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DawnBringer
Commander
Joined: 11 August 2024 Online Status: Offline Posts: 568 |
![]() Posted: 05 October 2014 at 8:33am |
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@jal: Såmbeez are never wrong! But don't they look a little too clean and harmless? Rotten things up a bit!
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caca
Seaman
Joined: 24 October 2014 Online Status: Offline Posts: 6 |
![]() Posted: 05 October 2014 at 8:33am |
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Originally posted by jalonso Did someone ask for zombehs? #16 ![]() Great, tho the baby is floating in mid-air, not dipping in water. I love it like that, on second thought. Edited by caca - 05 October 2014 at 9:59am |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 05 October 2014 at 11:10am |
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Also; people can reinterpret anything as they wish within their tiles.
For example in this collab, Limes started a worm and |||| reinterpreted it as a giant rat's tail, which was great. |
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caca
Seaman
Joined: 24 October 2014 Online Status: Offline Posts: 6 |
![]() Posted: 05 October 2014 at 12:08pm |
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yea
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SpeedyCube
Commander
Joined: 15 February 2015 Online Status: Offline Posts: 117 |
![]() Posted: 05 October 2014 at 3:53pm |
I finally got to changing tile 4. Sorry that took so long xP Still looks really messy, creating bodies at that resolution is kinda hard for me. Will probably come back to it. I've started on tile 31. (oh forgot to say taking 31 kthxbye) I still need to figure out what to put there... You can go ahead and put it in the main image though as it fits. Edited by SpeedyCube - 05 October 2014 at 3:54pm |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 05 October 2014 at 4:05pm |
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That's true about bodies at that size, but it's good practice.
#31 is yours, and it looks good so far |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 05 October 2014 at 5:32pm |
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Originally posted by SpeedyCube ... Still looks really messy, creating bodies at that resolution is kinda hard for me... Don't be silly you did a nice job on that tile :) |
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Limes
Commander
Joined: 15 September 2021 Online Status: Offline Posts: 683 |
![]() Posted: 05 October 2014 at 6:29pm |
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Speedy you could maybe do something in the above area. It seems bland as is.
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SpeedyCube
Commander
Joined: 15 February 2015 Online Status: Offline Posts: 117 |
![]() Posted: 05 October 2014 at 9:13pm |
Halloween decorations! (sorry jal, kinda took your idea with the birds q:) Updates to 4 and 22, and I think I'll call 31 finished for now. Edited by SpeedyCube - 05 October 2014 at 9:17pm |
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aeveis
Midshipman
Joined: 07 April 2021 Online Status: Offline Posts: 82 |
![]() Posted: 05 October 2014 at 11:04pm |
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Here's a quick initial layout - I'm a bit busy, might get to it during the week.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 06 October 2014 at 1:49am |
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@Speedycube; I think this is a brilliant idea!
@aeveis; going very good! Main image updated! |
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SpeedyCube
Commander
Joined: 15 February 2015 Online Status: Offline Posts: 117 |
![]() Posted: 06 October 2014 at 8:08am |
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I'll give 8 a try.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 06 October 2014 at 8:22am |
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@SpeedyCube, That's totally your own idea. You only used my concept :)
You are doing really well with very small details. This will help you in all future pixels of any kind. Minor update to 87 ![]() Finished (for now) 16 ![]() |
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Limes
Commander
Joined: 15 September 2021 Online Status: Offline Posts: 683 |
![]() Posted: 06 October 2014 at 9:25am |
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great way to handle the dragon.
Nice job 93 is too hard for me :( I want to try to put the egypt elements into 77. Edited by Limes - 06 October 2014 at 9:28am |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 06 October 2014 at 10:17am |
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Originally posted by Limes
...93 is too hard for me :( I want to try to put the egypt elements into 77... Explain what exactly is 'hard' for help. Try to explain the visual you want and the technicalities you are facing. Post whatever you have. Edited by jalonso - 06 October 2014 at 10:17am |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 06 October 2014 at 1:11pm |
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Originally posted by aeveis Here's a quick initial layout - I'm a bit busy, might get to it during the week. ![]() I'm taking #53 @aeveis, Is the dragon in water? Edited by jalonso - 06 October 2014 at 1:37pm |
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SpeedyCube
Commander
Joined: 15 February 2015 Online Status: Offline Posts: 117 |
![]() Posted: 06 October 2014 at 1:27pm |
Villager because why not? |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 06 October 2014 at 2:08pm |
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@Limes; it's completely ok if you want to pass, you can look back after a while if it's not taken. But as Jal said, you may also choose to get some tips from others, too, which is one of the best sides of collabs. Giving you #77 now, tell me if you change your mind.
Some edits: ![]() @speedycube; looking nice so far. Main image updated. Edited by Gecimen - 06 October 2014 at 3:58pm |
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SpeedyCube
Commander
Joined: 15 February 2015 Online Status: Offline Posts: 117 |
![]() Posted: 06 October 2014 at 4:13pm |
Finished. yay for animal crossing |
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Pix.Ed.
Midshipman
Joined: 28 June 2022 Online Status: Offline Posts: 58 |
![]() Posted: 06 October 2014 at 4:50pm |
Here is my WIP #3 for tile #19. I seriously don't know if this is better or worse than my previous one. I'm trying out a lot of different things and making other things up as I go so I don't know if they look good to other people or not. Please let me know what looks off to you or anything that you think should be improved. Crits, comments and ideas are all welcome: my hope is that with enough experimentation and feedback I can eventually learn how to pixel decently enough. Thanks |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 October 2014 at 3:37am |
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@Speedycube; good job!
@Pix.Ed.; Everything seems better except the light green pixels on the grass. They seem a little jaggy. On the whole you can smooth things with the colors of other hue. For example your labyrinth walls consist of 3 shades of purple, but you could also use darker green inbetween. Main image updated. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 October 2014 at 7:32am |
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@aeveis, The dragon is just a a rough. I will adjust to your part of the dragon since I'm just following your lines for that section.
Adding the headless horseman from Sleepy Hollow :) Tile #53 ![]() Edited by jalonso - 07 October 2014 at 7:32am |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 October 2014 at 7:50am |
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This dragon has secretly became our mini-collab on this one with at least 5 people involved :) And looks nice so far...
Edit: Jal I'll put yours like this so the future neighbor can get inspired if they wish. But you will need to fill that border with #45 eventually. Edited by Gecimen - 07 October 2014 at 8:00am |
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Pix.Ed.
Midshipman
Joined: 28 June 2022 Online Status: Offline Posts: 58 |
![]() Posted: 07 October 2014 at 10:50am |
WIP #4 for tile #19 Smoothed some shadow/highlight lines and shifted some hues to tone down contrast. In general this seems to smooth things down and makes some parts look cleaner. @Gecimen: I tried to address all your comments as I understood them, let me know if I left anything out. Thanks for the feedback, it helps a ton. I can't think of anything else to do on this one ATM so I'll call it done unless anyone brings up any changes, corrections or improvements. All feedback is welcome. Thank you |
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Limes
Commander
Joined: 15 September 2021 Online Status: Offline Posts: 683 |
![]() Posted: 07 October 2014 at 12:26pm |
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Pix ed you could give the hand a bit less jagged pacman scene looks horrendous.(as in a good thing)
I made the dragon head stupidly large to give others something to draw. Dragons are also stupidly large
I will do this tile to fin Edited by Limes - 07 October 2014 at 12:38pm |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 October 2014 at 2:12pm |
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Pix.Ed.; yes it looks much better now, except maybe you could smooth out the border of the giant hand, as Limes pointed out. No rush though, it's not too inconsistent with the rest of the hand.
Limes; cancelling out #77 and giving you #45. Edited by Gecimen - 07 October 2014 at 2:15pm |
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Pix.Ed.
Midshipman
Joined: 28 June 2022 Online Status: Offline Posts: 58 |
![]() Posted: 07 October 2014 at 2:17pm |
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Originally posted by Limes
Pix ed you could give the hand a bit less jagged... Hey @Limes. Which part of the hand you referring to? I only have a little bit of it's the left edge on my tile. At first I tried a lot of different things but nothing else looked good, what do you have in mind? |
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Pix.Ed.
Midshipman
Joined: 28 June 2022 Online Status: Offline Posts: 58 |
![]() Posted: 07 October 2014 at 2:50pm |
Fixed up the top of the hand, hope that looks better. Thank @Gecimen and @Limes. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 October 2014 at 4:48pm |
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Exactly.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 October 2014 at 6:25pm |
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Originally posted by Pix.Ed.
Fixed up the top of the hand, hope that looks better. Thank @Gecimen and @Limes. You've done a nice job all around and do not understand what's mentioned with the hand so I leave that to them. My only crit is the light green highlight grass on the right hand side which should have none because of the lighting. The ghosts also have shadows that are top down and also do not follow the lightsource. So yeah, all is cool but the lightsource is inconsistent. Its not a huge deal here but consistent lightsources in all your art will make you a better artist and is important in art even when its not realistic, k. Below is the lightsource picked for this collab copied from the 1st page. ![]() |
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Limes
Commander
Joined: 15 September 2021 Online Status: Offline Posts: 683 |
![]() Posted: 07 October 2014 at 7:15pm |
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I will finish this tile then if 77 is still available when atrium finished his I will take it.
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aeveis
Midshipman
Joined: 07 April 2021 Online Status: Offline Posts: 82 |
![]() Posted: 07 October 2014 at 10:41pm |
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@jalonso Yeah the dragon is in the water - I might chnages things depending on where I decide how I do the water or so. Your part looks good so far! I'll use that for reference as well.
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Pix.Ed.
Midshipman
Joined: 28 June 2022 Online Status: Offline Posts: 58 |
![]() Posted: 07 October 2014 at 10:51pm |
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Originally posted by jalonso
...the light green highlight grass on the right hand side which should have none because of the lighting. The ghosts also have shadows that are top down and also do not follow the lightsource... @Jalonso: Thank you so much. That's exactly what I'm looking for. I see what you mean, I'll take a go at fixing it and post my results for feedback. |
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0xDB
Commander
Joined: 15 March 2025 Online Status: Offline Posts: 209 |
![]() Posted: 08 October 2014 at 5:56am |
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#11 please, kthx, l8r. :)
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 08 October 2014 at 6:11am |
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it's yours!
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 08 October 2014 at 6:29am |
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Originally posted by DawnBringer @jal: Såmbeez are never wrong! But don't they look a little too clean and harmless? Rotten things up a bit! Not that easy :/ ![]() |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 08 October 2014 at 7:40am |
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Is this an update?
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0xDB
Commander
Joined: 15 March 2025 Online Status: Offline Posts: 209 |
![]() Posted: 08 October 2014 at 10:45am |
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Originally posted by Gecimen Thx!
it's yours! #11 early wip (the magenta is not part of the palette and will not be in the final version):
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 08 October 2014 at 10:49am |
Yes, its an update. I tried to make them dirtier and zombehier, per DB. |
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Levaunt
Seaman
Joined: 10 July 2020 Online Status: Offline Posts: 31 |
![]() Posted: 08 October 2014 at 11:36am |
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Rough WIP. Haven't decided on what to put in it yet. |
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Limes
Commander
Joined: 15 September 2021 Online Status: Offline Posts: 683 |
![]() Posted: 08 October 2014 at 12:03pm |
I really like it lev, I wish I could take 44 it looks fun. @JAL Could we possibly change the bright yellow wall? EDIT:: ![]() Edited by Limes - 08 October 2014 at 12:43pm |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 08 October 2014 at 12:35pm |
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Originally posted by Limes
@JAL Could we possibly change the bright yellow wall? Totally! I left that blank, really. Do whatever you want or need and I'll adjust to it. I kinda made the wing skin translucent to add a little variety but I'll adjust to your wing too. This tile is really for my headless horseman so all the dragon is just a filler in my tile and will follow you and eaveis. |
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aeveis
Midshipman
Joined: 07 April 2021 Online Status: Offline Posts: 82 |
![]() Posted: 09 October 2014 at 12:27am |
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Here's a wip so far. still need to figure out the water edge in the left corner.
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0xDB
Commander
Joined: 15 March 2025 Online Status: Offline Posts: 209 |
![]() Posted: 09 October 2014 at 12:57am |
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Mind is having difficulties interpreting the lightsource in the template and wonders whether the cast shadow is accurate...(?):
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 09 October 2014 at 1:57am |
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Water in the left corner is good as it is; it seems like getting shallower and ending there.
Very good job with the dragon. |
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0xDB
Commander
Joined: 15 March 2025 Online Status: Offline Posts: 209 |
![]() Posted: 09 October 2014 at 2:32am |
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#11 wip update (trying to make connections and lighting work first before adding any content... overdrawing a tiny amount of pixels in neighboring tiles to fix what looks like a stroke accident and to improve seamless transition):
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a3um
Commander
Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
![]() Posted: 09 October 2014 at 5:14am |
I think I went too far with jal's tile :{ |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 09 October 2014 at 5:47am |
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@a3um, no. I love the skulls. I'm going to RIP you :p
Just do whatever you want in your tile. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 09 October 2014 at 5:50am |
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I don't think it's a big problem. Can be solved like something like this:
![]() Although I'm almost sure Jal will go for a more complicated solution PS: don't touch my pyramid PS2: Jal I think you better start revisiting your tile and afterwards I will visit mine too , so that the rest of the neighbor tiles are ready for their new hosts... Edited by Gecimen - 09 October 2014 at 5:58am |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 09 October 2014 at 5:57am |
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Gecimen, I like a3um's idea and direction much better than what I had. I'll update this tile next while I wait for dragon progress.
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