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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Topic: [WIP] Tree need advicePosted: 01 July 2013 at 5:22pm |
Hi guys, here is something I am working on with a limited palette. Any idea how to improve it? I really dont like how the bark has turned out. You can find the image on my blog in case the link isnt working http://lordjosephdeburg.tumblr.com/ Edited by lordjosephdeburg - 01 July 2013 at 5:23pm |
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 01 July 2013 at 5:59pm |
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Very little foliage for the size of the trunk. Try doubling the length of the branches and then let gravity take the leaves a bit lower than centered on them.
Currently the piece is quite flat, with no defined light source. Choose a source and stick to it. You can even draw lines from the source to the tree to keep yourself at it. Think in shapes and look at the big picture rather than each small section. Sometimes it helps to blot out large areas and then refine. You're already off to a good start. Good palette choices, and a good canvas size. |
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 03 July 2013 at 6:27pm |
Thanks for the advice StepDragon, helped alot! What do you think? I am still struggling with the bark and wood lighting a bit. Edited by lordjosephdeburg - 03 July 2013 at 6:27pm |
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 03 July 2013 at 8:26pm |
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MUCH better already! I can also see your light source better in your leaves... it appears to be coming from right above... Its causing your trunk to look a little flat though. Here's a quick edit throwing the light to the side enough to affect the trunk:
*to be clear, I did not edit the leaves at all* Now I'm not very good at trees myself, and with more practice we can both do much better, but now you can easily see where the light comes from. I also highlighted where I think you should add a few leaves... I know all trees aren't symmetrical. but lets face it, our eyes are drawn to things like that and it can make an image feel unbalanced. Especially if there's nothing else in the frame. as a side note, I love how you used the darker green to highlight where the trunk was under the leaves. It adds something to the picture. very nice. *************actually... scratch my previous recommendation on adding leaves... your tree is perfectly balanced to add a swing on the right side. It'll bring the picture together and allow you to create a nice backdrop before you submit it to the gallery ********** /recommendation Edited by StepDragon - 03 July 2013 at 8:35pm |
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 06 July 2013 at 9:29am |
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Thanks I think the little details make the difference.
I have been at this awhile and took on your advice StepDragon and made something a bit more ambitious. Thoughts so far? This is pushing at my limits of my skill right now and could use some direction. I see lots of room for improvement. Edited by lordjosephdeburg - 06 July 2013 at 9:30am |
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ParkerBabyDiaperCompany
Seaman
Joined: 07 April 2021 Online Status: Offline Posts: 4 |
![]() Posted: 06 July 2013 at 1:04pm |
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I think if you varied the ramps of colors a bit, it could help. If that is a wheat field, the wheat would become less detailed as it gets farther from the viewer. Some of the colors seemed to be clashing with other colors, such as the reddish brown of the tree and the green of the grass. Don't be afraid to go past what "color" you think things should be. Sky=blue. Grass=green. Etc. And consistent detail in all of these objects make them seem very 2d. Disregard some of the changes I made, if they make it look worse. Edited by ParkerBabyDiaperCompany - 06 July 2013 at 1:05pm |
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 06 July 2013 at 1:26pm |
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Please forgive the extreme roughness of this edit. I have to leave right now for work. I'll be back in about 4-5 hours for more input.
Quick overview. I reduced the saturation of the background, made a slightly bluer green for the grass to set it in the distance, and dulled the sky a bit.
I don't know what program you're using currently but you have a LOT of very simmilar colors, and quite a few that are not listed on your palette in the corner. Using a program like GraphicsGale (I'm using the free version) shows you all of your colors in the palette on the side. If you change any color on the palette it automatically changes all instances of that color in your piece. That way you can adjust colors without missing a pixel and causing yourself a big headache. If you switch to gale to fix the color issues, remember that you can change all but one of the very simmilar colors to (pink or some other unused color) and then consolidate them to a single swatch. anyways G2g bb in a few hours. |
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 06 July 2013 at 3:38pm |
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Hi PBDC do you have any recommendations on how to change the ramps but still retain consistency? As the background has been added I had trouble preventing colour clashes without introducing a bucket load of new colours. Still not sure what is the best way to tackle this issue without making the image too busy. Interesting point on consistent detail making things flat. The wheat does become less detailed further back but its probably not noticeable enough. The changes you made to the background are interesting StepDragon. I was trying to work with a fairly limited palette but I guess I have little choice but to introduce some more colours to separate the background. I use Paint.NET for sprite work with a bunch of sprite related plugins. Unfortunately there is nothing there to control your palette so I only list the major colours to the side. So far minor deviation from the palette has been limited to the robin and the rope due to the strong amount of colour conflict along the fence (alot of competing browns). This new colours are somewhat separated from the rest of the palette which is far from ideal but it was the only solution I could think of to remove the clash. Ive been messing around with GraphicsGale today and I can see the power of this feature.. this image though is already in PDN format with 25 layers so I will have to experiment with drastic colour changes with GG at the very end. I will have to try future projects with GG but this one is already too far rooted into PDN. It will take me longer to change the colours but its not impossible. If there was a description somewhere on how to handle colour conflict and how to improve my ramps I would probably go about fixing this first. If I could get my palette theory under control this piece could look really good. Edited by lordjosephdeburg - 06 July 2013 at 3:53pm |
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 06 July 2013 at 6:37pm |
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its not really the browns, but the GREENS... I'm guessing from editing the tree so much you have about 48 colors for 5 shades.
the colors I added are highlighted in red. Even without gale you can always check your color count here: http://hivemind.in/pj/specs/index.php?urls=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F4821%2F2j6f.png If you want I can convert your PDN to a Gale file. Just email it to me. (Reply yes or no, and I'll PM you my email) Edited by StepDragon - 06 July 2013 at 6:38pm |
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 07 July 2013 at 8:00am |
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Originally posted by StepDragon
If you want I can convert your PDN to a Gale file. Just email it to me. (Reply yes or no, and I'll PM you my email) Yeah that would be great, I will clean up some of the layers. I havent made any changes have been busy with gale tutorials. |
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 07 July 2013 at 5:01pm |
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Unfortunately your username is 1 character too long to type into the 'to' field in a PM... Here's a temporary email address that forwards to mine. This email will expire after one day:
Edit: [expired] Edited by StepDragon - 08 July 2013 at 8:02am |
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 08 July 2013 at 5:13am |
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Really? Is there an admin I can contact about that?
I just PM my email instead |
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 14 July 2013 at 6:39pm |
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Hows this?
StepDragon, I was working with GG but its just not for me. I am too familiar with PDN and I find some of the features Im use to missing in GG. In this new PNG the pallet is out of control, but I intend to experiment with GG and contrast on the final PNG to fix this problem. PDN makes it very easy to work with lots of layers, so the palette issue is a trade off for now. I think there is some incremental improvements here but I cant get that fence to sit right. Ive tried adding some 'knots' to the wood but I also need to do more with shadowing it and putting its shadow onto the grass. Any thoughts or feedback on the hills and wheat colours? Im still developing my style so I dont feel everything 'connects' together as well as I would like. Edited by lordjosephdeburg - 14 July 2013 at 6:42pm |
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 16 July 2013 at 1:42am |
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The wheat has been improved a lot. I think you can take out a lot of the distant texture and it would benefit.
How did you do those clouds? They don't look bad, but they stand out in the picture... they're a completely different style. they also look V.E.R.Y. real... yet not at all... I won't accuse anything, but doing anything other than drawing from scratch is generally frowned upon in pixel art. You may want to go back and fit it better to the subject of the picture... It also doesn't extend to the frame making it look more like an object rather than the background. Contrast is a blessing and a curse... I like that the image is darker, but I think the contrast is too high. The shading on the hills in the background is sloppy. It looks scribbled. It can be refined. Also the hard line betweek the ground and sky draws way too much attention. You have a lot of foreground grass showing through your wheat... [look at the upper right corner behind the wheat] It throws off the balance of the picture like everything in the foreground is on a single floating platform in front of a picture... Fade that grass to the background hue so It doesn't stand out so much. Also look at the very front of the wheat... it looks very sparse... If you look at a real wheat field, as soon as you get to the wheat the grass stops. Try filling those green holes with your darker color instead. Source:
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 16 July 2013 at 12:14pm |
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Thanks for the advice SD, Im finding this piece very challenging and exhausting but rewarding. At this point for the work that is gone in I want it to be perfect! I will try and get those changes done and post over the weekend if I can.
Originally posted by StepDragon
How did you do those clouds? They don't look bad, but they stand out in the picture... they're a completely different style. they also look V.E.R.Y. real... yet not at all... I won't accuse anything, but doing anything other than drawing from scratch is generally frowned upon in pixel art. You may want to go back and fit it better to the subject of the picture... Well I didnt copy an image into my sprite sheet. I created a series of shaded blobs where I wanted the clouds to be and then used a mixture of tools to create the effect. It is still my own work, I dont see the significance of placing all pixels by hand if this makes the picture actually look worse. Generally speaking though I dont use effects to create the center piece item itself, for example a plane flying through clouds. I like to experiment and move beyond conventional wisdom when possible. This way of thinking is inspired by Les, an award winning miniature painter (and one of my heros) who experiments with materials that get results a steady hand and patience never could. Best example was when he used nail varnish droplets to make a shiny goggle lens instead of trying to create this effect yourself with special hobby paints. Or using base coat spray cans to create highlights before painting. Really clever stuff. I agree though that the style is starkly different now that you mention it so I may make a second attempt at this. Originally posted by StepDragon
It also doesn't extend to the frame making it look more like an object rather than the background. I dont understand what you mean. Im guessing what you mean by frame is they are uneven? Im not sure. Edited by lordjosephdeburg - 16 July 2013 at 12:24pm |
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 16 July 2013 at 6:59pm |
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Forgive me if I was a bit harsh or not clear in my last post. It was right after getting home from work at 4am...
To be clear. I do like the sky, although I do think the clouds could be lighter rather than darker than the surrounding sky. However, I didn't know how you produced it. Given that this is a pixel art forum we try to stay as true as we can to pixel art. You can do some amazing things with just the paint, brush, and line tools, but it takes a lot of time and practice to do so. Using translucent overlays, copies (of other work/ sources), or automatic generation often regards the piece as 'not pixelart'. Most of the time this will result in the piece being rejected from the gallery under either "Not Pixelart" or "Requires Revision". This isn't done because we think you can't do it right, but rather because we want to see this art form succeed in the future, and by offering a helping hand we can watch you do so much more than you would have originally thought. Just look back at your first post in the thread. You've made a lot of progress already, Keep it up! As for the background not taking up the entire frame... Because the clouds are very noticable, yet do not go off any edge of the canvas, they appear out of place, or just sitting there. This draws too much attention to them, making the clouds look like their part of the foreground, rather than the background. Think of your picture like a photograph, everything extends beyond your image. Although there could be a lone cloud in the sky, its neither your subject matter, nor is it small enough to read that way. |
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 17 July 2013 at 11:45am |
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Originally posted by StepDragon
Contrast is a blessing and a curse... I like that the image is darker, but I think the contrast is too high. Going back over the thread I caught this... I must have been really tired at 4am when I wrote this. I meant saturation, not contrast. "Saturation is a blessing and a curse... I like that the image is darker, but I think the saturation is too high." |
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 21 July 2013 at 7:57am |
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Hows this? I have also cleaned up the palette
![]() Edited by lordjosephdeburg - 21 July 2013 at 8:01am |
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 21 July 2013 at 8:22am |
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Definately improved. Looks like you're redoing the hills a bit, can't wait to see how that turns out. I still think the saturation is a little bit high on the tree, grass, and fence, but that's not major.
The occasional dark spots in the wheat don't read well and just look like noise. They may benefit from changing the color to maybe your middle shade on the tree. |
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 21 July 2013 at 10:03am |
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haha actually the back hills are done. I dont see how to improve them without adding more detail and taking attention away from the main scene.
Do you mind circling the 'dark spots' Im not sure which you mean. Yeah I can mess with contract a bit more. Originally this was to help the foreground stand out but now that I have fixed the palette I dont think this is really necessary. Edited by lordjosephdeburg - 21 July 2013 at 10:04am |
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Xhukari
Commander
Joined: 22 June 2013 Online Status: Offline Posts: 106 |
![]() Posted: 21 July 2013 at 10:43am |
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Love the alteration, the hills in the back are weird, I think it is because you got so much black in there... But the wheat looks good!
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 21 July 2013 at 6:46pm |
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Thanks Xhukari! I will try a less harsh colour on top of SD feedback
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 22 July 2013 at 11:22am |
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Here's an edit will less saturation:
I also pointed out the dark spots. Pink is unedited Green is lighted to the tree's color Blue is removed completely I don't think they added much to the picture, but stood out too much. EDIT: Also, as I was editing the picture. great job on reducing the color count! Edited by StepDragon - 22 July 2013 at 11:23am |
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 22 July 2013 at 11:56am |
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Ahhh right. Yes I removed 70% of the dark spots already and was still unsure about what remained. I might remove them all to be honest as they are quite sharp in contrast and dont add much to the image.
haha I had a feeling you would like the colour count SD. At this point I am working with the image in GG to get the final colours and adjustments right. In the future I might swap to GG for a whole project, but now I use it in the later stages of my workflow and create project specific palettes in paint.NET I like some of the minor changes you made, as you can see the mud marks underneath the tire are pretty tricky to get right. For whatever reason it seems to always be punching through the scene. Its one of the reasons I pushed the contrast up to help it blend better. Edited by lordjosephdeburg - 22 July 2013 at 12:00pm |
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StepDragon
Commander
Joined: 03 April 2010 Online Status: Offline Posts: 258 |
![]() Posted: 22 July 2013 at 12:11pm |
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This any better?
I reduced the saturation of the dirt below the tire. |
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lordjosephdeburg
Midshipman
Joined: 03 September 2012 Online Status: Offline Posts: 40 |
![]() Posted: 22 July 2013 at 12:59pm |
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I think so. I just meant it as a general statement, by going through the different drafts of this piece I noticed brown seems to stand out harshly on green. Im not going to worry about it too much its just a curiosity.
I will put out one more draft and call this done. I think the feedback has become much more about minor tweaks and Im not learning as much so I should just finish off. I am eager to share this with the gallery and my friends! I think any of the guests viewing this thread are in for an interesting journey as there are dramatic improvements in most drafts and its actually been a lot of fun to make them. SD you will obviously be getting an attribute. With your help I have learnt so much more from this piece it really surprised me. At first I was interested in some advice on making a half decent tree to use as a general game asset but now Im really invigored to create better pixel art as well now that I know what is possible. I have written down a selection of challenging pieces to test and push my abilities further. I think you will like them..... I will definitely add them to the WIP section as I go. p.s. SD I have added you to my buddies list, I notice this create a drop down option to message your buddies. This might be a work around to message me as your not typing the name in manually. Send me a message this way and I will respond if it works. Edited by lordjosephdeburg - 22 July 2013 at 1:16pm |
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