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Topic: Shading tips? |
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TobiCoyote
Seaman
Joined: 16 September 2014 Online Status: Offline Posts: 2 |
![]() Topic: Shading tips?Posted: 16 September 2014 at 6:33pm |
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Hi there, I am new here and I come to show my art hoping to get comments about it.
I am currently developing a 2D fantasy side scroller rpg, which focuses heavily on the variety of skills and class branching. Right now all I am really trying to do is set a style for the game and I like a lot how zombie night terror and super time force do pixel art. So the following is based off of zombie night terrors art, but I dont really know how to start with the shading :/ I selected some colors but I think that's where Im wrong, anyways here is what I made.
Cheers |
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Hamenopi
Seaman
Joined: 17 September 2014 Online Status: Offline Posts: 8 |
![]() Posted: 17 September 2014 at 8:39am |
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You don't have much room for shading in this size. I'd recommend sticking with good contrasts. Otherwise you really risk making your art look dirty and noisy.
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TobiCoyote
Seaman
Joined: 16 September 2014 Online Status: Offline Posts: 2 |
![]() Posted: 17 September 2014 at 1:58pm |
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Originally posted by Hamenopi
You don't have much room for shading in this size. I'd recommend sticking with good contrasts. Otherwise you really risk making your art look dirty and noisy. So by contrasts do you mean having a variation in colors which are next to each other? For example the helmet there is brown and has red on top, does that make a good contrast? Or perhaps having less saturated colors |
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JustinGameDesign
Commander
Joined: 26 July 2016 Online Status: Offline Posts: 74 |
![]() Posted: 17 September 2014 at 3:02pm |
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Originally posted by TobiCoyote Originally posted by Hamenopi
You don't have much room for shading in this size. I'd recommend sticking with good contrasts. Otherwise you really risk making your art look dirty and noisy. So by contrasts do you mean having a variation in colors which are next to each other? For example the helmet there is brown and has red on top, does that make a good contrast? Or perhaps having less saturated colors Having contrast means not putting similar colors next to each other. There are different kinds of contrast, contrasting hues, saturations, values. Red and green have high contrast. Black and white, and dark and light colors do, too. So do very gray versions of a color and the "pure", saturated versions of that color. You can do a mix, which is usually recommended. Light yellow looks good shaded with darker orange. Edited by JustinGameDesign - 17 September 2014 at 3:04pm |
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