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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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ok good...
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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#11 slow progress, I'll just continue pretending to know what I'm doing:
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
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You might want to make the transition on the top left a bit more lengthly, Looks nice so far anyhow.
![]() Jal you can incorporate this explosion? I would also like to not have so bright wings they should be dark and war torn like my one, no puff the magic dragons, needs moar spook. Edited by Limes - 09 October 2014 at 12:58pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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yes and yes :)
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Dennis; the light is coming from the East, directly. And imagine it's 9:00 AM.
Edited by Gecimen - 09 October 2014 at 3:51pm |
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aeveis
Midshipman ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 82 |
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Here's it for now, may make for tweaks later:
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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@Gecimen; thank you for clarifying. I am glad there is an additional strong light source to the north-west of my tile for otherwise, most of it would be covered in darkness (even with that lightsource, I think there is still almost 50% darkness).
#11 wip update, transitions to neighbours seem good now, just have to think of something interesting to put into the tile now: ![]() ![]() edit: Silly me... why don't I just add another lightsource to my own tile, like torches on that wall for example... yeah, I think I'll try that. Edited by Dennis - 10 October 2014 at 1:19am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@aeveis; This is an amazing tile imo.
@dennis; If a place isn't sunlit, it doesn't always mean it's completely dark. |
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||||
Commander ![]() ![]() Joined: 31 May 2023 Online Status: Offline Posts: 202 |
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Added a creepy lantern fish.
![]() Edited by |||| - 10 October 2014 at 2:47am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by |||| Added a creepy lantern fish. ![]() Looks nice so far. As you may have seen Limes dropped #93 so you're free to do whatever you want. |
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||||
Commander ![]() ![]() Joined: 31 May 2023 Online Status: Offline Posts: 202 |
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Yeah I saw that.. so then I guess I'll just call 94 done then.
I can't believe how well that dragon's turning out! |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by |||| Yeah I saw that.. so then I guess I'll just call 94 done then. The lower part doesn't look done at all ??? |
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Commander ![]() ![]() Joined: 31 May 2023 Online Status: Offline Posts: 202 |
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Okay, I was just planning on using the negative space there as it is.. but I can make it look more finished tomorrow. Maybe I'll use that violet color.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Negative space isn't the problem, I thought the red-purple-brown thingies are just too sketchy, I can't read what they are. And, yeah... what are they?
Edited by Gecimen - 10 October 2014 at 3:51am |
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Pix.Ed.
Midshipman ![]() ![]() Joined: 28 June 2022 Online Status: Offline Posts: 58 |
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@aeveis: That dragon tile is just freaking awesome.
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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#11 update:
![]() I'm inclined to call it finished but will look at it again tomorrow with fresh eyes and considering comments from here. |
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
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Love that. Needs further dithering IMO.
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Zadaben
Seaman ![]() ![]() Joined: 13 June 2021 Online Status: Offline Posts: 9 |
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I would like to take a stab at 84 if new members are allowed to participate.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Zadaben
I would like to take a stab at 84 if new members are allowed to participate. All PJ members are equal here :) |
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
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![]() Ready for front page. I will finish on monday Edited by Limes - 10 October 2014 at 12:49pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Zadaben I would like to take a stab at 84 if new members are allowed to participate. You are allowed but you need to pick a tile with an existing neighbor. Main image updated. Edited by Gecimen - 10 October 2014 at 1:20pm |
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jtfjtfjtf
Commander ![]() ![]() Joined: 17 July 2018 Online Status: Offline Posts: 162 |
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Originally posted by Dennis #11 update: ![]() I'm inclined to call it finished but will look at it again tomorrow with fresh eyes and considering comments from here. Death by snu snu? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by jtfjtfjtf Originally posted by Dennis #11 update: ![]() I'm inclined to call it finished but will look at it again tomorrow with fresh eyes and considering comments from here. Death by snu snu? ![]() ![]() ![]() |
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Zadaben
Seaman ![]() ![]() Joined: 13 June 2021 Online Status: Offline Posts: 9 |
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Originally posted by Gecimen
Originally posted by Zadaben You are allowed but you need to pick a tile with an existing neighbor.Main image updated.
I would like to take a stab at 84 if new members are allowed to participate. Oops guess I didn't read the rules well enough I'll take 77 then please. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@Zadaben, know that the neighbors around 77 have been editing their tiles but these should be updated in the next day or so.
Here's what a3um has now. ![]() |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Originally posted by jtfjtfjtf Originally posted by Dennis Death by snu snu?#11 update: ![]() ![]() Question: Am I really not allowed to put in those very few transparent pixels in the top left? I think they are within reason and necessary for the transition to the destruction beam tile. If they are strictly forbidden though, I'll try to make it work without transparency. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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True, you're not allowed. Everyone has to edit their own tiles. But that's my tile and I'll edit it, np.
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Okay, thanks!
So here is #11 final version (no transparency, no overdraw, couple of minimal changes/fixes): ![]() |
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Pandora'sSecret
Midshipman ![]() ![]() Joined: 05 February 2017 Online Status: Offline Posts: 80 |
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I think I'm almost done, I believe I've correctly made the wall? I'm not sure, ISO is not my strong point.
Still need to find space to put Wendy in... ![]() |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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@Pandora'sSecret: Are those clouds supposed to be behind or in front of the right wall? Looks a bit unclear there. If they are behind it, darkening their lower ends a bit might help with the readability.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Pandora'sSecret; this turned out very nice! Apart from what Dennis said, the right wall and the ground should be lighter as per the direction of the light source.
Main image updated. Edited by Gecimen - 11 October 2014 at 12:59pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Update to #78
![]() Issues with #53 @Limes #1 is real ugly and serves nothing. What is the pink tone supposed to be, AA? #3 Your explosion where it is too likely to cover my scene in a way that makes sense. I do not want to move this area or cover it at all. Notice the black lines show where the building falls into your tile. Please adjust that. I think you can move the explosion lower (blue area) so that it makes sense in space and not being shot from a bathroom. Its cool if I need to bring your explosion into both the bathroom and the dragon tile. #2 are the 3 black birds and these I can move if needed. ![]() @aeveis. What is the area with #4 ? Edited by jalonso - 11 October 2014 at 2:09pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Jal; 4 is the chest side of the dragon; you can see an example in this image.
![]() Edited by Gecimen - 11 October 2014 at 2:09pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Oh, I see. Looked like a brick edge. No biggie I'm going for very shallow water on the other side then. ![]() |
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Levaunt
Seaman ![]() ![]() Joined: 10 July 2020 Online Status: Offline Posts: 31 |
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The dragon is coming out great!
![]() Here's another WIP. Trying out a tentacle bursting from the wall and pulling someone off the bridge. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Jal; thanks for the quick update btw. The lower left side is really looking cool atm.
@Zadaben; It's safe for you to start now. @Limes; I've put your dragon tile but you see, you will have to either lower the explosion by ~15 pixels or just make it smaller so that it doesn't destroy Jal's bathroom. Also I agree Jal that the circular silo-like thing is quite irrelevant, and #38 will be a very hard tile this way. I did some edits according to the new neighbors: ![]() ![]() ![]() |
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
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Will do jal. I can easily get rid of the explosion (no matter how much I love it *sniff*)
Yeah that makes sense I was just filling in space with that curvy bit there, I will adjust it so it actually makes sense. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Limes Will do jal. I can easily get rid of the explosion (no matter how much I love it *sniff*) Yeah that makes sense I was just filling in space with that curvy bit there, I will adjust it so it actually makes sense. You don't have to get rid of it. It looks great and you can either; * Lower it down and I'll do my part. * Make it to another tile. Btw, needless to say your part of the dragon looks great as well. Good job there ![]() @Dennis; your tile reminds me of one of the Conan movies where he made love to a witch. @Levaunt; it's coming interesting... I can already imagine the tentacle breaking out of the wall like a chestburster :) Edited by Gecimen - 11 October 2014 at 5:00pm |
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
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* Make it to another tile.
I don't want it's jawdroppingness to take away from the dragon. or Jals serial killer.(Jack the ripper) Edited by Limes - 11 October 2014 at 5:03pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@Limes, its a good idea and looks cool, the explosion, but it should make sense. Both were its coming from and what its shooting at.
What is it shooting at anyhow...my headless horseman :( You could place it in the corner shooting to the left in the direction of the dragon? You can leave the ground green as it is. If you see my WIP I'm just going to make some swirls to look like shallow water where the horse will be. If you make an explosion facing that way then I can make the horse face it, k. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Levaunt The dragon is coming out great! ![]() Here's another WIP. Trying out a tentacle bursting from the wall and pulling someone off the bridge. Clever idea. oopsies!...wrong person...you've always kicked ass :) Edited by jalonso - 11 October 2014 at 6:05pm |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Originally posted by Gecimen I think that's in the first of the Conan movies which is a great one with very impressive visuals.
@Dennis; your tile reminds me of one of the Conan movies where he made love to a witch. |
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||||
Commander ![]() ![]() Joined: 31 May 2023 Online Status: Offline Posts: 202 |
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Originally posted by Gecimen Negative space isn't the problem, I thought the red-purple-brown thingies are just too sketchy, I can't read what they are. And, yeah... what are they? It's seaweed of sorts, or plant-life. ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by |||| Originally posted by Gecimen Negative space isn't the problem, I thought the red-purple-brown thingies are just too sketchy, I can't read what they are. And, yeah... what are they? It's seaweed of sorts, or plant-life. ![]() With volume they make much more sense now. Great tile once again ||||. Main image updated. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@||||, its a great looking tile as is but I have two questions.
Why not bring the plant things on the bottom edge to a more scattered/dinamic graphic form. Instead of a horizontal line? If the character is a ghost (that's what it looks like to me) then he looks a bit too opaque. Maybe have the lines of the boat across the character? updates to #37 & #87 ![]() ![]() Edited by jalonso - Today at 3:28pm |
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||||
Commander ![]() ![]() Joined: 31 May 2023 Online Status: Offline Posts: 202 |
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Originally posted by Gecimen With volume they make much more sense now. Great tile once again ||||. Thank you Geci; and especially thanks for pushing the quality standard on that tile. Originally posted by jalonso @||||, its a great looking tile as is but I have two questions. Why not bring the plant things on the bottom edge to a more scattered/dinamic graphic form. Instead of a horizontal line? If the character is a ghost (that's what it looks like to me) then he looks a bit too opaque. Maybe have the lines of the boat across the character? Thanks also Jalonso. I know it's kind of odd with the floaty boat and all, but was following Clownaroud's side-view cut/ diagram view type thing; see: ![]() I like the idea of making him a ghost and tried making him less opaque but it just looked odd. Could have been my egregious execution of that; but I didn't even want to post it cause it was so unreadable. He's just a dude trying row away from all the chaos and terror going on here. But, maybe if I added in a yellow highlight to his flesh he would appear more solid.. think I should? My ideas just aren't as clever or well themed as yours (the fact that you put Hitchcock in this is epic ![]() Small update on the rower and some of the aquatic plant-life: ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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I reckoned that place was cross section as in the next tile. I think it seems consistent at the moment.
I think the guy rowing to the edge of the world and into seaweed-worms is a fine theme. If every tile involved a movie theme, we would have a really crowded image at the end with tons of characters. Also these made-up themes bring some imagination to the collab. Main image updated. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by |||| ...I like the idea of making him a ghost and tried making him less opaque but it just looked odd. Could have been my egregious execution of that; but I didn't even want to post it cause it was so unreadable. He's just a dude trying row away from all the chaos and terror going on here. But, maybe if I added in a yellow highlight to his flesh he would appear more solid.. think I should? To make him transparent or ghosty just simplify all the pixelling on him and emphasize the lines of the boat behind him and on the seat. I made a very crude edit of that. The horizontal line I was talking about was not that line you drew. I meant on the bottom of the tile where all the plant things are. I just meant break it up a bit down there. You can easily blend into the neighbor tile by adding 1 or 2 of his rocks on your end. Just ideas, not orders, k. Notice I did say your tile is great already ![]() Cept, the rocks in your tile to blend into the neighboring tile. That I think is needed at the very least. ![]() E: Oh! I see now that bottom edge is the edge of the collab canvas, nvm ![]() Edited by jalonso - 12 October 2014 at 6:25pm |
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melbs
Midshipman ![]() ![]() Joined: 31 October 2019 Online Status: Offline Posts: 22 |
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I'd like #9 please.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by melbs I'd like #9 please. It's yours now. |
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