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ZacRay
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Quote ZacRay Replybullet Topic: "optimizing" ??
    Posted: 27 August 2012 at 2:22pm
I am familiar with the typical gif-optimize feature, I don't think that is what I keep reading about. I have seen several good pieces from artists who mention whether they had much time to "optimize" their palette towards the end of their work.

example post: http://www.pixeljoint.com/pixelart/64081.htm

I'm sure people may use this term to mean different things but I get the feeling that some use it to mean cleaning up, refining, tweaking a palette.

If they are doing this towards the end of a piece, surely they don't mean simply reducing colors via 'typical' optimization. Does anyone have specifics and/or steps towards accomplishing this?

I guess the closest I have com to this is tweaking HSL in GraphicsGale and overall contrast in PSP but again, I'm just guessing. I've gotten a ton of tutorials from all over the net but don't think I've seen much about this mentioned. Thanks!


Edited by ZacRay - 27 August 2012 at 2:23pm
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jeremy
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Quote jeremy Replybullet Posted: 27 August 2012 at 6:10pm
Manual tweaking of colours/the colour count, to give the best fit throughout the image.
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ZacRay
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Quote ZacRay Replybullet Posted: 29 August 2012 at 9:06am
Thanks but I mean more of the "how" behind the process as opposed to the "what" :)
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cure
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Quote cure Replybullet Posted: 29 August 2012 at 9:30am
You use a program like grafx2 that has decent palette optimization options, you look at the colors, and you consolidate. If you have an insane amount of colors then do a color reduction to a preset pallete or preset amount of colors. If youve been more careful but still more colors than you'd like then you use one color to take the place of two or three similar colors, or create a new color whose identity lies between two or more that you'd like to replace.

I hope that was somewhat what you wanted, I really have no idea what the question is. You just look at your palette and decide which colors aren't essential. You remove inessential colors by replacing them with essential colors.
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jalonso
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Quote jalonso Replybullet Posted: 30 August 2012 at 7:30am
Beyond the balancing of hues, values and contrast, etc. is the invaluable optimizing colors so that any shade that can be shared IS shared. I think this aspect of optimizing your palette is mostly visual and cannot really be CG. For example, a certain shade can be chosen to be used where 2 or more shades may be in a palette where at 1X they read as distinct colors. In the example you show the highlight blue on the ground is such a shade that is shared in other areas but may well have been a different hue in development.
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ZacRay
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Quote ZacRay Replybullet Posted: 17 September 2012 at 8:16am
Thanks for the nfo, sorry so slow, I'm an art major so I have no free time
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