| WIP (Work In Progress) | |
Topic: Help me with Ahri |
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Dont
Midshipman
Joined: 09 February 2022 Online Status: Offline Posts: 45 |
![]() Topic: Help me with AhriPosted: 20 May 2012 at 1:45pm |
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Hi buddies, i've been working on this piece:
(Ahri, the nine tails fox) It took a while, but i am not sure about 1) legs and hands 2) blue lights 3) details on skirt can u guys help me? |
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Zeratanus
Commander
Joined: 03 December 2020 Online Status: Offline Posts: 576 |
![]() Posted: 20 May 2012 at 3:12pm |
![]() Wee anatomy time! Lets see if I remember the corrections I just made... 1) Reshaped the face a bit. Yours really favors the cheek on our right, and the shading makes it seem a bit rounder than I think you meant it to be, judging from the other cheek. I reshaped the left one slightly with a few pixels of skin and reshaped the right with some shading to give that side of the face more definition. 2) Moved and reshaped the ear on our right slightly. the face is not looking straight ahead but both ears are shown pretty much looking straight at us, so I just moved it to the left and down a bit, and blopped on some color to change the angle. 3) the torso and waist are both much, much too long and way too thin. She looks maaaajorly top heavy, so I gave her a much more natural body shape (might be too thick for your tastes if you were going for super skinny, but what I've got there looks fairly healthy, not skinny or fat :P). Also shortened it all up quite a bit. Maybe too much. but I think I have a natural preference for short girls so eh << 4) moved the back arm around a lot. the shoulder was much too far out (compare its distance to the neck with the other shoulder - like the ears it looks like they would look more proper straight on, but that doesnt match the rest of the body). So I shoved that back a bit. Also the arm is too long. The hand should fall about where the crotch is, but she's closer to being able to scratch her knee without bending. 4.5) Erf. didnt notice it before, but the two sections of her arm are also very disproportionate. The upper arm is taking up about 2/3rds of the arm length, with the elbow and lower arm very far down. This isnt reflected in my edit, but should be fixed. 5) The raised arm, due to the angle of the body, looks like its kinda reaching back behind her slightly, which seems a bit uncomfortable. I redrew it in what I think is a bit more natural pose. 6) changed the lower hand to a more natural pose. I couldnt quite put my finger on its position in your original. is it laying with the palm facing away from us? Because that's just kinda uncomfortable and doesnt fit if the arm's just laying there. (now if it was palm out for some purpose then it'd make more sense) 7) The feet werent too bad, I just made the lower one a bit thicker at the ends (feet dont come to a point like shoes do) and quickly doodled in some pixels to show general toe layout. The other foot I changed less, aside from adding the toes, but on the inside of the foot is where you get that arch, so i took out some pixels to show that. However, how the shows you put on the feet effect the shape I'm not so sure. See if you can find any references for those types of shoes being worn by people to see for sure ---------- I hope that that's not at all discouraging to you, I'm just trying to help The blue highlights you've got going are pretty nice so far, but I think they should be expanded so that more of the objects that the lightsource is hitting take on a bluer tone, like the hand. You'd likely see it picked up across her arm, on the side of her face (across the cheek) and slightly on the chest. oh, which reminds me - my file there has a TON more colors than your original, due to just copypasting it from the web instead of saving your original properly. I know some folks like to use people's edits sometimes, so just a fair warning that that'll really screw up your color count if you do Edited by Zeratanus - 20 May 2012 at 3:13pm |
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Dont
Midshipman
Joined: 09 February 2022 Online Status: Offline Posts: 45 |
![]() Posted: 21 May 2012 at 8:01am |
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Thank you so much. You are not discouraging me, quite the contrary, it encourages me even more. I will make all the adjustments by following your advices and then post here.
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Dont
Midshipman
Joined: 09 February 2022 Online Status: Offline Posts: 45 |
![]() Posted: 22 May 2012 at 12:00pm |
1st edit: hands, arms and tried to do something in neck and face, and the ears too. Edited by Dont - 22 May 2012 at 12:00pm |
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Dont
Midshipman
Joined: 09 February 2022 Online Status: Offline Posts: 45 |
![]() Posted: 23 May 2012 at 4:06pm |
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Last edit
and i'm taking it as finished |
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toxotes
Midshipman
Joined: 27 April 2012 Online Status: Offline Posts: 14 |
![]() Posted: 23 May 2012 at 11:22pm |
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I think you did a great job resolving this piece, but for future reference when working on female figures, keep the width of the shoulders in mind. You have the gap a little too wide, which leads to a more masculine physique. The shoulders in relation to the hips (shoulders generally being narrower than the hips) is very important in creating a womanly figure.
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Dont
Midshipman
Joined: 09 February 2022 Online Status: Offline Posts: 45 |
![]() Posted: 24 May 2012 at 9:15am |
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Originally posted by toxotes
I think you did a great job resolving this piece, but for future reference when working on female figures, keep the width of the shoulders in mind. You have the gap a little too wide, which leads to a more masculine physique. The shoulders in relation to the hips (shoulders generally being narrower than the hips) is very important in creating a womanly figure. You're right, i will never forget |
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