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winged doom
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Quote winged doom Replybullet Topic: Robotz-like shooter mockup, but with NES colors
    Posted: 18 September 2013 at 1:25pm


(previous version)

Bored from 5734L3R's/J2H development, so I'm drawing something completely different from time to time, to relax and distract.
I used a horrible and inconvenient palette from 5734L3R's NES mockup (for some unexplainable reasons I really like this palette and not going to change it) and plan to follow NES canons - 8x8 tiles\metasprites\3colors+ black:




Inspired by "Robotz" from Atari ST and this great work by Heavy Stylus.
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jalonso
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Quote jalonso Replybullet Posted: 18 September 2013 at 3:06pm
The sprites are a little hard to see is my only crit.
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winged doom
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Quote winged doom Replybullet Posted: 20 September 2013 at 12:18am
Originally posted by jalonso

The sprites are a little hard to see is my only crit.


Yes it is! I have two unused colors from nes palette and going to use them to make dudes more contrast + I use metasprites - it gives me another possibility to maneuver with character readability.

Edited by winged doom - 20 September 2013 at 12:19am
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winged doom
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Quote winged doom Replybullet Posted: 21 September 2013 at 8:38am
Update:



Added a pink color in palette. First enemy, spider, is perceived a lot better with this pink. I take all colors from "NTSC Palette with both Blue and Green Emphasized" which doesn't contain white.
But I still have two not yet chosen colors in reserve, which will used to improve the readability of the main character.



Edited by winged doom - 21 September 2013 at 8:44am
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jalonso
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Quote jalonso Replybullet Posted: 21 September 2013 at 9:36am
I wonder if you should use the graphic secondary elements to better establish the 3/4 perspective view which is somewhat undefined. The graphic elements have a top down/head on look.
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