WIP (Work In Progress)
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jovan-millet
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Quote jovan-millet Replybullet Topic: Brand New - Guidance Requested
    Posted: 06 March 2013 at 8:31pm
Howdy everyone!

So I've just barely started today on pixel art (previously, I've done quite a few top-down tiles, such as those seen in Minecraft texture packs), and I've gotten about as far as a rough outline. And that's pretty much it. Any guidance that y'all can give me would be awesome, as to my next steps in getting this through.



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Edited by jovan-millet - 06 March 2013 at 9:58pm
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42and19
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Quote 42and19 Replybullet Posted: 06 March 2013 at 8:51pm
The color choice seems washed out a tad. This isn't necessarily a bad thing just not my preference.

I would suggest that you add some detail to the grass, water and bridge. They seem a tad simple. It's a nice seen, though. Maybe add a reflection of the bridge and grass to the stream or something.
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jovan-millet
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Quote jovan-millet Replybullet Posted: 06 March 2013 at 9:58pm
I resized it to twice its previous size (now 128x128), and started working on some of the details, namely the bridge and the grasses in the foreground.
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Etheric_Shock
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Quote Etheric_Shock Replybullet Posted: 07 March 2013 at 4:32am
I see your placement and size is good. I like it. I'm far from being an expert, but let me think/type out loud.

You do not need to use outlines, however if you're relatively new to pixel art, you might want to try. If outlines are to be avoided, by all means don't use them.

Your grass looks ok. I suggest looking at some tutorials on this forum. You could also texture the grass behind the bridge, but keep in mind that objects that are farther and farther away loose saturation. This makes the color weak, making it look distant.

Also, I don't sense a light source coming from anywhere. If the sun was hitting the bridge there'd be darker shades in the areas farthest away from the light. Or, shades from shapes that are are casting long shadows. Define your light source.

Also, detail your water more. One of the best ways to emulate it is to find real photos of rivers/streams and try to analyze or reproduce the effects. Light acts differently, depending on the surface and/or how that surface is moving.
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