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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
![]() ![]() ![]() Posted: 31 August 2013 at 5:15pm |
Hello PJers !
I'm now working on a new gfx, trying to improve even more to realise things not too contrasted, irreal, overditherd or simply not harmonious (light, colours, form). Jalonso, R1k, Night, Fressheet helped me with precision several times, i'll try to use their advices to make a better piece again this time. TYhis forum is also a way for me to find the time & motivation to do things =D So, here's the intitial draw, very rough & totally unfinished : ![]() I want to find ideas to detail the skin with flaws on skin, effects in the hair, ... that's why i choosed such a big reso. |
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Xhukari
Commander ![]() ![]() Joined: 22 June 2013 Online Status: Offline Posts: 106 |
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Mmmm... you have some weird proportions here; the arm has weird length and size compared to the rest of the body. The torso... I don't know what that is supposed to be, if I am honest. The dithering around the eye is very noticeable; I can see each individual pixel of it, which you wan to avoid with dither. Your skin colour is very weird; it is too pink, especially the shadow. You want to ramp into another colour really. I've never done minimum colour thing before, but when I shade skin, I either hue into a bit of a red (it helps make the skin look alive) or into a very dark purple/blue, which is a more generic shadow hue.
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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I'll post this in this thread just to make sure you see it. I don't know why no one else is addressing this, but you are still having MAJOR BANDING ISSUES!!!! O_O !! OOH!~
Let me start with the good- Your line art skills are very promising despite a problem here or 2 with proportions and anatomy. You will get better with that with time.. You also have good ideas in general. The bad, banding, bad colors, and you need to stop the dithering, and SIMPLIFY YOUR PIXELING. Be deliberate with your pixels. Here's your original finished pixel, and here's my edit, demonstrating how to solve all of the problems above: ![]() |
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Oriena
Midshipman ![]() ![]() Joined: 30 June 2013 Online Status: Offline Posts: 79 |
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Friend, wrong thread? But in reply to Friend, the first image looks much better. I agree it has too much dithering but your edit makes it look like an old lady and the hair is much less appealing.
Edited by Oriena - 31 August 2013 at 7:38pm |
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FreshSheet
Seaman ![]() ![]() Joined: 29 April 2013 Online Status: Offline Posts: 35 |
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@Friend I think the main reason people, including myself did not mention the banding is because it was mostly produced by the dithering which was a choice of style. Not saying I agree with the style because I dislike dithering. But that at least was my reasoning for ignoring it.
On the topic of this piece the colors are poor and the lighting angle is undramatic. From the look of this girl she seems to be in distress, not that you'd think so by how bright it is. Her makeup looks to be running and something is over her face, implying sorrow. Make the light come from the left and behind her. You'll get strong shadows and dark mood fitting to the emotion the girl is giving off. |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Thanks Oriena, FreshSheet & Friend for your comments :) : that's important for me to keep motivated and keep time to improve my technics.
Dithering is done (with Lollypop girl) in order to add some effects such as whool like on the shirt. The skirt is then more synthetic, could have less dithering maybe, you're proobably right. Tried to do a leather boots texture. About arms and leg, I tried without dithering, but it seems / looks to me as if it was too rough, simple, not enough smooth. So you think i should have keep it simplier. To Friend : I agree i could reduce more the anti aliasing. Your edit look more uncluttered / streamlined and then more modern. My vision on it seems different, but like most of you think i over dither, i'll try change my mind about it. About banding, you sotened some color ramp transition and removed most of the outline. The result seems better too i imagine. I need a little time to consider it. Thank you very much for your help ! Edited by Hylst - 01 September 2013 at 6:14am |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Originally posted by Xhukari
Mmmm... you have some weird proportions here; the arm has weird length and size compared to the rest of the body. The torso... I don't know what that is supposed to be, if I am honest. The dithering around the eye is very noticeable; I can see each individual pixel of it, which you wan to avoid with dither. Your skin colour is very weird; it is too pink, especially the shadow. You want to ramp into another colour really. I've never done minimum colour thing before, but when I shade skin, I either hue into a bit of a red (it helps make the skin look alive) or into a very dark purple/blue, which is a more generic shadow hue. Lol, you're right about the proportions, it's only first rather rough gfx i have to correct, tring to find what i want to create. This is a 15 years old unfinished gfx i'm tring to modify / improve / finish / change. Eye will be really modified with colours, nose, mouse placement, ... Shoulder, upper body are not well drawn. I studying the skin color, wanted to make a darker, thrilling one. So , i'll try better higher component on dark purple for the skin. Thank you Xhukari. I'll should have a better more formal / corrected pixelling step, for the outline mainly and major colors this evening or tomorrow. |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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Originally posted by Hylst Thanks Oriena, FreshSheet & Friend for your comments :) : that's important for me to keep motivated and keep time to improve my technics. Dithering is done (with Lollypop girl) in order to add some effects such as whool like on the shirt. The skirt is then more synthetic, could have less dithering maybe, you're proobably right. Tried to do a leather boots texture. About arms and leg, I tried without dithering, but it seems / looks to me as if it was too rough, simple, not enough smooth. So you think i should have keep it simplier. To Friend : I agree i could reduce more the anti aliasing. Your edit look more uncluttered / streamlined and then more modern. My vision on it seems different, but like most of you think i over dither, i'll try change my mind about it. About banding, you sotened some color ramp transition and removed most of the outline. The result seems better too i imagine. I need a little time to consider it. Thank you very much for your help ! Dithering is NOT what you want to do to achieve textures. Beginners often make this mistake, thinking they should use dithering to add texture. It just adds noise and looks bad. Hylst, you say you agree you should reduce your anti aliasing. The truth is, you didn't have AA in your piece. I added AA. Do you know what AA is? About the colors, I just increased saturation because yours were dull. Yes, I removed the outlines, which were causing the banding. Outlines are good if your image is transparent, and you want your outline to be a very different value than your image. For example, if your image is light, a black outline is good. What you don't want to do is make your outline just a slightly bit darker than your image, because it causes banding. ![]() Anti aliasing looks like this, which is what I did to your image. ![]() Edited by Friend - 01 September 2013 at 9:56am |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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You're right about my flaws Friend. I have bad beginner habits that i must drop. I have already read this tutorial, but didn't applied it (only partial) about aa.
I am so used to dither... =) I have a little aa nowadays, but really a little. I have already submitted it lollypop girl. Is it possible to edit it and change without having to submit it again on pj ? Thumb boy & Lollypop girl should take place in a bigger screen with an uncertain background. Thank you one more time ! |
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Night
Commander ![]() ![]() Joined: 29 January 2024 Online Status: Offline Posts: 168 |
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Aww, I had some more input on your previous piece, o'well.
Oh, you can still edit the pieces you submitted to Pixel Joint, so there's not much to worry about. The only thing is that the piece won't be shown as a new piece on the front page. As for the current piece, the nose, or in a broader sense, the perspective itself seems a little off, I can't really tell if I'm supposed to be seeing the face from the front, or slightly from the bottom. The lips look kinda daft right now, usually you draw lips just by colours, upper lip is dark, while lower lip is light (colour of the skin), but this also depends on the light source, say the light source is from the bottom, the upper lip is going to be brighter. Very much the same for the nose; there are some areas like this in the face, where light in most occasions doesn't hit them directly. In addition, you could use with one darker colour for the skin, perhaps balancing the contrast a little (used the dark red in your palette for my edit). Ah and lastly, the head could be a little smaller. ![]() Edited by Night - 01 September 2013 at 2:17pm |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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You're a master Night ! :)
Useful advices and edit. I worked on what you said according to your edit, and here is the new etap, new 16c palette, new face, more shade than drawn. Always & again rough for the moment. Trying to find a way to have 2 light sources, one upper left, the other at the opposite, red maybe. I'll add again crying eye, beauty spot, scar on face, try of hair shading (fat shading ?).. What do you think about it ? ![]() @ Friend : I'll edit back lollypop girl to reduce strongly aa / banding according to your advice. I'll let you know. Thanks Edited by Hylst - 01 September 2013 at 4:55pm |
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Xhukari
Commander ![]() ![]() Joined: 22 June 2013 Online Status: Offline Posts: 106 |
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that certainly looks better... What is the red thing on the right side? Plus what is the lump above the arm?... Is that supposed to be a breast? Because they don't work like that ;)
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Originally posted by Xhukari
that certainly looks better... What is the red thing on the right side? Plus what is the lump above the arm?... Is that supposed to be a breast? Because they don't work like that ;) lol Red thing is a beginning of a red retro lighting try that need to be adapt for sure. 'Lump' on the uppuer arm : a sticking plastick / bandage. I want to give this character a wounded / kind of dramatic feeling with the scar, crying eye, ... Next step of short work this evening is : ![]() Edited by Hylst - 02 September 2013 at 3:46pm |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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So, here's the new step :
Red Skirt, more details on hair, face and partial upperbody dithered with light source on skin covering bones, cartilage, clavicle, sternal head, ... nose, eye & mouth imroved. Arm modified. On face, sweat drop, scar, scratchs, .. ![]() |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Next step is this one, still trying to make a real gauntlet, a realist neck, correct light sourced hairs, correct shapes / curves of the upper body.
Any idea ? ![]() Edited by Hylst - 12 September 2013 at 2:59pm |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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![]() Any suggestions about red leather, shape of the hand / glove, of boobs, dithering on arms, hair rendering ? Thank you ! :) |
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