| Resources and Support | |
| |
|
| Author | Message |
|
Vell123
Midshipman
Joined: 25 July 2007 Online Status: Offline Posts: 42 |
![]() Topic: Hue shifting vs color rampsPosted: 20 September 2012 at 2:31pm |
|
Hi,
Correct me if I'm wrong but about the topic but I want to know something referring to both topics. At what point does a pixel artist need to or should use hue shifting as opposed to color ramps and vice versa and why? I remember reading a tutorial about both and it said something like hue shifting helps the pixel art kind of pop out in a sense. So thats my question. |
|
IP Logged |
|
|
jeremy
Rear Admiral
Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
![]() Posted: 20 September 2012 at 3:43pm |
|
Accidentally deleted what I wrote, but in essence you often use hue shifting in colour ramps to create a greater level of contrast, avoid a dull colour ramp and to try and replicate that kinda Impressionist idea that highlights are complementary to shadows. Like for tree foliage, you might use warm greens in the highlight because the light from the sun is yellow, and blue-greens (or even purples, to push it to the extreme) in the shadows to replicate scattered blue light from the sky/give the yellow highlights higher contrast.
I think I'm right in saying that using drastically different hues next to each other in a ramp isn't considered hue-shifting, but rather an experimental thing or out of necessity from using a set palette (also to neutralise etc., but I don't have a great understanding of that) Like in this piece here, where the cheekbones are orange next to green skin. |
|
IP Logged |
|
|
Vell123
Midshipman
Joined: 25 July 2007 Online Status: Offline Posts: 42 |
![]() Posted: 20 September 2012 at 3:55pm |
|
Thanks for the response. It helps. I think I have an idea of what you mean.
|
|
IP Logged |
|
|
1337B337
Midshipman
Joined: 21 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 23 September 2012 at 4:05pm |
|
I dunno, the green on the skin just make's the skin look unnatural.
I feel it has to do with the hardness/texture of the object in question; Less hue shifting for softer surfaces and more hue shifting for harder surfaces. I'm speaking purely out of realism, there's no wrong way to make art! |
|
IP Logged |
|
|
beef_x
Seaman
Joined: 17 October 2018 Online Status: Offline Posts: 22 |
![]() Posted: 25 September 2012 at 6:21am |
|
Light as your eyes see it is made up of many colors, not just a straight light/dark ramp. Hue shifting is a good way to mimic the play of light.
|
|
IP Logged |
|
|
AlexHW
Commander
Joined: 19 June 2019 Online Status: Offline Posts: 285 |
![]() Posted: 25 September 2012 at 10:16am |
|
in order to mimic, you have to understand it.. Studying light will always help with your art. Don't hue shift simply to hue shift otherwise you'll just create a habit and never question what you're doing. Good artists always question their work and try to see all the angles involved with it and make corrections where necessary.
|
|
IP Logged |
|
|
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
|