WIP (Work In Progress)
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Hylst
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Quote Hylst Replybullet Topic: Autostopper
    Posted: 22 August 2013 at 5:40am
res 48x200
colors 12 to 16
restrictions ATARI ST Low

I'll try to make it step by step like good tutorials i've read advice it.

Never hesit to tell me if you see errors or bad method.



ETAP 1 : Palette choice / Colors ramp + rough edges by line & pixel

Edited by Hylst - 22 August 2013 at 10:27am
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jalonso
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Quote jalonso Replybullet Posted: 22 August 2013 at 10:38am
How odd to lineart in reverse o.O
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Hylst
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Quote Hylst Replybullet Posted: 22 August 2013 at 10:59am
What do you mean ?

We need to put the main lines first, no ?
To get the edge of the drawing.
Then fill them with middle brightness colors.
Then add shades, highlights, adjust, pixel corrections, anti alias, etc.

Isn't this the correct way ?



Edited by Hylst - 22 August 2013 at 11:00am
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r1k
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Quote r1k Replybullet Posted: 22 August 2013 at 11:18am
well no, we dont have to put the lines first.  Theres no "correct" way.

Another method is blocking out things via shapes of color, rather than line.
I think Jal meant that its odd to do the outlines white on a black background since outlines are typically darker than what they incase.

Actually working on a black canvas is one of my favorite methods when using traditional media, but it lends itself better to blocking out shapes than using lines, in my opinion.

Working on a mid gray canvas is another often used approach, since you can block in lines, and highlights quickly this way.

Your lines look fine to me, start coloring it.  Do you plan to leave the dotted lines in places?  Might work to use a solid outline in those places but with a lighter color.
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Quote Hylst Replybullet Posted: 22 August 2013 at 1:00pm
I understand.
So that is Jalonso means my reverse.
I suppose you're right about the use of shapes of colour with such a dark background.
It is because effets of the demo that will contain this gfx are on black blackground too.
Mid Gray Canvas ? Why not.

I'll change dotted lines, colours, or place according to the rendering in small reso.
Why not a lighter colour in solid outline like you said, yes :)

Thanks for your advice :)
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Hylst
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Quote Hylst Replybullet Posted: 22 August 2013 at 4:04pm
Next step, color filling, outline adapt, few shades, several pixel placed.

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Hylst
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Quote Hylst Replybullet Posted: 22 August 2013 at 4:47pm
Rough lights, shades, several pixel corrected, looking for a jeans effect and a riddled shirt fine effect.

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jalonso
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Quote jalonso Replybullet Posted: 23 August 2013 at 5:50am
Originally posted by r1k

I think Jal meant that its odd to do the outlines white on a black background since outlines are typically darker than what they incase.


That is what I meant.

While this latest update is looking good try to be cleaner and more precise when pixelling so pixel areas/clusters are clean and pretty. Generally speaking you over pixel and dirty up your pieces a lot.
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coolsarahkry
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Quote coolsarahkry Replybullet Posted: 23 August 2013 at 6:36am
The head/ face could be bigger. Also, the hand in the air looks weird. Is it supposed to be a thumbs up?
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Quote Hylst Replybullet Posted: 23 August 2013 at 12:18pm
You're right.
Thank you. I'll try not to over dither this one.

(PS. oups, i think i've clicked on report rather than reply)
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Hylst
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Quote Hylst Replybullet Posted: 23 August 2013 at 12:21pm
The head is not so big you're right. For the arm, yes, indeed, it's supposed to thumb up, but it's not a success :S
I have to change this.
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Hylst
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Quote Hylst Replybullet Posted: 23 August 2013 at 4:24pm
arm / hand modified
Highlight
Riddle effexts woven / stray for jeans
Several pixel corrected



2 come :

more pixel corrections
leather belt
watch
ideas ?
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StoneStephenT
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Quote StoneStephenT Replybullet Posted: 23 August 2013 at 5:20pm
The face looks odd due to the placement of his eyes and the size of his hair. It makes the anatomy of his head look weird.
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Oriena
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Quote Oriena Replybullet Posted: 23 August 2013 at 7:59pm
I think where his eyes are are fine, but I think the side of the face should be rounded out a bit more and the whites of the eyes should be... well, whiter.

On top of that, I also think the eyebrows should be darker.
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Hylst
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Quote Hylst Replybullet Posted: 24 August 2013 at 4:34pm
Originally posted by StoneStephenT

The face looks odd due to the placement of his eyes and the size of his hair. It makes the anatomy of his head look weird.


You're right, ill try to change it a little.
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Hylst
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Quote Hylst Replybullet Posted: 24 August 2013 at 4:35pm
Originally posted by Oriena

I think where his eyes are are fine, but I think the side of the face should be rounded out a bit more and the whites of the eyes should be... well, whiter.

On top of that, I also think the eyebrows should be darker.


That's a good observation. I'll correct this.
Thanks !
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Hylst
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Quote Hylst Replybullet Posted: 24 August 2013 at 4:56pm
So Here are the modified guy.
Arm and watch still look weird.
What could i change yet ?



Edited by Hylst - 24 August 2013 at 5:11pm
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Kurieta
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Quote Kurieta Replybullet Posted: 24 August 2013 at 7:13pm
The angle of the feet seem inconsistent; his left foot seems too angled down. And maybe give him a smile? He's giving you a thumb up, unless it's a sarcastic smile. And shouldn't the face of the watch be facing the other way? And maybe the hand should be a pixel more forward?
Just little nitpicks of mine, this looks amazing
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Hylst
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Quote Hylst Replybullet Posted: 25 August 2013 at 7:23am
Originally posted by Kurieta

The angle of the feet seem inconsistent; his left foot seems too angled down. And maybe give him a smile? He's giving you a thumb up, unless it's a sarcastic smile. And shouldn't the face of the watch be facing the other way? And maybe the hand should be a pixel more forward?
Just little nitpicks of mine, this looks amazing


These nitpicks are well considered :)
Thanks Kurieta !
I tried to correct these with this last version :



Some more corrections on the belt too, and eyebrowns to show a more astomished / surprise mood.

How couls i reduce banding ?

Edited by Hylst - 26 August 2013 at 12:03pm
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