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Author | Message |
MochShot
Seaman ![]() Joined: 18 October 2014 Online Status: Offline Posts: 4 |
![]() ![]() ![]() Posted: 01 November 2014 at 12:11am |
Hey Gamers, My name is Drew Mochrie and I am the founder of Rollplay Games Ltd. Over the past 4 months, Erik Zorn-Wallentin, Michael Hui, and I have been developing Azmara for android devices. Why make a company out of it? We want to show everyone that we are determined to deliver more than just a game. It was quite the learning curve after we experienced the amount of funds needed for coffee...but I digress. Our goal is to develop and publish our '2.5D' action-RPG for android and ios devices [smartphones + tablets]. Our mission is to revolutionize 2D role playing games with our unique map-layering system and to become a frontrunner in the development of mobile role playing games. Erik and I have been friends since elementary school and have shared our thoughts on the different video games we played growing up. Both of us had come to the conclusion that the Zelda franchise was the most influential game as the years progressed. We decided to drop all other plans and go right into development... but we needed a third man. After sharing the idea with a couple friends the idea spread to Michael Hui, a pixel art master. We knew we had found our third man after discussing our plans with Michael. Role playing games are large projects to tackle. However we are already taking RPGs to the next level. Like many other developers, games of our past have inspired us to develop our own game. Our intentions are to give you the same rush of excitement that Zelda games gave us. However we have come a long way since A Link to the Past and Minish Cap. We are using newer software and tools compatible for mobile devices. This will allow our game to be highly interactive and engaging. Mobile devices are the 'new-aged' GameBoy! Very few mobile role-playing games are
created native to android or iOS devices. A lot of mobile-rpgs that
exist on the market today have to be played using an emulator. This
sacrifices a more user-friendly interface and doesn't allow updates or
changes. Moreover, the games today that are native to mobile device
software require no effort to complete.
This is where Azmara is different. We don't want to make a game where
completing it is based off of health and power levels [Over 9000!].
Azmara will take ‘skill’ to complete; every element of this game will
test your wits. |
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BathMaster_2000
Commander ![]() ![]() Joined: 28 August 2015 Online Status: Offline Posts: 84 |
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I don't think that this is where this kind of post goes.
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