WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: Shading tips? Post Reply Post New Topic
Author Message
TobiCoyote
Seaman
Seaman


Joined: 16 September 2014
Online Status: Offline
Posts: 2
Quote TobiCoyote Replybullet Topic: Shading tips?
    Posted: 16 September 2014 at 6:33pm
Hi there, I am new here and I come to show my art hoping to get comments about it.
I am currently developing a 2D fantasy side scroller rpg, which focuses heavily on the variety of skills and class branching. Right now all I am really trying to do is set a style for the game and I like a lot how zombie night terror and super time force do pixel art. So the following is based off of zombie night terrors art, but I dont really know how to start with the shading :/
I selected some colors but I think that's where Im wrong, anyways here is what I made.

Cheers
IP IP Logged
Hamenopi
Seaman
Seaman
Avatar

Joined: 17 September 2014
Online Status: Offline
Posts: 8
Quote Hamenopi Replybullet Posted: 17 September 2014 at 8:39am
You don't have much room for shading in this size. I'd recommend sticking with good contrasts. Otherwise you really risk making your art look dirty and noisy.
IP IP Logged
TobiCoyote
Seaman
Seaman


Joined: 16 September 2014
Online Status: Offline
Posts: 2
Quote TobiCoyote Replybullet Posted: 17 September 2014 at 1:58pm
Originally posted by Hamenopi

You don't have much room for shading in this size. I'd recommend sticking with good contrasts. Otherwise you really risk making your art look dirty and noisy.

So by contrasts do you mean having a variation in colors which are next to each other? For example the helmet there is brown and has red on top, does that make a good contrast? Or perhaps having less saturated colors
IP IP Logged
JustinGameDesign
Commander
Commander
Avatar

Joined: 26 July 2016
Online Status: Offline
Posts: 74
Quote JustinGameDesign Replybullet Posted: 17 September 2014 at 3:02pm
Originally posted by TobiCoyote

Originally posted by Hamenopi

You don't have much room for shading in this size. I'd recommend sticking with good contrasts. Otherwise you really risk making your art look dirty and noisy.

So by contrasts do you mean having a variation in colors which are next to each other? For example the helmet there is brown and has red on top, does that make a good contrast? Or perhaps having less saturated colors


Having contrast means not putting similar colors next to each other. There are different kinds of contrast, contrasting hues, saturations, values. Red and green have high contrast. Black and white, and dark and light colors do, too. So do very gray versions of a color and the "pure", saturated versions of that color. You can do a mix, which is usually recommended.

Light yellow looks good shaded with darker orange.


Edited by JustinGameDesign - 17 September 2014 at 3:04pm
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum