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PAMVllo
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Quote PAMVllo Replybullet Topic: Some help on shading
    Posted: 05 April 2013 at 3:49pm
Hello any reader, maybe this is on the wrong place but is the only I could use, so heres the thing:
I was practicing pixel drawing on GraphicsGale and made something but I have a shading issue that I'm not sure how it's must look like, they are right:



I'm really bad on shading and this has been the best I could make

-Is speak spanish, sorry for my english-

Edited by PAMVllo - 05 April 2013 at 3:51pm
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Etheric_Shock
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Quote Etheric_Shock Replybullet Posted: 05 April 2013 at 8:34pm
Your light source can't bend around objects in its path. the sphere head blocks the legs light, so most of the light is going to fall on the left heel.
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PAMVllo
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Quote PAMVllo Replybullet Posted: 05 April 2013 at 8:47pm
OK thanks for the help!

-UPDATE-

Just made an upgrade, what you guys think?



Edited by PAMVllo - 05 April 2013 at 9:05pm
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Etheric_Shock
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Quote Etheric_Shock Replybullet Posted: 06 April 2013 at 10:51am
Much better.

Now that I have time to edit this post, is there not a shadow on the top of the legs cast by the sphere?

Edited by Etheric_Shock - 06 April 2013 at 12:14pm
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Pix3M
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Quote Pix3M Replybullet Posted: 06 April 2013 at 4:10pm
Not that I'm a shading master, but it really helps to observe how a sphere is shaded in reality (or anything else for that matter), and understand how shading works if you're not at that point yet. Look at the moon for example, and look at how it is shaded but why it's shaded like that.
Just focus on where the shadows fall since that's the main thing you want to use for shading. Highlights are mostly to suggest texture.
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