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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Topic: Futuristic tiles/ other thingsPosted: 25 August 2013 at 10:58pm |
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Tiles for a coop project.
And !!! An undergroundlevel mockup!!!
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Night
Commander
Joined: 29 January 2024 Online Status: Offline Posts: 168 |
![]() Posted: 26 August 2013 at 1:00am |
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Looks good so far, nothing really to "put down". :)
Just something that could give more depth, the underground tiles being darker, just to show that its clearly underground, and make this nice cut between what's the ground level and what's underground. I can see that the clouds are obviously still very WIP, so there's no point in talking about them right now. edit* Something I forgot to mention about the underground/ground thingy. It can help making the sky lighter than it is now just to make the distinction even more visible. Edited by Night - 26 August 2013 at 1:03am |
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 26 August 2013 at 1:14am |
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it turns out the game wont feature the underground thingy, thats why i didnt really "finish" it...
![]() Edited by Alex Pang - 26 August 2013 at 4:22am |
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Night
Commander
Joined: 29 January 2024 Online Status: Offline Posts: 168 |
![]() Posted: 26 August 2013 at 1:22am |
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Really, that's a shame, it could still be used as eye candy though.
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 26 August 2013 at 8:49am |
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Im afraid there wont be any pipes :(
Unless they are floating in midair, and I haven't seen many of those lately :P But I'm working on WAAAY cooler floating platforms.
Right now brainstorming ideas, for cool platforms. going to update them further. Later I will be working on animations for platforms and player. Tweak some colors and add a decent background. EDIT ![]() Edited by Alex Pang - 26 August 2013 at 11:22am |
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Night
Commander
Joined: 29 January 2024 Online Status: Offline Posts: 168 |
![]() Posted: 27 August 2013 at 7:53am |
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You should add some lighting being emitted from the fire.
And if possible, have multiple fire animations (or make one animation and make it start at different times for each fire). Perhaps a transition of some purple, to the sky, with the fire would be nice. |
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 28 August 2013 at 4:00am |
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Originally posted by Night
You should add some lighting being emitted from the fire.
And if possible, have multiple fire animations (or make one animation and make it start at different times for each fire). Perhaps a transition of some purple, to the sky, with the fire would be nice.
Working on the character first |
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 11 September 2013 at 9:20pm |
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my programmer left me without saying a word :/
in fact he left before even making a demo or whatever. So I'm restarting the project on my own. rightnow working on cool tiles and making a mockup
I will get to use my silly pipes <3 Update:
update2:
update3:
update4
also can follow this on twitter @alexolsenpang Need to start using it :P Edited by Alex Pang - 12 September 2013 at 5:23am |
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 14 September 2013 at 3:52pm |
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I keep working
will write something smart tomorrow, now sleep |
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 24 September 2013 at 1:43pm |
update, new look |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 24 September 2013 at 1:48pm |
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Looking real good. My only crit is outlining the fire especially when nothing else is.
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 24 September 2013 at 3:09pm |
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Ah that was an old experiment, I keep it in the background just in case.
(it was for fire on a bright background!) |
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Commander
Joined: 31 May 2023 Online Status: Offline Posts: 202 |
![]() Posted: 07 October 2013 at 7:05pm |
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Very nice game design.. I like the palette.
I agree about the flames.. and as Night said about the glowing onto the platforms. |
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The_Phinx
Seaman
Joined: 25 September 2013 Online Status: Offline Posts: 10 |
![]() Posted: 10 October 2013 at 12:22pm |
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Looks cool! Like a medieval megaman or something, it has a technolgic castle vibe to it. I am sort've confused what the knights face looks like though, his helmet features I can't quite make out.
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 13 October 2013 at 11:48pm |
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nice name, and thanks. I also Just saved the flames for future referance, I dont really need them now, but I will make them work someday :) Forgot about the platform glow, thanks for the reminder :P @The_Phinx Darn, its supposed to be a robot, :/ update btw... the pipe is a test, but its what I've been working on !
uptodate :P ![]() Edited by Alex Pang - 16 October 2013 at 5:35am |
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