Collaborations/Challenges | |
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Author | Message |
SpeedyCube
Commander ![]() ![]() Joined: 15 February 2015 Online Status: Offline Posts: 117 |
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67 gimme
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by SpeedyCube 67 gimme 67 is yours :) |
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SpeedyCube
Commander ![]() ![]() Joined: 15 February 2015 Online Status: Offline Posts: 117 |
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![]() wip |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@SpeedyCube, is that green the water the dragon is in? If yes, it reads weird.
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aeveis
Midshipman ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 82 |
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@SpeedyCube
If you want more space to work with, you can have the ceiling/roof break away sooner, and I could edit mine away. |
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Much better.
Still, why is that right wing not going straight from my tile to your tile? ![]() Edited by Gecimen - 15 October 2014 at 2:16am |
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Dont
Midshipman ![]() ![]() Joined: 09 February 2022 Online Status: Offline Posts: 45 |
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Can I have #93? :D
Edited by Dont - 15 October 2014 at 4:13pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Dont Can I have #93? :D I dont see why not! :D #93 is yours. |
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Dont
Midshipman ![]() ![]() Joined: 09 February 2022 Online Status: Offline Posts: 45 |
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![]() *crossing fingers hoping it's alright' sorry for not posting a wip, spent full night straight on it, much fun :D |
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Dont; That is some great fresh blood :) I'll color it finished for now but you can update whenever you want. You don't have to post a WIP. WIPs are to get tips + to let us know you're on it.
@Limes; getting there :) Updating the main image in a minute. |
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melbs
Midshipman ![]() ![]() Joined: 31 October 2019 Online Status: Offline Posts: 22 |
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![]() This is my very rough WIP for #9. |
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Pix.Ed.
Midshipman ![]() ![]() Joined: 28 June 2022 Online Status: Offline Posts: 58 |
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After a small break from looking at tile 19 I came back to it with fresh eyes, and here is the update.
![]() * Fixed lighting and shadow errors caught by @Jalonso (Thank you!) * Fixed missing brick in leftmost wall section caught by @Dennis (Thanks) * Some small touch-ups on things that didn't look all that nice. Hope it's an improvement. As always all kinds of feedback, crits or suggestions are more than welcome. |
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Zadaben
Seaman ![]() ![]() Joined: 13 June 2021 Online Status: Offline Posts: 9 |
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![]() very very rough early WIP, pretty much only blending and sketching ideas, honestly don't have time to work on this a ton, will try to make more progress before next week, perhaps even get some finalized parts in there to make sure everything is working in the right style. For the sake of people who want to work on adjacent tiles, since it's hard to tell at this point, the hole thing is a sewage pipe, and the green blobs are gators, probably will include a human or some skeletons down the line, I intend to keep the water going throughout. Edited by Zadaben - 17 October 2014 at 10:43pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Melbs and Zadaben; they're looking good
![]() @PixEd.: Everything has more volume now, thanks to the shadows. Main image updated. |
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MrHai
Commander ![]() ![]() Joined: 12 January 2014 Location: Norway Online Status: Offline Posts: 119 |
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I realize #84 doesn't have any neighbours on the main image, but since Zadaben posted a wip, can I have it? (#84 that is)
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"Work is more fun than fun"
-John Cale |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by MrHai I realize #84 doesn't have any neighbours on the main image, but since Zadaben posted a wip, can I have it? (#84 that is) Better not. That way you would limit Zadaben far too much, and there's no guarantee he will continue the way he began. I suggest you pick a finished (red) neighbor. |
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MrHai
Commander ![]() ![]() Joined: 12 January 2014 Location: Norway Online Status: Offline Posts: 119 |
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Alright, figured I'd ask anyway :) I'll think about it a bit
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"Work is more fun than fun"
-John Cale |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by MrHai Alright, figured I'd ask anyway :) I'll think about it a bit What are you planning to draw? Maybe I can help you choose. |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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May I take 69?
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Pix.Ed.
Midshipman ![]() ![]() Joined: 28 June 2022 Online Status: Offline Posts: 58 |
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![]() Update to #19. My last update broke the edge of the neighboring giant hand again so I fixed that. Also I tried to improve the little hand coming out of the ground in the cemetery but I don't know if it is readable or if I should stick with the original one. I've put both versions for comparison. Thoughts, suggestions, crits are all welcome. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Finlal; sure.
@Pix.Ed.; 1st is better. The other one, although more realistic, isn't readable. |
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Pix.Ed.
Midshipman ![]() ![]() Joined: 28 June 2022 Online Status: Offline Posts: 58 |
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![]() Thanks @Gecimen, as always your input is great and spot on towards improving the piece. I've decided to go with a more subtle update on the first one which I hope it adds depth without altering the overall shape. Let me know if you (anyone) think it works better or worse than the original. Also, I'd like to give #44 a try if no one minds. Edited by Pix.Ed. - 21 October 2014 at 5:46pm |
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Levaunt
Seaman ![]() ![]() Joined: 10 July 2020 Online Status: Offline Posts: 31 |
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I think I might be calling this one done.
![]() Edited by Levaunt - 21 October 2014 at 5:29pm |
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aeveis
Midshipman ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 82 |
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I will request 23.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Pix.Ed.; surely, #44 is yours.
@Levaunt; great tile man, it really looks like the tentacle has came all the way from the left of the main image, then broken through the wall :) These kind of tiles with a lot of neighbors complete are hard to make but they usually turn out better than other tiles. @aeveis; of course! Remember, on that tile, you can touch up to the tile above. Edited by Gecimen - 22 October 2014 at 2:27am |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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WIP for 69.
Decided to draw Anglerfish eating a tentacle. ![]() UPD. And now I noticed Zadaben's WIP. This fish doesn't really fit sewage pipe, so something should be done with that. Maybe I can change my tile to 92 and place water with fish there? Edited by Finlal - 22 October 2014 at 2:58pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Finlal WIP for 69. Decided to draw Anglerfish eating a tentacle. ![]() UPD. And now I noticed Zadaben's WIP. This fish doesn't really fit sewage pipe, so something should be done with that. Maybe I can change my tile to 92 and place water with fish there? Working next to a WIP tile can be difficult. #92 might be a better idea. But it's your call. You can also interpret that side of the sewage pipe yourself and continue with that. It shouldn't take too much space of your tile. Your call... ![]() Edited by Gecimen - 22 October 2014 at 3:59pm |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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@Gecimen
Originally posted by Gecimen
That way you would limit Zadaben far too much, and there's no guarantee he will continue the way he began. Well, this quote of yours has a point. So I think it would be better go with 92. Edited by Finlal - 22 October 2014 at 4:05pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Finlal @Gecimen Originally posted by Gecimen
That way you would limit Zadaben far too much, and there's no guarantee he will continue the way he began. Well, this quote of yours has a point. So I think it would be better go with 92. #92 it is then. |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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New WIP (Tile #92).
![]() Edited by Finlal - 22 October 2014 at 4:21pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Nice. Maybe you may want to continue the cross-section tradition going on in the lower border (by showing some of the underwater).
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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Sure.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Of course you would have to finish the lower side with a non-straight line e.g. in this manner:
![]() You can also invade a few empty pixels of your neighbor tiles :) (Don't overdo it). |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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Originally posted by Gecimen
You can also invade a few empty pixels of your neighbor tiles :) (Don't overdo it). Oh, good. I thought it's forbidden. Edited by Finlal - 23 October 2014 at 2:44am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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I'll add a head on a stick to my tile to increase the horror level.
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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May the edge of the picture be something like that?
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Finlal Originally posted by Gecimen
You can also invade a few empty pixels of your neighbor tiles :) (Don't overdo it). Oh, good. I thought it's forbidden. On the border edges you can go into the blank area as much as you like as long as you don't pixel over any pixel made by someone else. Just try to blend in to the neighbor as best as you can. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Finlal May the edge of the picture be something like that? ![]() Why not? Do it as you think how it will be the best. |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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Ok, I think it's done. Of course if you have some advice or spot some mistake I'll fix that.
![]() Edited by Finlal - 23 October 2014 at 8:06am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Finlal Ok, I think it's done. Of course if you have some advice or spot some mistake I'll fix that. ![]() I'm really surprised, such beauty in such a short time... My only advice to you is to pick another tile after this :) PS: you can come back and visit your tile any tile until the collab is complete. |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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Originally posted by Gecimen
Originally posted by Finlal I'm really surprised, such beauty in such a short time...My only advice to you is to pick another tile after this :)PS: you can come back and visit your tile any tile until the collab is complete.Ok, I think it's done. Of course if you have some advice or spot some mistake I'll fix that. ![]() Oh, thank you =) I'll think about next tile. Edited by Finlal - 23 October 2014 at 9:20am |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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@Gecimen, it's not the last version of this tile on main collab. Please, update.
![]() Edited by Finlal - 23 October 2014 at 9:11am |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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Thought about another tile.
I can give #80 a try. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Finlal @Gecimen, it's not the last version of this tile on main collab. Please, update. ![]() OK, I will tomorrow. #80 is yours! |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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Worked on it a bit.
![]() Does this counts as a horror? |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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I'm not sure I know what that is... Edit: does it have to do anything with Pink Floyd?
Main image updated. Edited by Gecimen - 24 October 2014 at 2:17am |
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Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
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Originally posted by Gecimen
does it have to do anything with Pink Floyd? No, it's Penrose triangle and Munch's "The Scream". |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Finlal Originally posted by Gecimen
does it have to do anything with Pink Floyd? No, it's Penrose triangle and Munch's "The Scream". About the penrose triangle; It's ok as long as you find it horrorful. I definitely can't read Münch's scream. I didn't think it was a man at first look. The guy is smaller than the Ringu girl. |
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