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Message Icon Topic: [PAID] 8 Chars, 10 Objects - 1 IMG each. Post Reply Post New Topic
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alotta
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Joined: 17 July 2012
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Quote alotta Replybullet Topic: [PAID] 8 Chars, 10 Objects - 1 IMG each.
    Posted: 30 September 2012 at 3:31pm
I am working on a multiplayer RPG tactics game, the game has 8 different characters. These images just require 1 frame, so obviously no animation.

Size Restrictions:

Boots/Legs need to fit onto a 48 pixel wide hexagon.
Weapons may extend further past the 48 pixel limit. Chracters should not be taller than 96 pixels, average character should be around 64 pixels in height but make the Characters look relative to one another in size.

Assets:
  1. Warrior Character - Axe
  2. Scout Character - Travelling Stick
  3. Archer Character - Bow
  4. Wizard Character - Staff
  5. Thief Character - Dagger
  6. Sorcerer Character - Rod
  7. Necromancer Character - Wand
  8. Monk Character - None (Hands wrapped with material)
  9. An Arrow that fits in a 48 x 48 pixel square. Shot from bow (but should be bigger so it gets noticed) - Direction Right.
  10. A "Sight Ward" - fits in a 48 x 48 pixel square. Inspired by League of Legends
  11. A ball of ice - 64 x 64 pixels.
  12. An Undead Ghoul - 48 x 48 pixels.
  13. A black/dark ball of mud/goo - 48 x 48 pixels.
  14. An "invisible" appearing overlay of the Thief chracter. Make the chracter look faded.
  15. A bright green ball of healing - 48 x 48 pixels
  16. An arrow object that appears when the player targets a location to move to. - 48 x 48 pixels.
  17. A bear paw (a movement speed buff) - 48 x 48 pixels + Bear Paw Icon - 16 x 16 pixels
  18. A leaf (represtents a recovery/healing buff) - 48 x 48 pixels + leaf icon - 16 x 16 pixels.
I realize some of these descriptions may seem a bit wacky.. but just be creative with it. Most of the assets I don't have a clue as to what I want them to look like, so I just put down a description that seemed relevant.

As for style goes, again be creative. - You can show me some examples of what you can do/ideas you may have, or draw a rough sketch quickly for me to approve of before you start.


Please feel free to either post here or PM me to contact me.


Regards,

Adrian



Edited by alotta - 30 September 2012 at 3:31pm
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Eightbitdog
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Joined: 31 May 2012
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Quote Eightbitdog Replybullet Posted: 03 October 2012 at 1:18pm
Hello,

I am running a kickstarter campaign for a pixel-style iphone game. http://www.kickstarter.com/projects/810955105/attack-of-the-killer-space-things It should give you a good idea of the kind of work I do. If you'd like to see more examples please feel free to email me:)

Adam
adam@8-bitbros.com
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skypro
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Quote skypro Replybullet Posted: 03 October 2012 at 2:41pm
PM Sent
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AlexHW
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Quote AlexHW Replybullet Posted: 05 October 2012 at 7:12am
Not sure if you're still looking for an artist but I sent you a pm.
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wyandavidson
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Quote wyandavidson Replybullet Posted: 11 October 2012 at 11:04pm
Hello Everybody.

Although Ethan's unexpected hobby made him rich by coincidence, the world of iPhone game development is becoming highly competitive, very quickly. Perhaps this has a lot to do with the fact that iPhone game developers get to keep a large sum of their profits from selling their game....


Thanks in advance.


Edited by wyandavidson - 28 October 2013 at 12:11am
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