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Author | Message |
rdellafave
Seaman ![]() Joined: 28 January 2013 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 10 March 2013 at 5:48am |
Hello and welcome. Divergent Games is seeking a dedicated tile artist for its upcoming release Hiro Fodder: A Blue Hope. Created with the team's in-house engine, Hiro Fodder tells the story of a Blue Slime, the aptly named Hiro, and his quest for revenge against the oppressive Hero Party. The game was successfully funded by Kickstarter (http://www.kickstarter.com/projects/561303485/hiro-fodder-a-blue-hope-a-late-16-bit-era-inspired/posts) this past June and is in mid-to-late stage development. A mashup of tried and true RPG conventions of the mid-1990's and modern ideals, Hiro Fodder is both a love letter and a mockery of the games we grew up on.
About the Team We currently consist of 6 team members: Lead Game Designer/Project Manager Story Writer Lead Environmental/UI/Effects Artist Character Artist Programmer Composer The team has been together for one year, with several of its members having worked together for three. We are a tight knit, communicative and capable group looking for that one elusive piece of the puzzle. We plan to release a gameplay demo to the public this week, but cannot proceed without the help of a professional, eager 2D tile artist. We have released 5 games on the XBLIG service. Please ask if you require the names of the games. Hiro Fodder will be released on PC and XBLIG, with mobile ports to be discussed upon release. About the Game's Progress Engine - 95% complete, but always evolving In house scripting language - 90% complete, and again always evolving Character Art - 70% complete Environment Art - 70% complete Front End Programming - 80% complete Event Programming - Just begun but moving rapidly Tile Art - That depends on you. About You You are a professional/enthusiastic amateur tile artist, and possess an intimate knowledge of tile sets and how they function. You are able to able to capture the lead designer's vision and are an independent worker. Ideally, you will have produced tile sets for at least one commercial release. You can adept to our nostalgic, yet non-pixelated, modern style. You possess a great deal of adaptability, and are able to produce tiles that sync with the other game art. I must emphasize that we much prefer tiles that appear painted. Even though the game captures the feel of a mid-late 1990s RPG, we want it to look as if it were created using modern tools. If you have any intention of not finishing what you start, please do not apply. If you have less than 15-20 hours to dedicate to the team each week for the next 10-12 weeks, please do not apply. Skype is a must as we hold semi-regular meetings and conferences. Native English speakers will be given preference. Payments Payment is done on a tile set by tile set basis - meaning that once you finish a tile set, you get paid. You must sign a contract and NDA. Payments are negotiable but will follow this general guideline: (Estimates are rough) $100-$125 - small tile set $150-$175 - medium tile set - between 25 and 49 unique tiles $250-$300 - large tile sets - over 50 unique tiles. A unique tile counts as one created from scratch - not an edge piece, not a color swap - you get the point. Also included is a 1% royalty on every copy sold. Given our successful Kickstarter campaign and publisher negotiations, this will be likely be more significant than it looks. There are PLENTY of opportunities for future work on the team as we release smaller games on a regular basis. We're also a lot of fun to work with - well, at least we think so. Contact rdellafave@gmail.com Thank you Robert D. |
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