android and desktop games, most featuring online capabilities, however we also have some software under our belt.

There will be many challenges along the way, but there has not been anything we couldn't accomplish by working together and not only as a team, but a family. Working voluntary is not something we're forced upon, it is something we have chosen to dedicate ourselves to because we trust that whatwe're putting our time into will turn into something amazing in the future. Spending as much time as we can organizing and developing while talking about the most randomized topics you could ever think of.. such as food.. Everyone loves food, I hope.

We're opened to any developers who can liven up the chat, and communicate with everyone while knowing that he/she can still do what ever else they need to that is of higher priority or importance. We will never rush any of our developers, unless what they are meant to do is critically needed forother developers to continue a project. Summer is closing in, and we're hoping to have a few things ready for release by than.

Description

Our ideals are simple, but the development will be hard. Many times we've seen gaming companies choose content over security, as well content over community. We are leant towards listening to what our community wishes to see within a game, and not just making updates depending on how we feel aboutit. Content does matter, but what good would new graphics do if the majority of a community dislikes it? We understand everyone can not be pleased, but it is best to have the community involved with updates and allow them to add their opinions, debate over why they like and or dislike a plannedupdate, and from there, come to a conclusion if we should continue with the update, or rather concentrate on bug fixes while planning updates that the community has proven to be something they would enjoy. As I previously said, we can't please everyone, but we will carefully listen to what theyhave to say.


If you haven't played our first game, Orbit Vector defense, go and play it now. Look forward to a new and improved Vector defense 2, with custom music and most likely sound effects made by the team itself. As well as various otherimprovements, such as bug fixes, new features and amazingly new game graphics. Here's a sneak peak to one of the sound tracks made for Vector Defense 2. It is still a work in progress by one of our composers,Jose.


Academy Of Adventure has been added to our list of developments. We're still in the process of finding the right developers to handle the job, but visit the dA group here and read all about it.

Academy Of Adventure binds together both learning and having fun, within a text-based MMO-RPG world, players will have the opportunity of improving their real life talents, ranging from programming to improving their artistic abilities throughout each semester. There is about two years worth ofplanning already done for this project, and we're now looking for the needed developers to carry out its development. Lead developer Manda ( known as a-fools-paradise on dA ), will be releasing a test version of the game as she has promised, but the actual game which will be released at a laterdate, which will be far more improved and entertaining.



Little Knight has been through a lot, and is in alpha testing stage. There is still many bugs and features needed before we can get into actual mapping and writing the story. I will add a change log at the bottom so youknow what was added and when it was added. This development is lead by our programmer Sk8 and pixel artist, Stava.

Little Knight is an RPG planned for multiple platforms (Windows/Linux/Mac OS/iOS/Android/Xbox360/Web) in which you are the son of a farmer, who feels destined to do more in life. Despite the constant criticism from your grandfather, whilst in town on a mission one afternoon you end up in asquabble, which ends with you saving the kingdom's bratty princess from her own self-instituted situation. Saving the princess earns you one of the highest and most desired roles in the kingdom; a position within the High Knights Guild, protecting the royal family. However, not all is well in thekingdom. As you venture around and complete quests you begin to find there is something dark and twisted (and even comical!) going on within your kingdom.

For one, Little Knight will be both mobile and desktop. The advantage of doing our desktop versions first allow us to toy around with the Co-Op multiplayer concept we've been thinking about. However, we want to move Little Knight on to nearly every mobile platform as well, and even on to the XboxLive Arcade eventually!

Log

[10:03 PM 4/2/2012]
* some of these changes were done a long time ago
* just decided to make a changelog

  • implemented player (walking / attack) animations ingame
  • implemented maps
  • implemented camera scrolling
  • implemented bounding boxes


[2:04 PM 4/5/2012]

  • implemented map editor
  • implemented map loading / saving


[5:32 AM 4/6/2012]

  • implemented the start of an npc class


[10:38 PM 4/8/2012]

  • commited collision
  • commited depth sorting
  • implemented tree 8|
  • implemented attacking / collision
  • released another build


[3:44 PM 4/10/2012]

  • added temporary slime npc sheet
  • added the first enemy npc slime
  • added attack damage text particles
  • made simple ai for the slime npc
  • released another build


[11:42 PM 4/13/2012]

  • added object placement/removal
  • added object save/loading
  • added debug toggle key ~
  • added play toggle key p
  • added the new player sheet



                     
MysticTale Online, once known as Psithyroi Online, is no longer on hold. There has been a ton of development going on, and there's still more development that needs to be completed before we can move forward to alpha stages. Once in a while there may be a progress video added to our YouTube channel. There is currently one progress video on our channel, music you listen to were composed by our musician, Clark.



That's all the announcements for now, please become a member of our dA group, and follow us on our journey.


FOLLOW US


MysticTale on Facebook
JumpButton on Twitter
MysticTale on Twitter
JumpButton on Facebook



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