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Author | Message |
strawberrymarie
Seaman ![]() Joined: 14 April 2012 Online Status: Offline Posts: 1 |
![]() ![]() ![]() Posted: 02 July 2012 at 11:22am |
Posted on another site, didnt get too much response about this problem I've been having (grass), so I decided to post here.
WHY IS GRASS SO DIFFICULT? ![]() ^This is the most current progress I havent found too many good tutorials on grass, ): really frustrating since I just cant get it right. I really wanted to make the grass (and overall gameplay) more like this picture, but with coding in XNA, and having such difficulties, I'm beginning to think jut doing tiles will be better. (not sure if i can do tiles and still have up and down movement without being completely overhead view) tips critiques, anything? Also, this is some of the other stuff i've worked on for this game ![]() |
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LachieD
Midshipman ![]() ![]() Joined: 25 May 2017 Online Status: Offline Posts: 72 |
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Did you try this tutorial: http://kiwinuptuo.deviantart.com/gallery/27054576#/d3d4ufx
I find it excellent. |
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Fobwashed
Midshipman ![]() Joined: 31 January 2012 Online Status: Offline Posts: 59 |
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I put together what you're talking about in XNA and it looks alright. You can search youtube for "fobwashedgame" to see what I'm talking about. Just sort layerDepth by using the y position and you should be alright.
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ollantaytambo
Midshipman ![]() IGNORE ME Joined: 12 February 2012 Online Status: Offline Posts: 50 |
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woah im impressed your pixel art looks way better than Jeremy's
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Cedric
Seaman ![]() Joined: 26 June 2012 Online Status: Offline Posts: 6 |
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I find it insane that you are new to pixel art and you're this amazing already!That is just pure talent dude.
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Digital
Seaman ![]() ![]() Joined: 15 July 2012 Online Status: Offline Posts: 28 |
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I don't believe that you're new to pixeling, seriously.
Everything comes up with a practice, even natural talent in pixeling also came up from practice. |
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Nikonani
Midshipman ![]() ![]() Joined: 08 October 2021 Online Status: Offline Posts: 42 |
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Originally posted by ollantaytambo
woah im impressed your pixel art looks way better than Jeremy's Originally posted by Digital
I don't believe that you're new to pixeling, seriously. Everything comes up with a practice, even natural talent in pixeling also came up from practice. I don't believe he ever indicated he was new to pixel art.
The grass is a nice start, you're on a right track, but it still needs more apparent work; what you need aren't so much "tutorials" rather than a nice group of reference images. Any type of style you're imitating by any chance? (this reminds me of the grass circles underneath trainers in the pokemon R/S/E games, hence why I'm wondering)
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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"New to Pixelling" is the title of the thread...
there are lots of useless one-liners in this thread. the WIP forum is for critique, if you don't have critique, save the back-pats for PMs. the thing that distracts me most about the grass currently is the numerous "spotlights" shining on it. I don't see the purpose of them, so I'd shoot for something a bit more uniform. the second piece you posted looks pretty good, but I don't think the heavy use of blue is working given the yellow light source. there are also lots of jaggies in the outlines of the leaves that could be smoothed out. the character looks good so far, big improvement, just need to see some progress on him |
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DragonDePlatino
Commander ![]() ![]() Joined: 22 July 2015 Online Status: Offline Posts: 59 |
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Well it's believable you're new to pixel art because I've seen some very experienced artists start pixel art quite well. As long as you have previous art experience pixel art isn't that hard.
If you wanna know some good 2 dimensional techniques for tilable grass, then check out some Minecraft texture packs and look at the grass. I've literally seen hundreds of different interpretations of the 16x16 grass texture. There are also high-res packs. |
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